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Returning 35 results for 'more stout with only advanced for for life'.
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Monsters
Adventure Atlas: The Mortuary
Aura of Death. Creatures within 30 feet of Skall have disadvantage on death saving throws.
Cosmic Annihilation. A creature killed by Skall can be restored to life only by means of a true
: The Mortuary).
After eons of existence, Skall is in an advanced state of deterioration. Once a spry lich with a wrinkled frame, he now drifts listlessly through the Mortuary’s forlorn halls
Reincarnate
Legacy
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Spells
Basic Rules (2014)
Halfling, lightfoot
69-76
Halfling, stout
77-96
Human
97-100
Tiefling
The reincarnated creature recalls its former life and experiences. It retains the capabilities it
a d100 and consults the following table to determine what form the creature takes when restored to life, or the GM chooses a form.
d100
Race
01-04
Dragonborn
05-13
Dwarf, hill
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought.
Yuan-ti culture was among the richest in the mortal
emotions are foreign to most yuan-ti, which understand sentiment only as an exploitable weakness. A yuan-ti views the world and the events of its own life with such extreme pragmatism that it is nearly
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.
With unique insights into the nature of the undead, many dhampirs become adventurers and monster hunters
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. Other dwarves are driven by the
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
skilled allies.
Alien Minds
The lizardfolk’s reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
so on.
Pleasurable people and things make life easier for lizardfolk. Pleasurable things should be preserved and protected, sometimes at the cost of the lizardfolk’s own safety. The most
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Material Plane The Material Plane is the nexus where the philosophical and elemental forces that define the other planes collide in the jumbled existence of mortal life and mundane matter. All
-wasted desert planets and island-dotted water worlds, worlds where magic combines with advanced technology and others trapped in an endless Stone Age, worlds where the gods walk and places they have abandoned.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
, dark 26–34 Elf, high 35–42 Elf, wood 43–46 Gnome, forest 47–52 Gnome, rock 53–56 Half-elf 57–60 Half-orc 61–68 Halfling, lightfoot 69–76 Halfling, stout 77–96 Human 97–00 Tiefling The reincarnated
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form. d100 Race 01–04 Dragonborn 05–13 Dwarf, hill 14–21 Dwarf, mountain 22–25 Elf
, dark 26–34 Elf, high 35–42 Elf, wood 43–46 Gnome, forest 47–52 Gnome, rock 53–56 Half-elf 57–60 Half-orc 61–68 Halfling, lightfoot 69–76 Halfling, stout 77–96 Human 97–00 Tiefling The reincarnated
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Stadium, serves as a hub for university life. See the appendix or the poster map for a view of the entire university. Well-maintained roads connect the six campuses, and walking from one to
, making the journey in about 15 minutes. In addition, each campus has multiple permanent teleportation circles, which faculty and more advanced students can use when they require instantaneous travel, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Material Plane The Material Plane is the nexus where the philosophical and elemental forces that define the other planes collide in the jumbled existence of mortal life and mundane matter. All
-wasted desert planets and island-dotted water worlds, worlds where magic combines with advanced technology and others trapped in an endless Stone Age, worlds where the gods walk and places they have
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
M1. Central Chamber Torches illuminate a spacious chamber that has crates and boxes stashed in its corners. Five stout, wooden doors line the chamber’s south wall. Soggy texts and scrolls lie in
: Alchemist’s Doom. Stored in a flask, this concoction is alchemist’s fire, except it deals 7 (2d6) fire damage at the start of the target’s turns. Murgaxor’s Elixir of Life. Whoever drinks this concoction gains advantage on death saving throws for 24 hours.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dwarves The Stout Folk are deliberate and steadfast, with a proud history as great artisans, builders, and warriors. Although the glory of their empires faded long ago, the dwarves still hold to
, and the inexorable march of time. According to their own legends, dwarves were formed from iron, mithral, earth, and stone on the Soulforge of Moradin. After the All-Father breathed life into them in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
remain there
Alien minerals and samples of rare ores line the shelves of this metallurgist’s laboratory. An advanced detention drone (use the shield guardian stat block) stands in the room’s
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background Axel Defois A door to the Barrier Peaks Hundreds of years ago, an advanced society of Humanoid peoples launched a mission to find a replacement for their distant, dying world in the wake
of origin. During the voyage, the ship’s built-in computer went haywire. Core systems of the spacecraft—doors, navigation, and life support—began to degrade, and the robots aboard the vessel began
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust The Heralds of Dust believe life is a false existence—everything and everyone is already dead. They act as Sigil’s undertakers, meticulously caring for the city’s dead in hopes of
advanced state of decay, he is the founder and oldest “living” member of the Heralds of Dust, a faction rumored to be as old as death itself. Skall generously lingers in this existence to guide souls
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
only when the adventure text instructs you to do so. Dragon’s Blessing When the rulers of Yongjing reach an advanced age, they use potions of longevity to increase their life span. These potions are
rule. End of an Emperor The emperor of Great Xing is dying—he just doesn’t know it yet. In a few months, when he next uses a potion of longevity to extend his life, he’ll learn that the imperial supply
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stout Half-Pint had been using the lighthouse as its headquarters for two years before that franchise suffered a fate similar to the Fellowship of the Golden Mongoose. It was six months ago that the
Six’s attack on the lighthouse actually preceded the attack on Phandalin by a few days, and was similarly headed by archmage Hoobur Gran’Shoop. (As a successful franchise, the Order of the Stout Half
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
advanced intellect and a unique perspective on the world. She might strike a deal with the characters if they agree to find the brains and bring her one, allowing them to summon the ferry without paying her
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, inimical to mortal life and sanity. If the characters decide to explore the Far Realm further, they would be well advised to seek out one of the Far Realm’s few safe harbors. Examples of these
as squads of zealous mind flayer prophets (see appendix A) led by militant enforcers called brain breakers. Brain breakers look like giant brains with stout legs, and they wear steel armor made from
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, architecture, or any other field—you have grand visions of bringing your art to life in a fusion of magic and creativity. Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: One type of musical
elements after your spells are dissipated, as sparks dance in your hair and your touch leaves tracings of frost on whatever you touch. An advanced Prismari student artfully harnesses fire Building a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Djaynai and Janya The following truths are known to people who dwell in Djaynai or Janya, and to travelers who spend time in those realms. Those above and below the sea share similar cultures
and values, though Janya’s aquatic environment drives some differences. Education and Religion Both realms’ culture is tightly tied to Djaynai’s historical roots as an advanced, influential
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
his advanced studies into motion, when he joined an ill-fated expedition in search of Daoine Gloine, a legendary city said to be populated by creatures of glass. Though the rest of his party perished
NOTE FROM THE D&D TEAM
In 2017, the D&D team added several projects to the DMs Guild in support of Extra Life (including One Grung Above, The Lost Kenku, and The Tortle Package). The funds raised from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Life in the City of Blades The duergar are called gray dwarves not only because of the color of their skin, but also because of their drab and joyless lifestyle. While they make no time for merriment
Darklake. Not even the duergar risk drinking water from the Darklake, however, and with clean streams in short supply, the people of Gracklstugh cover this scarcity with Darklake Stout, the signature ale
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Hidden Treasure Pentagram. A large pentagram is inscribed on the floor.
Statue. A life-size stone statue of Halaster wearing a blindfold stands in an alcove. The statue holds a stout staff that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Identical stone doors with iron pull-ring handles stand in the middle of the east, north, and west walls.
In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a
legs. These pieces have been reassembled and held together and upright in a stout wooden frame. A dagger along with several coins and gems lie on the floor in front of the statue, surrounded by an ring
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
usually be found examining his orrery of souls (detailed earlier in this supplement). After eons of existence, Skall is in an advanced state of deterioration. Once a spry lich with a wrinkled frame, he
. Subtle social cues are lost on the factol, whose eternal nature has eroded any memory of mortal life. As a result of his decay, Skall’s power has waned considerably, but challenging him in combat is as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Lance. Eberron In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace. Exandria Heroes make names for themselves in the world made popular by the
streaming show Critical Role. Forgotten Realms Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
calculated poise, and its deadly strike. Their advanced philosophy taught the virtue of detachment from emotion and of clear, focused thought. Yuan-ti culture was among the richest in the mortal world
exploitable weakness. A yuan-ti views the world and the events of its own life with such extreme pragmatism that it is nearly impossible to manipulate, influence, or control by nonmagical means, even as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their most numerous foes. Dragons Chromatic dragons, by their nature, are often attracted to the treasures that dwarves gather in their fortresses. Although such a place might be too stout for a
war wagon laden with gold, gems, stout armor, and sharp weapons. Given the orcs’ propensity to rely on brute force rather than cunning, they can overcome only severely weakened dwarven strongholds
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest The lake around the creaky docks is frozen, forcing fishers to pull their rowboats up onto the ice. Standing between a pair of boats is a stout humanoid in cold weather clothing. A
gray hood hides most of the humanoid’s face, but you can make out a wide nose and a long, frosty beard. The stout figure stamps their feet, spots you, and waves you over.
“Good, you’re here. Get to






