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Returning 35 results for 'nations craft reason pdf'.
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nation craft reasoned pdf
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa’s many
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Nations.
House Sivis Renown Perks When you request a favor from your house, it can take one of these special forms.
CLAUDIO POZAS
Favored in House (Renown 3+). You can obtain the translation or
messaging services of House Sivis at no charge. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue the Craft order to House Sivis as if it were an Arcane Study facility in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mournland Once, Cyre shone more brightly than any of its sibling nations in the kingdom of Galifar. It was the center of the kingdom’s wealth, a monument to its artistic and arcane achievements
, and the site of great centers of learning where preeminent masters of magic, architecture, and artifice taught at the forefront of their craft. It was also the home of House Cannith and its massive
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating an Artificer When creating an artificer, think about your character’s relationship with the artisan who taught them their craft. Does the character have a rival? Talk to your DM about the
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Some merchants have termed Waterdeep “the best supply center in the world,” with the largest collection of superb craft workers, experts, useful contacts, and potential hirelings to be found anywhere
chaos is “business as usual” for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say “we’re going to Waterdeep.”
Artificer
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
might use alchemist’s supplies to create a potent elixir, calligrapher’s supplies to inscribe a sigil of power, or tinker’s tools to craft a temporary charm. The magic of artificers
members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
city guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
what excites them most, you can craft stories they want to see their characters star in. You can also more effectively draw players into adventure plots (see “Draw In the Players” in chapter 4) if you
following categories: Goal. A character’s goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating an Artificer When creating an artificer, think about your character’s relationship with the artisan who taught them their craft. Does the character have a rival? Talk to your DM about the
. The strange technologies in the Barrier Peaks of the World of Greyhawk have inspired some folk to walk the path of the artificer, and in Mystara, various nations employ artificers to keep airships
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Last War to the dragonmarked. Just as the kingdom of Galifar shattered into smaller nations, the Last War left the dragonmarked houses broken, unsure of their role in the new world and their ties to
. Recognized in House (Renown 10+). When you take a Bastion turn, you can issue the Craft order to House Thuranni as if it were a Workshop facility in your Bastion. If you are level 9+, you instead can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
under the Grand Master’s leadership: one for each of the Five Nations of old, one for foreign lands, and one for the seas. Their assistants carry the title of marshal, but no real division of rank
regardless of order. You can count on these clergy to help you secure spellcasting services, and to offer you other material aid within reason. Enemies. Since the order of knights templar is sworn to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allies) or fight on opposing sides? Military service can be the basis of a strong connection for two or more characters. Civilian Life. If the character is from one of the Five Nations and didn’t
fight in the war, how and why did they remain on the sidelines? Did they oppose the war? Did they do something to avoid conscription, or was there a reason they were considered unsuitable for service
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
will be transformed into light. And two related nations of elves revere their ancestral spirits: the Undying Court, preserved as spirits or even undead forms, and the glorified Spirits of the Past, the
Olladra, goddess of good fortune NG Life, Trickery Domino Onatar, god of craft NG Knowledge Crossed hammer and tongs The Dark Six
Alignment
Suggested Domains
Symbol
The Devourer, god of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
these towers, advise Aundair’s queen on all things magical, and confer with colleagues visiting from other nations. Apprentices come from all over Khorvaire to train at Arcanix. If you’re a wizard
, sage, or artificer, you might have learned your craft here. Fairhaven The capital of Aundair is one of the most beautiful cities in Eberron. Stunning displays of magical light and other arcane wonders
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
other nations and organizations. You might have been exiled for breaking one of Halruaa’s many byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic. Kara-Tur. The
reason. You must fear something truly terrible or seek something incredibly important. Zakhara. As the saying goes among those in Faerûn who know of the place, “To get to Zakhara, go south. Then go
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
of art makes any stronghold a prime target for thieves and raiders. For that reason, the entrance to a stronghold doesn’t broadcast its presence by being a stellar example of dwarven stonework. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
day-to-day running of the guild, preferring to craft long-range plans and let underlings implement the details. Overseeing the daily operations of the guild is the purview of the Izmundi, a board of
analysis to intuitive leap seemingly for no reason, always thinking outside the proverbial box. As the Izzet see it, unpredictable action, far from being antithetical to methodical research, has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
influence in nations as distant as Calimshan and Cormyr. Be assured that any slighting of a noble will not be forgotten or easily forgiven. If you’re not certain whether someone is a noble, address the
charitable actions such as burial of the unknown dead. Their motives are manifold, but their actions — no matter the reason — earn them loyalty and high regard from those who benefit from their largesse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mountains. Robin Olausson Beneath the beautiful surface of the Hellfurnaces lie endless hidden evils Old Keoland Adventures One reason for the amicable relations among the nations of Old Keoland is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, refined metal, and crafts. Stoneshafts are known for the fine metal- and gemwork they craft, considered by most to be works of art worn as personal adornment. The Margasters of Waterdeep believe that
of their defenses. For the same reason, only the Stoneshaft elders know and plan all the details of those defenses, so any single dwarf doesn’t know everything and can’t reveal it. Stoneshafts like
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
was once easy to doubt their veracity, for what nation didn’t patrol its borders or establish communication (amicable or otherwise) with other nations? The stories of naga and yuan-ti were easy enough
Serpent Hills, where we were taken prisoner by yuan-ti patrolling the borders of their domain. The half-elf was hauled away in slaver’s chains, but for some reason I was taken to the court of Jarant
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Evermeet What I tell you now is truth as pure as Garl’s nugget, and the only reason I’ve written it in a book for all to see is that no one else shall ever achieve the feat: I stowed away on a ship
ever met — that the island of Evermeet is not of this world, and that it never was. In ancient days, so long ago that even elves think of it as their mythic past, the elves of many nations sought a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
origin. For this reason, I immersed myself in the study of the druidic mysteries and became a champion of the natural order. Fighter d6 I became a fighter because … 1 I wanted to hone my combat skills
reason not to remain in one place for too long. 4 I have seen what happens when the monsters come out from the dark. I took it upon myself to become the first line of defense against the evils that lie
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
scapegoats. Lands to the East To the east lie many of the older nations of the Realms, including the Western Heartlands of Faerûn — those civilizations centrally located on the continent, and thereby
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the world claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. On other planes, ki-rins that serve good deities go wherever they are commanded
Ilmater. Objects of Adoration. Because a ki-rin is renowned for its wisdom, other creatures would naturally seek it out with questions and requests if they could. For that reason among others, the creature
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
), Gond (god of craft), or Milil (god of poetry and song). Anyone can freely enter one of the shrines, but access to a private chamber requires a key from the barkeep and a payment of 5 gp. Meeting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Whatever the reason, travelers might look for a halfling village, but they fail to notice a narrow path that cuts through the underbrush, or they find themselves traveling in circles and getting no
villagers and teaches them what to do if goblin raiders find the village. For the most part, halflings aren’t the targets of warring nations. Their villages are of little tactical value, nor are they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
get into the cell for some reason, one of them leaves to fetch the sheriff while the other waits. B7. Marketplace The marketplace is a roughly circular space in the center of town where local and
. Kelvin’s Comfort The most popular tavern in town, owing to its extensive stock of dwarven ales and brandies, is Kelvin’s Comfort. The common room is bedecked with dwarven craft of Battlehammer make
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
one story when it’s viewed in flat, dim light, but it reveals a second, much deeper tale with the addition of proper illumination. We all know of dwarves who fell so deep in love with their craft, or
waking. For one reason or another, about three quarters of a tribe’s members are awake at any given time. When outside their settlements, stone giants travel almost exclusively in darkness or — when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
one) can shape the destiny of nations. The scale of a revolution need not involve the common masses against the nobility. A revolution can be as small as a merchants’ guild revolting against its
revolutionaries. One of the rebellion’s prominent leaders — in some respects the face of the revolution — was driven by a personal reason for his or her part in events. Describe this person and state the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
cloud giants can afford the dozens of masks necessary to show all the subtle differences in emotion possible among their kind. Artisans who can sculpt and craft masks that meet the cloud giants
ordinary currency is usually left behind after a raid. Tiny, round coins simply have no worth to a frost giant. Because frost giants can’t stand the heat of a forge, they don’t mine their own metal or craft
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-in-craft atmosphere, and many of the workers are experts who can do top-notch work with astonishing speed. Watchful children armed with skillets to bang as alarms guard the sheds every moment of the
merchants. For some, it’s the reason they come to Red Larch. Chansyrl’s is a steady supplier for many a settlement up and down the Long Road. Key NPCs. Phaendra Chansyrl (female Tethyrian human scout






