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Returning 35 results for 'names ceiling rations pdf'.
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Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
head on the ceilingâgood food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.â
Lasting Institutions
Where a
, humans champion causes rather than territories or groups.
Human Names and Ethnicities
Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
not intrinsically interesting. In the tabaxiâs eyes, gathering wealth is like packing rations for a long trip. Itâs important to survive in the world, but not worth fussing over.
Instead
on a particularly interesting item when an owner refuses to sell or trade it.
Tabaxi Names
Each tabaxi has a single name, determined by clan and based on a complex formula that involves astrology
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
reveals that the opulent bed is only an old straw mattress, and the delicious treats are just ordinary rations. The walls, floor, and ceiling of the room are quite bare. A dispel magic spell will
13. Snarlaâs Sanctum Unlike the room you just left, this place is beautifully decorated. The floor is covered by fine rugs, the walls by erotic tapestries and shimmering curtains, the ceiling by an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
or book. 1: Common Names 1d12 Common Given Name Common Surname 1 Adrik Brightsun 2 Alvyn Dundragon 3 Aurora Frostbeard 4 Eldeth Garrick 5 Eldon Goodbarrel 6 Farris Greycastle 7 Kathra Ironfist 8
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
contemplate your place in the world there. View Character Sheet Downloadable PDF Tell the players to read over the character sheets; give their characters names; and invent the details of their
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the ceiling. Characters who try to use the flying citadel helm can make a DC 10 Intelligence (Arcana) check. If they succeed, they realize itâd take several hours to attune to it and regain control of
the cityâand the tower isnât going to survive that long. A draconian fails to escape the City of Lost Names
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
features are as follows: Ceiling. The 30-foot-high ceiling is supported by two thick stone columns that have rusty iron torch brackets mounted to them.
Vampires in the Fog. The floor is heavily obscured
Portia Dzuth (see area 25b) if she is present and still charmed by Keresta. The squad of vampire spawn is composed of adventurers and cultists who have been turned into undead by Keresta. Their names are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
furniture and garbage.
Chandeliers. Two iron chandeliers, once anchored to the 20-foot-high ceiling, have fallen â their ropes cut. One has crashed into a pile of debris. Pinned beneath the other
starved to death. The skeleton is clad in a chain shirt and wears a ring of swimming on one bony finger. Characters who search the armoire also find an explorerâs pack (minus water and rations). 19c
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pack are five torches too damp to light, a hammer, a tinderbox, a skillet, a half-empty water skin, and seven daysâ worth of spoiled rations. 9b. Demon-Guarded Treasure Two barlguras crawled out of the
carved into the stone. The slot has the same width and depth as the pirateâs rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Baphomet and Yeenoghu is a maze of passages that grant access to the deeper passages of the Labyrinth. The tunnel you have been following gradually widens until it opens into a cave with a high ceiling
overhead. Patches of glowing fungi cling to the walls and fill the chamber with dim light. Columns of stone support the ceiling, the rock marbled with veins of glittering crystal. Across the chamber, a
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
shelf.
4 Any pets or animals with the group hiss, bark, or back away from an empty corner of the room.
5 Any rations that the group carries with them suddenly spoil and rot.
6 A voice
that has fallen into ruin.
Ceilings. Ceilings inside the tower are 20 feet high and vaulted. The fourth floor is open to the sky, and a large portion of the third-floor ceiling has caved in where
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L17. Aviary The door to area L16 is closed but not locked. Old, empty birdhouses are nailed to the walls of this cramped room, and a dozen birdcages hang from the ceiling. The cages are filled with
have their names engraved on their breasts. (Example names include Glyff, Pim, and Zwee. Create others as needed.) If a creature speaks a sparrowâs name aloud and gives it a task, it flies off as though
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
respected leader or council 12 Religious leader or council Tavern Names* 1d20 First Part Second Part 1 The Golden Lyre 2 The Silver Dolphin 3 The Beardless Dwarf 4 The Laughing Pegasus 5 The
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
soldiers of Falkovnia force every commoner into grueling labor, rushing them to raise fortifications and scrape scrawny roots from the dirt. Every lash strike, every day of meager rations is necessaryâor so
, having fled their homelandâs zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovniaâs residents often have brown hair and varied skin tones with warm undertones. Their names
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the lower deck (areas 13b through 13h). The ceilings on the lower deck are 10 feet high. The ship sits in a 5-foot-deep pool of ooze in an immense cavern, the ceiling of which varies from 30 to 50 feet
(25 gp each), a black coral necklace (250 gp), and a mummified elven hand wearing two gem-studded gold rings (250 gp each). Crates 1 through 3 contain poisoned rations. A character who inspects these
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wakenreth was once part of the City of Lost Namesâhe knows only that Silvanesti writings speak of a magical tower rising from the wasteland. The Doomed Mausoleum In addition to being a symbol of
character who removes a coin from this room becomes cursed as noted above. E2: Second Level Heaps of rubble have fallen from this chamberâs partially collapsed ceiling. The room holds two stone crypts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and personal effects. Atop each desk are a sturdy lamp, a Dragonchess set, and playing cards. 6. Storeroom This room is packed to the ceiling with crates of rations, barrels of fresh water, and casks
goods from various caravans, and many of the containers bear the names and emblems of their previous owners.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
werebats (see appendix A) hang from the ceiling in bat form, asleep. In this form, they are indistinguishable from giant bats. They awaken if they are attacked or otherwise disturbed.
Niches. Three
priestâs pack without the rations, and a random trinket (roll on the Trinkets table in chapter 5 of the Playerâs Handbook).
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
2. Island Chamber This large chamber has a 40-foot-high ceiling set with massive stalactites, with smaller stalagmites set across the ground. A pool with a small island in the southeast corner of the
to arrive at the lair, and savvy characters might be able to bluff or roleplay past them. The elves demand the charactersâ names and ask questions they believe only true cultists would know the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2. Island Chamber This large chamber has a 40-foot-high ceiling set with massive stalactites and smaller stalagmites. A pool with a small island in the southeast corner of the cavern is fed by
characters might be able to bluff or roleplay past them. The elves demand the charactersâ names and ask questions they believe only true cultists would know the answers to, including knowing the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
columns carved to resemble warriors watch over the main entrance to the canyons; the dragon has given them whimsical names and ascribed unique personalities to them. Grand Hall. At the deepest part
of the canyon, a wide archway admits visitors to the grand hall that serves as the main lair. Regal statues stand bathed in sunlight admitted by huge shafts in the ceilingâwide enough for the dragon to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-five feet high in the center. The ground is flat and scuffed with muddy tracks, and the walls are marked with initials and names carved into the stone. Tunnels lead deeper into darkness to the east and
the south.
The entrance cavern is empty save for the tracks of Humanoid entrants, most of whom stopped here before turning back. A few follow the tunnel to the south. Writing on the Walls. Names
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Registration Center Clerks. Six goblins with ink quills sit behind a row of makeshift desks, ready to scribble the names of visitors into dog-eared ledgers and issue identification papers. Glowing oil
lanterns hang above each desk from chains anchored to the ceiling.
Manager. A hobgoblin wearing cracked half-moon spectacles sits behind a stone lectern and greets all those who enter, directing each new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispose of the fourth. The room has the following features: Map. A 30-foot-wide, floor-to-ceiling map is carved into the west wall (see âFrescoâ below).
Open Pit. In the middle of the room is a 10-foot
it. Each dungeon level has its own stylistic side view, but no names or details are included to suggest what a level is called or what it contains. Three features stand out: Next to the third level is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
10 feet square and contains four sleeping bags, packs of stolen rations, and a rolled-up map of Icewind Dale that marks the location of every Ten-Towns settlement, as well as the locations of the
duergar outpost near Kelvinâs Cairn (see "Outpost Locations") and Sunblight, the fortress hidden in the mountains (described in chapter 3). All of the place names on the map are written in Dwarvish
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
center and 10-foot-high ledges along its walls. Water drips from the stalactite-covered ceiling, which rises to a height of 30 feet in the middle of the cavern. Six naturally formed tunnels lead from
successful DC 10 Strength (Athletics) check. Five goblins stand guard on the ledgesâone on each ledge marked with a â1aâ tag on the map. Their names are Gleek, Lop, Nitch, Pox, and Slibberdabber. When
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the ceiling of area 21b. The trapdoor is a 3-foot-square stone slab that requires a successful DC 13 Strength (Athletics) check to lift.
The characters can avoid a fight here if they quickly
Intelligence (Investigation) check. Doing so reveals how many githyanki are currently stationed on level 17 of Undermountain, as well as the names of the githyanki leaders on that level. Treasure Alâchaiaâs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to these chambers can escape. 39a. Gold and Black Boudoir Light. The walls and ceiling are painted gold. Mounted to them are black iron sconces with continual flame spells cast on them. These fires
gate appears in area 11 on level 17, in the closest unoccupied space next to the identical gate located there. 39c. Crystalight Boudoir Chandeliers. Four crystal chandeliers hang from the ceiling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Wall of Rust and Bones Bisecting this room is an 8-foot-high, 2-foot-thick wall of hobgoblin skeletons and rusty armor, with a 2-foot gap between the top of the wall and the ceiling. A Tiny creature
silvered shortsword, a 30-foot-long coil of hempen rope, 2 days of rations, a flask of oil, a pouch containing 13 gp, and a potion of healing. The oil lantern in the middle of the room belongs to Rex as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(Athletics) check. The towerâs ground floor smells of old books and has walls lined with floor-to-ceiling bookcases. Wood-framed doors set with small, diamond-shaped panes of glass keep the books secure on
the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
After Kandlekeep
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brilliantly lit indoor garden. The roomâs domed ceiling glows with warm light, giving life to the lush plants along the stream. Nestled among the ferns, flowers, and palm trees in the garden are two
enormous bronze bowls filled with leafy pomegranates, pears, figs, and dates.
Sunlight beams down from this roomâs ceiling. Secret Doors. The foliage hides secret doors: one in the southwest alcove
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
downward. The floor has been cut into hundreds of shallow steps, but the walls and ceiling are still natural rock. About sixty feet down, a rushing stream spills from a narrow crack to the south and
first chamber of the Glitterhame proper is bisected by the stream and has a number of routes leading away from it. The descending fissure opens up abruptly into a very high cavern, its ceiling easily
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
metal platters, carry-bowls, and tureens. Its ceiling is a magnificent series of vaulted arches that crisscross to hold up a stone block ceiling, pierced in many places by the hanging roots of trees
weapons can open or close a portal to the Inner Plane of that element. The Dark Lady can supply names and descriptions of each of the four elemental princes (described in chapter 7). Nurvureem is curious
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Ruin Rubble chokes the southern half of this room where the wall and ceiling have collapsed. A character who examines the room and succeeds on a DC 12 Wisdom (Survival) check notices a set of
sheâs been unimaginably bored. Lorry chatters at length and eventually provides the following information, only some of which is useful: Lorry came to the City of Lost Names about two hundred years
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dimensions is carved into the ceiling directly above the slab. Scattered about it are skeletal remains intermingled with shards of glass.
Close inspection of the floor reveals the shards of glass are
pieces of a mirror. The bones belong to Madar, one of Cithcillionâs companions. Madarâs bones were thrown from the marble slab when the City of Lost Names fell from the sky. The bones are now scattered






