Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'near closing religion pdf'.
Other Suggestions:
next causing religion pdf
next clothing religion pdf
near causing religious pdf
near choosing religious pdf
near chasing religious pdf
Monsters
Keys from the Golden Vault
is near enough to move to and attack, Jhaeros attacks an object, with preference for an object smaller than himself. Once Jhaeros goes berserk, he continues to do so until he is destroyed or regains
. Over the last year, however, Naevys watched with growing concern as Jhaeros became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances.
Jhaeros has been
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to
Backgrounds
Baldurâs Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only
Backgrounds
Guildmastersâ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch memberâs loud, public caution that the gates are about to
close. While being seen hurrying toward the gates is an obvious embarrassment, being caught and escorted out would be far more bruising â both to oneâs ego and body. The nightly closing of the gates
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch memberâs loud, public caution that the gates are about to
close. While being seen hurrying toward the gates is an obvious embarrassment, being caught and escorted out would be far more bruising â both to oneâs ego and body. The nightly closing of the gates
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-townâs
.â
âCaptain Timoroth Brezd, Rigus soldier
The sight of a walking castle closing on the gate-town puts all of Rigus on alert. Blaring horns precede every gate into town closing and patrols outside
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
hair. A character who succeeds on a DC 15 Intelligence (Religion) check can discern that the totemâs purpose is to bring ill fortune to all who reside near it. Destroying the totem causes any ankhegs that havenât attacked yet to lose interest in the camp and burrow away.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
level directly above you. The ship looks like a giant metal insect, its hull gleaming in the sunlight.
Ropes drop from the vessel and land on the main deck of the Flighty Foundling, near the
flee the vessel. If the characters stand their ground, the giff hurl grenades at them before closing to melee range. If captured and interrogated, the giff reveal that they take their orders from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the roomâs iconography and orientation (the fact that it draws light from the east) can determine, with a successful DC 10 Intelligence (Religion) check, that the chapel is dedicated to a god of the
dawn. Anyone familiar with Barovian religion can conclude that the god in question is the Morninglord. The balcony (area Q24) is 20 feet high and can be reached by climbing either spiral staircase (area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
flowers, fruits, and crafts are brought here and to similar shrines to thank the gods for their bounty, as the volcanic pools are viewed as passages to the godsâ realm. As the characters near the Gate
noticed the tlexolotl carvings at the Twin Gods Observatory recognize similar imagery here. A character who succeeds on a DC 16 Intelligence (Nature or Religion) realizes the carvings depict reptilian spirits that dwell in volcanoes.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement. (The scouts donât know that this gnome is the Pudding King.) The Stoneheart Enclave is closing in on a solution to the threat of OgrĂ©mochâs Bane (untrue). The gnomes call a large unclaimed
area in the northeast of the settlement âRockblight,â as earth elementals go mad whenever they go near it. People are divided as to what to do about the wererats living in the southwest caverns. Some
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Voice of War However the characters choose to respond to the army near Vogler, their plans are derailed by unexpected visitors. As the characters prepare, a messenger in black-and-red armor arrives
night. Refuse and die.
This is the Dragon Queenâs will.
Characters proficient in Religion recognize the name Takhisis as one of the gods of Krynn. A cleric of Takhisis or a character who succeeds
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
three statues depict Cynidiceaâs ancient gods: Gorm, Usamigaras, and Madarua. A character who studies the statues and succeeds on a DC 15 Intelligence (Religion) check recognizes the lost godsâwho might
still have sparse followers in nearby regionsâand their portfolios. The zigguratâs main entrance is buried beneath the sands and sealed from the inside. Characters who search for another entrance find the once-hidden secret door to area B1 near the top of the ziggurat.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
stands near the table. Make a Dexterity (Stealth) check for the spiders. When intruders appear, the spiders try to entangle them in webs before closing to melee range. Nezznar joins the fray on the
depicts Dumathoin, the dwarven god of mining. Any character who has proficiency in Religion recognizes the deity. The statue is beautifully carved, and its emerald eyes appear extremely valuable
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sentient beings of great intelligence and wisdom, possessing advanced knowledge of religion, philosophy, mathematics, and countless other subjects. Flumphs are sensitive to the emotional states of nearby
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the north gave way to a string of defeats in which its neighbors pushed the kingdom back to its original boundaries. With the world closing in, King Kimbertos Skotti looked to the south and saw
excavate the hills and seaside cliffs near town, looking for precious metals. If their work bears fruit as expected, the mine stands to become a major factor in the villageâs â and, indeed, the entire
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
through the structureâs roof.
Workers race toward the building as smoke billows through the roof and doors. A character who succeeds on a DC 16 Intelligence (Arcana or Religion) check suspects that the
unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortalsâ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Because the Silver Flame is Thraneâs state religion, characters of any class from that nation might work toward the Silver Flameâs ends. The Emerald Enclave The Wardens of the Word or the Gatekeepers
The Wardens of the Wood are this factionâs logical equivalent in Eberron if youâre setting Princes of the Apocalypse anywhere near the Eldeen Reaches. Otherwise, the Gatekeepers are a good choice. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
from outside threats. 4 An adventurer receives an exclusive invitation to study a topic of interest (perhaps giantsâ sagas or religion), but the invitation seems suspiciousâdemanding secrecy, traveling
to a remote place, and so on. The teacher is a giant living near a city who is trying not to attract attention. 5 A group of adventurersâsupplied with superior equipment and information by their
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
dies in Mordent reappears as a ghost, a specter, or another incorporeal Undead near where they died. These spectral dead can be magically returned to life as normal, but those who arenât restored to
, hostage. Closing the Borders. When Godefroy wishes to close his domain, fog rolls in off the sea and blankets the land. Everything in the domain thatâs outdoors is heavily obscured by the fog (see the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
action to open. If any of the quasits escaped from area 11, they warn the cultists that intruders are near. Otherwise, the characters might catch the cultists by surprise. The quasits remain invisible
Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
ministrant with a staff of knights and syndics. These sites are centers of commerce clothed in the trappings of religion, where lowly borrowers come to seek atonement for their sins â atonement that is
given in the form of debt and obligation. Orzhov attorneys and advokists maintain offices near New Prahv and other Azorius courts. Despite their proximity to law enforcement, these offices are centers of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
worship of Annamâs children to other powers (as described under âGods and Religionâ later in this chapter) also reject the ordning. In some cases, as in the hierarchical cults of Elemental Evil, the
new religion replaces the giantsâ ordning with a different structure that offers the same sense of order, purpose, and meaning. Such cults place giants at a higher position than the giants would
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Religion Languages: Two of your choice Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common
spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
: Insight, Religion Languages: Two of your choice Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common
spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, creatures of living water attack people trying to flee.
A hostile water elemental and two water weirds with heads shaped like king cobras attack anyone who comes near the temple. A character who
succeeds on a DC 14 Intelligence (Religion) check realizes the water creatures are defenders of the temple. A character who uses an action and succeeds on a DC 16 Charisma (Intimidation or Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
Intelligence (Religion) check, a character recognizes the sigil on the wall as the symbol of Dendar the Night Serpent devouring the world. Orvex Ocrammas During the attack, an explosion buried a member of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
wrists and carry no weapons. Slonk was the leader of a gang of goblin brigands that preyed on travelers in the tunnels near Little Lockford. Yuzzik is Slonkâs sole surviving bodyguard. Both are
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, especially with beings they regard as near equals in age and importance, including dwarves, elves, and dragons. If a fundamental sin of the ancient giants was warring with these folk in the early years of the
asks adventurers for help closing a planar portal that is allowing demons to spill across the countryside. 3 A Fiend or Undead hunted by a knight of the stewards poses as human and tells adventurers
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
(included above). In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1). (This is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
each fire snake lingers near one of the roomâs pillars. These creatures are hostile and attack any strangers that enter the room. Door. A narrow, 10-foot-tall stone double door bars the way to area I5
a seed.â A character who succeeds on a DC 12 Intelligence (History or Religion) check recognizes these statues as devout figures from local legends who earned the favor of the gods. If Ollin is with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.
A cave-in completely blocks the west end of the chamber. At short intervals, small
amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.
The figures of people and animals in all of the dioramas






