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Nobblewort is a fairly common lichen whose bumpy, knobbly texture gives it its name. You can often see a bundle of nobblewort hanging from the
eaves of many village houses as it is said to ward off bad luck and mischievous spirits. Nobblewort can be found clinging to most deciduous trees across the island.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
whom are 9th level. Give players who choose from these options time to read over their character sheets before starting the adventure. Premade Characters Name Species Class Cathartic Human Cleric
Dunil Halfling Rogue Ethelrede Human Fighter Flemin Dwarf Monk Rustle Berrydust Gnome Wizard Weslocke Tiefling Warlock Cathartic Fay Dalton View Character Sheet Downloadable PDF Dunil Fay Dalton
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
last memory of Ankhtepot’s name faded from his homeland, a voice intruded on the priest’s prison, asking if he still felt he was worthy to rule. Through the ages, Ankhtepot’s arrogance hadn’t waned
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
you’re ready to begin the adventure, replacing Great Reader A’lai Aivenmore with another scholar of the characters’ acquaintance if you so choose: A’lai Aivenmore’s mood is dark as they pace before you
: “Those Who Have Been Bestowed.” At the bottom of the page is Mayastan Sadaar’s name—followed by the names of each of you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
name. Personal Goal: Get Your Revenge. Someone in the Redbrands nearly got you killed, and you sure would like to know who it was. And then you’d like to take your revenge—on that person, on Glasstaff
world a better place. But you have no interest in causing suffering or making things worse than they already are. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ez d’Avenir Born Ezmerelda Radanavich but preferring the name Ez, this young wanderer first encountered monsters among her manipulative family, who posed as Vistani to prey upon travelers. Eventually
joined a Vistani band, adopted the name Ez d’Avenir, and traveled far but never found the belonging Erasmus described. Eventually she sought out someone she knew could tell her more: Rudolph van Richten
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
stat block has spells, you can replace any of its spells with a different spell of the same level. Avoid replacing a spell that deals damage with one that doesn’t and vice versa. Attacks You can
freely change the name and flavor of an attack, as well as its damage type. For example, you can turn an ordinary Skeleton into an ice skeleton that deals Cold damage as it accosts characters with a blade
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monster Manual, but the quaggoth is a humanoid predator with a climbing speed. You could borrow the quaggoth stat block for your new monster, changing nothing but the creature’s name. You can also
make minor tweaks, such as replacing the quaggoth’s language, Undercommon, with one that’s more appropriate, such as Elvish or Sylvan. Need a fiery phoenix? Take the giant eagle or roc, give it immunity
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
creatures in the adventure can be found in appendix C. When a creature’s name appears in bold type, that’s a visual cue pointing you to its stat block in that appendix. Full information on creatures
adventure as written, up to the monastery. Then forgo a second laboratory location, instead replacing the final brain in a jar in the treasury (area M10) with Kwalish, and conclude the adventure there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
make the class over- or underpowered. Ask yourself the following questions about a feature you’re replacing: What impact does replacing the feature have on exploration, social interaction, or combat
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
prey and gave each man a chance to bring her a gift that would atone for his intentions. The first man killed a stag and made an offering of it in her name, so she turned him into a stag to compensate
for the one he had killed. The second offered wealth from his family coffers, so she turned him into a tree clinging to a cliff face by one root. The third, remorseful, threw himself on a bed of moss
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
its center. (Statistics for Narrak and the derro can be found in appendix C.) The cultists’ chanting is punctuated with Narrak calling out the name “Demogorgon!” Also atop the platform, resting
. Clinging to the north wall is a shrieker that party members can recognize with a successful DC 12 Intelligence (Nature) check. The shrieker starts screaming as soon as anyone comes within 30 feet of it
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
as Cleric spells for you. Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
exhaustion. Characters not actively swimming but simply clinging to something that floats (including the wreckage of a boat or raft) can drift with the current at a speed of 1 mph. Check for creature
of light to see. THE DARKLAKE: GENERAL FEATURES
The following features commonly apply to the Darklake region.
Darkness. True to its name, most of the Darklake exists in pitch blackness. The only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are all missing. (The sail and the rigging disintegrated long ago.)
Characters who search the wreck discover its name carved over the barnacle-encrusted rudder: the Blue Opal. A character who learns
the ship’s name and succeeds on a DC 20 Intelligence (History) check recalls that the Blue Opal sank in Waterdeep’s harbor a few years ago under mysterious circumstances, and that the crew was
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Basilisk Gate Read or paraphrase the following boxed text to your players to begin the adventure: Welcome to Baldur’s Gate, a veritable nest of rats and vipers clinging to the rocky slopes
wall and takes its name from the various statues that rest in its niches and perch atop its battlements. Unseen beyond the sealed Basilisk Gate, a dirt road stretches through the Outer City slums to
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
of prepared spells, replacing any of the spells there with spells from your spellbook. Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells. Spellcasting Focus. You
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
surrender to mere humans would heap the worst kind of shame on her name. Blinding Furnace. A creature that starts its turn within 60 feet of the furnace must succeed on a DC 15 Constitution saving throw or
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
disguises. Faces of Farrow. In addition to their true form (a neutral, elf spy), Farrow regularly dons the following disguises, replacing their game statistics with those of a Sigil faction agent
disclose their employer’s name due to Shemeshka’s dire reputation; Farrow hopes they’ve done enough to earn the characters’ trust in the meantime. Farrow offers to guide the characters through Undersigil, a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
muddy image form the name “Culley.” F4: Bedroom The bedroom holds a bed and writing desk for a single occupant. Most of the space is neat and orderly, but the desk is strewn with art supplies and
immediately visible beneath the table, but characters who investigate more closely find six crawling claws clinging to the underside. Once discovered, the monsters attack. After the crawling claws are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
mug made of a cut-off section of horn, with an antler handle added, upright and centered.
The ogre can never remember its name, so the verbeeg calls it “Friend.” It has fully recovered from its
bright enough to illuminate the bear also wakes it. The bear, whose name is Yogobor, is hungry and hostile. But if it is reduced to 20 hit points or fewer and the verbeeg is nowhere in sight, the bear
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is undeniable, for his name is spoken reverently by all his subjects. A guard might swear “by Jarant’s crown” to emphasize an edict, and the yuan-ti who owned the keys to my shackles referred to
, treacherous ravines, featuring stretches of rough, ridged land surrounding tall mesas. Only scrub can manage to grow here, tenaciously clinging to the dry clay. Beneath this perilous territory — filled with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, often humorous tales of heroes and monsters, as well as legends about the gods, Chauntea in particular. The tree allows children to climb it while it walks about cautiously with hosts of them clinging to
proclaims the name of this grand establishment, Northfurrow’s End, in fancy lettering. West of the main building is a stable house that can hold and feed up to fifty horses. The proprietor of the inn is an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their name from the strange two-faced masks they wear. The smiling half of the face often looks more like a smirk or a triumphant sneer than a pleasant grin. The frowning half represents the displeasure
upon a sacred quest to find the frost giant and meet it in secret. The troll offers up its own body to be devoured in Vaprak’s name. Only the boldest and most determined frost giants can finish such a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rake and bandit formerly known as Harald Grayspear, Windharrow was given his new name by Aerisi Kalinoth. When Aerisi was still with her family, Harald charmed and flattered his way into her favor. When
their lives. Aerisi disposes of these minstrels on a whim, replacing them with other initiates. Those that master some skill with their instruments survive the longest, but the cost of failure creates a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The purple mist that fills the demiplane doesn’t enter this area even if the glass is shattered. Teleportation Circle. The teleportation circle functions as described under the spell of the same name
devote time and resources to retrieving or replacing it. If Laeral Silverhand has the opportunity to trade for Manshoon’s spellbook, she offers the characters a sailing ship and a set of bracers of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mechanism: a five-foot-tall doll with the name “Marigold” sewn onto its vintage dress. When a creature other than Alda enters the room, the doll animates and attacks. Marigold uses the scarecrow stat
Dexterity check, or force open a locked door by succeeding on a DC 20 Strength (Athletics) check. The arcane lock spells don’t prevent the curator or the museum guards from opening the doors. Replacing the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-gems are worth 1,000 gp apiece. The skull also has eight amber teeth worth 100 gp each. Any creature that stands inside the crypt and boldly speaks the name “Khazan” causes the Pillarstone of Ravenloft
?”
The woman rises, the shroud of webs clinging to her in a ghastly fashion.
This vampire spawn is an old wife of Strahd’s. Once she realizes that the characters aren’t her husband, Sasha tears away
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
operation, forcing the wizard to spend time and resources defeating the fiend and replacing slain underlings. K16. Construct Workshop The invisible staircase from area K15 ends in front of a closed door
the spell of the same name in the Player’s Handbook. Additionally, a creature wearing a teleporter ring (see “Teleporter Rings”) can use this circle to access the teleportation circle in Manshoon’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
here answers to the name Euryale, and though she expects to be attacked, she doesn’t initiate battle. This isn’t the same Euryale described in chapter 22. If the characters refrain from attacking and
in space. A creature can hover and move by thought with a flying speed of 30 feet, or by using its own flying speed if it has one. Misty Boundary. Mist encircles the void, replacing walls, floor, and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
or with a lot of friends — preferably both. The place takes its name from the life-sized wooden mermaid hanging above the incongruous reception desk, a dozen blackened and withered hands nailed to its
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or with a lot of friends — preferably both. The place takes its name from the life-sized wooden mermaid hanging above the incongruous reception desk, a dozen blackened and withered hands nailed to its
deceased for her experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chamber is obviously an ancient crypt. Niches along the walls hold dozens of old skeletons, some with scraps of burial cloth still clinging to their bones.
Not all the monsters beneath the
knight wears a breastplate emblazoned with the symbol of Tyr. A speak with dead spell cast on the corpse can reveal the knight’s name (Narl Elrok) and how he died (killed by orcs). Treasure Most of






