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Returning 26 results for 'near counter reasoned pdf'.
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Monsters
Out of the Abyss
gravity reversal if heâs in the room, although he likes to use this action to land on a ceiling to attack targets flying near it.
Baphomet casts mirage arcane, affecting a room within the lair
reasoned with when my rage has been stoked.â
21â40
âI degenerate into beastly behavior, seeming more like a wild animal than a thinking being.â
41â60
&ldquo
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
near the passage serve as tables for human corpses. Severed body parts sit in baskets by the corpses, covered in dry gore. A figure in a dark hood stands by the third table, its back to you. Matted
hair juts from the hood, and the figure holds a bone needle threaded with dark cord in its hand.
Farther to the west, a stone stair climbs the north wall, ending near the ceiling. A stone slab like a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
known for its collection of curios, amassed from travelers visiting Phandalin. One such curio was embedded in the bar itself: a near-spherical piece of glittering obsidian. Local myth says it is a
splinters and the top split in half. Nevertheless, a tall purple tiefling works behind the broken counter, diligently cleaning mugs and plates under the watchful eye of the surly dwarf owner, Grista
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
these doors. A stack of torn tickets sits on a shelf beneath a counter inside the booth. Prior to a show, each booth holds a ticket seller (commoner). Admission to the theater is 1 sp per person. P3
. Ticket Offices A desk near the far wall in each of these rooms contains notebooks, papers, and a lockbox. Treasure. The house managers hold the key to each lockbox. A lock can be picked by someone who
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
given in the form of debt and obligation. Orzhov attorneys and advokists maintain offices near New Prahv and other Azorius courts. Despite their proximity to law enforcement, these offices are centers of
their place and the Orzhov in the highest place. Increasing tensions in Ravnica have led to an atmosphere of instability, and to counter this, the Orzhov Syndicate promises the trappings of a stable
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
likes dessert.â (True)
Tavern Features The tavern has the following features:
Taproom. The tavernâs taproom holds a sticky bar counter, ten round tables, and forty chairs in varying states of
disrepair.
Kitchen. In addition to hired cooks, Umbruskâs staff includes patrons who couldnât pay their tabs. They all work in a cramped, greasy kitchen behind a swinging door near the bar.
Stage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
counter near the wall.
Piles of moldy guano speckle the roomâs surfaces. Bloated, vegetal bats with green-black vanes paddle through the air, feeding on insects. Every so often, a bat emits a noisy
chilled beverage tanks beneath the counter. With the press of a button, each nozzle can dispense up to 1 gallon of alcohol or a synthetic lubricating oil in a variety of flavors. The beverage tanks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pass through it, nor can they teleport to any location inside it. Any creature that performs the Rite of the Arcane Octad (see "Rite of the Arcane Octad") near the spire can pass through the force
brightly lit by continual flame spells cast in wall sconces. Y19a. Main Entrance If the characters reach this area by ascending the strut at area Y6, read: Near the apex of the strut, the ceiling of
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
2 Lizardfolk Swamp 3 Spyâs Campsite 4 Sword Ferns Flock of Stirges Your journey halts at a narrow creek bed stained with blood. Near the shore, a giant river rat lies dead in the mud. The carcass
Jelusic Three Stirges descend on the characters. These bloodthirsty creatures canât be reasoned with; the Hostile stirges fight to the death.
Stacey Allan & William Doyle Map: Fens (Flock of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
manipulation. Research into counter-magic and redirection takes place in the Laboratory of Arcane Geometry, which has a small presence in Prism University in the Tenth District. The Laboratory of
Gravitational Inversion conducts research on means of flight and maintains a workshop near Augustin Station in the Tenth District. The Laboratory of Plasma-Dermatology places emphasis on the combining of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
shimmering teal robes runs this arcane jewelry store. Elegant, bejeweled accessories are displayed for sale on the counter.
The store is run by a vainglorious rakshasa lapidary named Krysocol, who has
âstand behind the counter. Behind them are several hot springs and massage stations.
The spa is run by two erinyes named Vitia and Vertu. They offer two services: Brimstone Springs (Costs 100 Talons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
appendix B), are likely to be accused of murder. They coldly catch the eye of anyone who passes by, but the City Watch wonât let the characters anywhere near the prisoners. Searching the Dock Ward The
painted purple, and every dusty knickknack on the shelves is dyed a deep violet. The hairless old gnome sitting cross-legged on the counter wears plum-colored robes. His cheeks are decorated with nine
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Miat. Your leader has briefed us on the situation in Vogler, his bold defense, and his eagerness to strike back against these invaders.â As Miat says this, he nods to a man near himâLord Bakaris, who
protect his people, but to counter the terrifying threat of the Dragon Army. If the characters still resist, Darrett suggests the characters could work for him as aides rather than working directly for
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. A staircase near the mast and a large hatch on the port side both lead down into the hold.
Crowâs Nest. A rope ladder runs up the mast to the crowâs nest, secure despite the condition of the wreck
tangle of rigging and tattered canvas trailing down to the rocks and dragon bones below. A rusted and rotting ballista stands near the broken mast.
The ballista no longer works. Thereâs nothing of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
smolder in wall-mounted cressets. A wooden chest stands near the western wall. Treasure. A small pouch in the chest contains 40 pp. 5. Maidsâ Chamber Three hill giant servants (use the ogre statistics
, and other clothing hanging on pegs. A thick chain (for the chiefâs cave bear) is set into one wall. An old shield and some of the chiefâs well-used weapons lie on the floor near one of the corners. 9
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Area When the characters enter this area, read or paraphrase the following boxed text to the players: Cabinets hang on the north wall of this large room, which is hazy with the smell of tobacco. Near
drinks, packaged food that is ready to eat, souvenirs, and newspapers. A kenku wearing spectacles and standing behind a counter says, âBuy something, will ya?â in an old womanâs voice.
This store sells
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
through the glass to access the weapons. Breaking the glass attracts the guards patrolling this area. V11: Unearthed Café This space holds a mix of cafeteria-style tables and lounge furniture. A counter in
the northeast corner sits underneath a sign that reads, âUnearthed CafĂ©.â
One guard patrols this area. Treasure. A small lockbox is stashed under the counter. As an action, a character can try to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
troll canât be reasoned with. After disposing of it, the characters can survey the contents of the hold: The shipâs hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
(1,000 gp), seven garnets (100 gp each), a suit of mithral armor (chain mail), and a near-perfect replica of the Wand of Orcus that emits green light from the skull at its tip. Any character who tries
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
their feet to attack. The two ogre zombies and six dwarf zombies fight until destroyed. W5: Assayersâ Office This chamber was once an office or storeroom. A large stone counter bisects the room, set
in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh-ins and disbursements. Treasure. Behind the counter sits a locked
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
alert, then shoots a crossbow bolt into the ground near the characterâs feet as a final warning. Drop Box. The staircase in front of the double door to area G10 has a loose plank near the top. This plank
on the east wall above the counter. A third hook is bare.
When the office is staffed, a visitor can secure an upstairs bed for 5 cp per night (5 sp for a private room). Accommodations can also be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
â section), and has counter-bribed the militia that Dory has paid off, so that they ignore calls for help from the warehouse. No patrol ever arrives, forcing Mr. Dory to rely solely on his own guards and
chains, all of which creak and groan ominously as the ship shifts in the wind. The only apparent access to the vesselâs interior is near the bow on the port side. A grate in the hull there belches
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
counter any false notions the dryad might have about the partyâs intentions and allegiances. If the characters make a sound argument in their defense, or if four or more shrubs are killed in the ensuing
redeeming qualities. The hag grows the redcaps in a garden near her lair, which is inside a fallen tree that spans a ravine. (The pixies canât agree on the distance or direction to the hagâs lair.) The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
everything not bolted down. Only empty counter space, unused food trays, and the equipment built into each roomâs design remain. Temperature Prep Cubes. The boxes along the wall were used to chill and warm
, and dripping wet, having succumbed to the froghemoth that dwells there. The robots are in varying stages of repair. Spare Parts. Spare components fill bins near the repair area. A character who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
door ceases to be an obstacle. This slaad is hostile toward all other creatures and canât be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
unearthing of their master draws near. If Cadavixâs frozen corpse is unearthed, his spirit is laid to rest and the claws scuttle off into the ruins. Those who find the corpse can claim its necklace (see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in the vicinity, because she believes every monster that is slain makes Red Larch that much safer. If the characters donât approach her, Kaylessa tells them of recent disturbances near Red Larch
chapter 6) and went to look for himself. He saw a goblin near the spot, and figured that a gang of the creatures had moved in and rigged a âhauntâ to scare off intruders. He tells any Zhentarim






