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Returning 35 results for 'more smile with only about for for life'.
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Monsters
Thieves’ Gallery
audacious criminal has left a trail of broken promises and false identities along the Sword Coast. He conceals flexible morals and a ready dagger behind his winning smile.
Forge enjoys the finer
things in life, particularly when they result from his own cleverness. Decades of heists and cons haven’t slaked his thirst—in fact, his ambitions only grow grander with time.Cunning. Forge
Monsters
The Wild Beyond the Witchlight
as he deals with staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always
to reckless acts.”
Bond. “This carnival is our opportunity for a new life, far away from the gloomy world we came from.”
Flaw. “I’m too confident in my own authority to
Monsters
The Wild Beyond the Witchlight
inheritor of the Umbrage estate and legacy, and he did everything in his power to make life miserable for everyone around him, especially his parents. He seemed bereft of ambition and spent much of
over the carnival’s Big Top, he sparkles like a disco ball.
Alignment. Chaotic good.
Personality Trait. “There’s always something for me to smile about.”
Ideal. &ldquo
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
loath to make sweeping generalizations—especially negative ones.
Dwarves. “Dwarves make loyal friends, and you can count on them to keep their word. But would it hurt them to smile once in
Backgrounds
Baldur’s Gate: Descent into Avernus
Mercenaries, private guards, Watch soldiers, and members of the Flaming Fist number among just a few of the many soldiers on the streets of Baldur’s Gate.
War has been your life for as long as
;re always welcome at the Three Old Kegs, where the Three Old Toads are glad to greet you with a smile and a mug of ale.
The Watch. If you serve in the Watch, you’re required to conduct a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, facing the double door, is a life-size statue of Halaster, his arms raised before him and his face bearing an awkward smile.
Rat. Gnawing on a piece of celery at the foot of the statue is an ordinary
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
impressing your players with your thespian skills (or lack thereof). Get inside the NPCs’ minds. Imagine how they might react to the characters, and strive to be realistic. Mug it up. Scowl, smile, snarl
, flutter your eyelashes, pout, cross your eyes, rub your hands together—whatever it takes to make your NPCs come to life. Try different voices. Borrow distinctive speech patterns from real life, movies
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Strahd von Zarovich A brilliant thinker and capable warrior in life, Strahd von Zarovich (STRAWD von zuh-ROH-vitch or ZAR-oh-vitch) fought in countless battles for his people. After a long life of
since his transformation, Strahd’s lust for life has grown. He broods in his castle, cursing the living for all he has lost and never admitting to his role in the tragedy. KATERINA LADON The Summer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
barrelstalk mushrooms into mead. The only thing Jibber-Jabber is missing in its simple life is treasure to ogle. If the characters offer it 50 gp or more in coins, gems, and shiny art objects, the
presence.) If the characters look like they could use more help, the ettin suggests they talk to the Alchemist and points them eastward. Jibber-Jabber describes the Alchemist as “smart, handsome, and small, but with a big smile.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
much of their time simply staying alive. They endure this life because the Underdark also holds incredible treasures: minerals and gemstones, gold, silver, and platinum. The svirfneblin mine these
materials whenever they find a new deposit — especially rubies, which they prize above all other treasure. The svirfneblin do take pleasure from success in these mining operations. A thin smile emerges from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, though he suffers no fools. He has a charming smile for anyone who gives him a kind word or a good tip. His hunched shoulders have only a hint of the strength they once had, and his hands are
it to him. Lukas can give them a rough map of the village, though he notes a lot can change in seventy years. Personality Trait. “Every since me wife died, my life has been a dreary march toward death
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
smile. She recently took over as head of the Tyenmo family business, Tyenmo Noodles. The weight of the new responsibility hangs heavy on her, but she is determined to make her family proud
land.” Bond. “My son is the light of my life.” Flaw. “It’s not that I’m paranoid; it’s that a lot of people want what I have.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
. To outsiders, life feels staged and surreal in Kartakass, as every plant and beast, every peasant and performer strives to prove their greatness. Trees and flowers burst into bloom and then wither
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
knife. Click to see the answer! Key
It can be as large as a nation or as small as a rock, as intangible as words or as solid as a box; sometimes life-threatening, often just a plaything, but always
befuddling. Click to see the answer! Puzzle
I’m a royal servant wielding words instead of blades—a painted courtier, my smile never fades. Wielder of guile, often reviled. Click to see the answer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
d6 Personality Trait 1 You try to start every day with a smile. 2 Why walk when you can skip? 3 You make up songs about your friends that praise them for their bravery and intelligence. 4 You are
live a life of adventure and have many stories to tell. 4 Protective. You make sure to shelter the innocent. 5 Honest. Your mother told you to always tell the truth. 6 Excitement. Can you steal the
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their small stature to their easy demeanor, makes them unlikely candidates for taking up a life of adventure away from home. Yet every generation produces a handful of exceptional individuals who defy
stop for many of these plucky souls is a faraway city where they hope to find some like-minded companions. Fancy Feet A halfling’s potential for adventuring usually manifests early in life. When a child
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
laugh or feel emotionally engaged and to incorporate those things into your roleplaying. Being the NPC Imagine how a character or monster you bring to life would react to the adventurers. Consider what it
distinctive speech patterns from real life, the movies, or television is a good place to start. Practice different voices and impersonations of famous people, then use those voices to bring your NPCs to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
commoner) is an old man with a stocky build and an easy smile. He walks at an amble and speaks with a drawl—but his mind is constantly working, developing solutions to any problem he faces. Polder has
. Personality Trait. “If I can’t get it done, I know someone who can.” Ideal. “Everyone’s life is worth saving.” Bond. “I understand what it is to survive the Rattle—and what you can leave behind there.” Flaw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Keegan Velryn (neutral good human commoner), a handsome man in his thirties, opens the door, and the dog races inside. When Keegan sees the characters instead of his husband, his smile fades as he urges
. Garret didn’t care for city life. When I met him, he was working as a guide. He loves the outdoors, and he lives to climb mountains.
“A few days ago, Garret was hired by some adventurers to lead them
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sangora. When she sees the characters, she spreads her cloak wide and shows sharp fangs in her smile. She says: “I am Sangora, proprietor of Sangora Sanguinaries. You’re not likely interested in a cup
Dolindar family was exiled to the Shadowfell for reasons they never shared. The family studied wizardry and knew much about planar gates despite being unable to use them due to a family curse. They were miserable and lonely in life.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
— especially negative ones.
Dwarves. “Dwarves make loyal friends, and you can count on them to keep their word. But would it hurt them to smile once in a while?”
Elves. “They’re so beautiful! Their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
facial expressions help convey a creature’s emotions. Smile, scowl, snarl, yawn, or pout, as appropriate. Use Motions and Posture. Movement and posture can help define an NPC’s personality. You might
your head and chin high conveys confidence. Use Voices. Changing the volume of your voice and borrowing speech patterns from real life, movies, or television can make NPCs distinctive. Engaging the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the odds are against me.
6 No one can fake a smile, a handshake, or an interested nod like I can.
7 I’ve been part of the adventuring life since I was old enough to walk. Let me explain a
parent’s shadow, and no one else will ever understand this burden.
2 I’ve seen enough of the adventuring life to have realistic expectations and empathy for my peers.
3 Living up to my
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Similarly, if a character intuits that a treant, being a creature made of wood, has vulnerability to fire damage, just smile faintly and say, “That’s a reasonable hypothesis.” If the treant takes
information to bring important creatures to life, but not so much that it becomes a chore to remember all the details. The adventure seldom goes so far as to describe what a creature sounds like, nor
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
boundaries of mortal life, gleaning vicarious fulfillment from watching residents justify unsavory acts as the path to spiritual enlightenment. Moreover, the gate-town doesn’t eliminate negativity—it
apples plucked from orchards are eternally sweet and crisp. The tavern’s veiled proprietor, a lawful neutral medusa named Madame Millani, serves drinks with a smile, but she’s not afraid to silence
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fortress has the countenance of a haunted ruin, but here and there you glimpse signs of life: drow in black leather armor standing guard in the shadows and magical flames dancing in the stone braziers that
saber hangs from his hip, and he cuts a dashing figure. “Well met!” he says with a smile.
When Matron Mother Quenthel Baenre resurrected House Do’Urden, she ordered her brother Jarlaxle to look after
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
queen, chose not to flee, and instead offered herself as a sacrifice in exchange for the release of her people. Acererak was impressed by the queen’s courage — not enough to spare her life or honor her
are touched or damaged, the sun’s smile fades to an inscrutable expression, and it emits tremendous heat in a 20-foot-radius sphere centered on itself. Any creature that starts its turn in the area
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the creature’s birth—might carry more weight. Each zodiac sign is associated with an omen: a vague prophecy of the events of an individual’s life. These predictions might not come true, or they might
. Many illustrations of the Balance show a venerable trader standing behind the scales. Omen of Fair Treatment. Those born under the Balance are fated for a life of equal measure weal and woe; every
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
iconography of comets, keys, knights, and more. A small goblin sits cross-legged on the ground, wearing a blue hat and a lopsided smile. A stack of ivory cards lies before him. “Took you long enough
of him. The corresponding symbols on the tent’s canvas walls glow briefly. After Oddlewin speaks the card’s fortune, the character feels a chill run up their spine as their shadow gains a life of its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Life as a Halfling On the surface, halflings seem to be simple folk, but those who have lived with them or who have had a halfling in their company know that there is much more to the lives of these
who has retired after a life of adventuring might own mementos as diverse as a spoon from Sigil’s Great Bazaar, a pan pilfered from an elven kitchen in Evermeet, a rake received as a gift from a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Common Symbol
Aerdrie Faenya CG Air, rain, fertility, birth Life, Tempest, Trickery Bird silhouetted against a cloud
Angharradh CG Wisdom, growth, protection Knowledge, Life, War
Three interlocking circles
Alathrien Druanna N Runes, writing, spellcasting Arcana,** Knowledge A quill or glyph
Alobal Lorfiril CG Revelry, mirth Life, Trickery Wine glass
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whatever befalls them, enjoying good fortune but not grieving its loss. Anapsians. Anapsian philosophy embraces the fine delights of life: the pleasures of love and friendship, fine food and drink, art and
polis is called the Reverent Army, and aims as much to exalt the glory of the pantheon as to defend Meletis. The soldiers are clever and resourceful, believing their piety leads the gods to smile upon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for most of his life, fleeing whenever townsfolk discovered his true nature. Delour and Pyrite accepted Augustus in a way he’d never experienced before. When the three of them created the
Moonstalkers guild, Augustus relished his new life of crime. But over time, his passion has faded. The riches they gathered mean nothing to him now. The violence grates on him, and he no longer empathizes with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossbow bolts.
Roleplaying Information
Sheriff’s deputy Augrek guards the southwest gate of Bryn Shander and welcomes visitors to town. She has a good heart.
Ideal: “You’ll get farther in life with a
hasn’t seen his father since he was a baby.
Ideal: “Without duty or loyalty, a man is nothing.”
Bond: “Icewind Dale is where I belong for the rest of my life.”
Flaw: “I am honest to a fault






