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Returning 30 results for 'most score with only advisors for for law'.
Species
Eberron: Rising from the Last War
bodyguards for those who can afford their services. House Deneith is also renowned for its Sentinel Marshals, agents who hold the authority to pursue criminals and enforce the law across the length of
massive, chimera-marked military forces of his house for his own ends, but he’s surrounded by aggressive advisors who would like to see a Deneith ruling all Khorvaire. House Deneith is also caught in an escalating rivalry with House Tharashk, as it edges into the mercenary trade.
Species
Eberron: Rising from the Last War
. Medani advisors specialize in risk assessment and management, protecting clients from both physical and social threats. While Medani overlaps with the inquisitives of House Tharashk and the bodyguards of
between the other dragonmarked houses. Many Medani heirs are more interested in helping their communities than in raw profit, and Medani heirs often work with local law enforcement or help those who can’t afford their services.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Medani The Warning Guild of House Medani brokers the services of bodyguards and inquisitives. Medani advisors specialize in risk assessment and management, protecting clients from both physical
more interested in helping their communities than in profit, and Medani heirs often work with law enforcement or help those who can’t afford their services.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and inquisitives. Medani advisors specialize in risk assessment and management, protecting clients from both physical and social threats. While Medani overlaps with the inquisitives of House Tharashk
break out between the other dragonmarked houses. Many Medani heirs are more interested in helping their communities than in raw profit, and Medani heirs often work with local law enforcement or help those who can’t afford their services.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sentinel Marshals, agents who hold the authority to pursue criminals and enforce the law across the length of Khorvaire. The Sentinel Marshals hold the honor of the house in their hands. Being a Marshal is
aggressive advisors who would like to see a Deneith ruling all Khorvaire. House Deneith is also caught in an escalating rivalry with House Tharashk, as it edges into the mercenary trade.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Rogue As you create your rogue character, consider the character’s relationship to the law. Do you have a criminal past — or present? Are you on the run from the law or from an angry
rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at Investigation or plan to take up the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Asmodeus I literally sit beneath eight tiers of scheming, ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now
, the angels of law and good that dwell on Mount Celestia issued a decree accusing Asmodeus of terrible crimes. Outraged by such claims, the Lord of the Nine Hells petitioned for the right to answer the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a renown score of 25 or higher as trusted advisors and reveals her undead nature to them. Loyalist Benefits Renown Threshold Request Renown Adjustment
1 Moving unimpeded through loyalist
threshold at which they’ll be entertained are detailed on the Loyalist Benefits table—along with how the request adjusts the character’s renown score with the faction, if applicable. Ramya treats those with
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Legion Angels occupy the highest tier of the Boros hierarchy, from the guildmaster Aurelia down to the hosts of holy warriors and advisors in leadership roles. Their opinions and advice
be established only through the rule of law. Its moral stance is fundamentally good, as it strives to protect the innocent and powerless from oppression and exploitation. At the same time, members of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
yourself to the cause of law and justice. In fact, champions of Heliod are sometimes more constant in their pursuit of those ideals than the god himself, who can be emotional and short-tempered. As a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age. A typical warforged is between two and thirty years old. The maximum warforged
, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served. Size. Your size is Medium. To set your height and weight randomly, start
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, creature type, Intelligence score, and ability to speak. At the end of each Long Rest, the shape-shifted creature repeats the save. On a successful save, the creature returns to its true form. After three
favor of abstract concepts of law and ethics. Characters might end up in conflict with those who dismiss animals as inferior and irrelevant forms of life.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. (Good)
6 Rage. I follow my passions, no matter how dark they might seem to others. (Evil)
Earning and Losing Piety You increase your piety score to Purphoros when you expand the god’s
Creating something wondrous in Purphoros’s name Your piety score to Purphoros decreases if you diminish Purphoros’s influence in the world, work against freedom or self-expression, or allow tyranny to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, and interdependent. For Azorius loxodons, community primarily means a society of different peoples who need adherence to law and order so they can function together. For those in the Orzhov Syndicate
Loxodon Traits Your loxodon character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1. Age. Loxodons physically mature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, guild artisan, noble, sage, sailor, soldier, urchin Most champions of Ephara believe cities represent the pinnacle of achievement and do what they can to uphold the law and keep society functioning
internal. (Any)
Earning and Losing Piety You increase your piety score to Ephara when you expand the god’s influence in the world in a concrete way through acts such as these: Defending a city from a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
what he stands for. (Any)
2 Mortality. I will enforce the most important law: anything that lives must one day die. (Lawful)
3 Consolation. Everyone deserves the solace that comes with
. (Neutral)
6 Power. I relish having mastery over life and death. (Evil)
Earning and Losing Piety You increase your piety score to Erebos when you expand the god’s influence in the world in a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins — called hell knights — as
blade can end a life. Fear can end an empire. Rule with an Iron Fist. Once you have conquered, tolerate no dissent. Your word is law. Those who obey it shall be favored. Those who defy it shall be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
expect. Copper dragons and unicorns are typically chaotic good. Lawful Neutral. (LN) individuals act in accordance with law, tradition, or personal codes. Modrons and many wizards and monks are lawful
of good or evil, law or chaos. According to myth, the gods who created these folk gave them free will to choose their moral paths.
Alignment is an essential part of the nature of celestials and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
background in this chapter includes six suggested ideals. Five of them are linked to aspects of alignment: law, chaos, good, evil, and neutrality. The last one has more to do with the particular background
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
following racial traits. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Age. Satyrs mature and age at about the same rate as humans. Alignment
. Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay. Size. Satyrs range from just under 5 feet to about 6
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
develops bark-like scales, granting it a +1 bonus to AC but reducing its Charisma score by 2 (to a minimum of 1). 46–50 The target’s arms and legs switch places, preventing the target from moving
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to attack the party as it passes by. Party members with a passive Wisdom (Perception) score of 17 or higher aren’t surprised by the spiders. Orc Slave Farmers The drow use orc slaves to farm their
“watch orcs till our waste.” If the orcs come under attack, the drow rush in to protect them. The Way of Lolth Menzoberranzan’s principle law is the Way of Lolth. Its tenets are as follows:
There
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
shadowy fringes of society, a dragon might rule a nation as an absolute monarch. The dragon’s word is law—but depending on the dragon, this might be the law of a benevolent autocrat with a cadre of
wise advisors or of a dictatorial tyrant who governs based on whim. Taxes might be funneled into the dragon’s hoard, but some dragons in this position regard the collective wealth of their empire as part
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Xalith and warns her that the characters are in Gracklstugh. ROLEPLAYING THE DUERGAR AND DERRO
The gray dwarves are dour, joyless, and all business. They live by a simple but exacting code of law
Dexterity (Stealth) check with advantage, contested by the character’s passive Wisdom (Perception) score. Mad Duergar The characters encounter a duergar afflicted with a form of indefinite madness. Roll a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The constructs do not attack dwarves and can be disabled for 10 minutes if the command word “Tatalot” is spoken to them. Manistrad and her close advisors know the command word. 6. Keledek Tower This
netted him enough loot to open a business. The increased presence of law enforcement in Saltmarsh has him on edge, and he is concerned that his involvement in the heist will emerge. In the meantime, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Wreck of the Marshal The Marshal was a seafaring vessel built by missionaries of St. Cuthbert. Their plan was to travel the world in the ship, bringing law, order, and the word of their god to every
Bess. Bess has the statistics of a giant crab, with the following changes: She is lawful neutral. Her Intelligence score is 10 (+0), and she can speak and understand Common. Bess hides beneath the broken
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
asleep in their tents. The shaman sleeps under a blanket of snow in the Sunken Grove and can be spotted by any character with a passive Wisdom (Perception) score of 20 or higher. The shaman and the
settlers to the region, giving rise to a small village whose citizens pay monthly “tithes” for Tamalin’s protection. Still spry at sixty, Tamalin is “the law” in Calling Horns — an irony that never ceases to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldur’s Gate might wind up in the Seatower. While the Fist treats the prison as something of an afterthought, any
sprays water high, reminding faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
always a few inmates rotting in these cells, ranging from petty criminals to political prisoners locked away on trumped-up charges. Characters who run seriously afoul of the law in Baldur’s Gate might wind
faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of them women widowed or orphaned
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) checks. Young Remorhaz. The cracking of ice and a faint tremor presage the arrival of this hungry monster. Characters who have a passive Wisdom (Perception) score of 11 or higher aren’t surprised when
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG






