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Returning 35 results for 'nearly close region pdf'.
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Spells
Playerâs Handbook
spell ends without being triggered.
The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.
When you inscribe the glyph, you set
creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires Concentration, it lasts until the end of its full duration.
Using a Higher
Monsters
Bigby Presents: Glory of the Giants
, almost becoming one with the earth. While the scion dreams, the mountainâs minerals are transformed into fine carving stones and brilliant gems.
If a miner tunnels too close to the heart of the
tunnels.
If the cradle is destroyed, the scion of Skoraeus inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the
Monsters
Bigby Presents: Glory of the Giants
are transformed into fine carving stones and brilliant gems.
If a miner tunnels too close to the heart of the mountain, the cradle of the stone scion;cradle awakens as a bipedal mass of stone and
inside it awakens. At nearly 70 feet tall, it towers over most other creatures and wields a mass of crystal as a club. Once awakened, the scion continues to pursue the art that ornamented its dreams
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tissue, and poison leaks from the pores to coat the trollâs fangs and claws. These creatures are especially dangerous in close combat because poison drips off their flesh and sprays out from every
wound they receive.
Trolls
Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre features. Radically transformed trolls like the rot troll
Monsters
Mordenkainen Presents: Monsters of the Multiverse
earth that is prized for its multihued shell. It may seem harmless, but if a creature big enough to be a threat approaches too close, the snail flashes a scintillating light and attacks with its mace
and other large mineral deposits. It leaves behind a shimmering trail that quickly solidifies into a thin and nearly transparent layer. This glassy residue can be harvested and cut to form window
Monsters
Spelljammer: Adventures in Space
esthetic becomes a nearly mindless entity with an instinct for self-preservation.
Reigar use their esthetics as spelljamming warships. When a hostile reigar in its esthetic encounters another
esthetic contains enough interior space to comfortably accommodate its reigar host and up to six Medium passengers. Access is gained through a hatch that the reigar (and no one else) can open or close
Monsters
Fizban's Treasury of Dragons
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragonâs lair
Breath"}. The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, the creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages, golden items are obvious counterfeits, and so on. The
transformation lasts until the balhannoth dies or takes this lair action again.
Regional Effects
A region containing a balhannothâs lair becomes warped by the creatureâs unnatural presence
Orcus
Legacy
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Monsters
Out of the Abyss
. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in
disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcusâs lair is warped by the Orcusâs magic, creating one or more of the following
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
Monster Manual). These Undead obey his telepathic commands, which can reach anywhere in the lair.
Regional Effects
The region containing Orcusâs lair is warped by his magic, creating one or more
Monsters
Bigby Presents: Glory of the Giants
space as close as possible to the center. Then a burst of thunder erupts in a 30-foot-radius sphere centered on the same point. Each creature in that area takes 52 (8d12);{"diceNotation":"8d12
threatened, it wields thunder and wind to demolish its enemies.
Regional Effects
The region surrounding a scion of Memnor is altered by the giantâs magic, creating one or more of the
Monsters
Mythic Odysseys of Theros
artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.
The Akroans tell a tale of the first chimeraâs origin, wherein
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
Monsters
Fizban's Treasury of Dragons
dragon exhales a pulse of high-pitched, nearly inaudible sound in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failed save, the creature takes 44 (8d10
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Graz'zt
Legacy
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Monsters
Out of the Abyss
Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, Grazâzt strikes the perfect figure of untamed desire, every plane and curve of his body, every
(Stealth) checks made to hide.
Regional Effects
The region containing Grazâztâs lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dangerous.Zarielâs Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
of its turns, ending the effect on itself on a success.
Regional Effects
The region containing Zarielâs lair is warped by her magic, which creates one or more of the following effects
Monsters
Princes of the Apocalypse
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
elemental node in which Imix is present becomes vulnerable to the influence of fire. This creates the following effects:
A dry, baking heat wave strikes the region within 10 miles of Imixâs
Monsters
Storm King's Thunder
fly up to half its flying speed.A small wooded region near Westbridge hides many old dwarven ruins and the extensive underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the
acrid whiff of the creatureâs poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that
Monsters
Divine Contention
the crest that begins near its eyes and continues down its spine, reaching full height just behind the skull.
A small wooded region near Westbridge hides many old dwarven ruins and the extensive
trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every
Monsters
Fizban's Treasury of Dragons
multiplanar lairs by opening portals between planes at will. They sometimes forget to close those portals, allowing the inhabitants of one plane to wander into others.
Moonstone Dragon Lair Features
You can
succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.
Regional Effects
The region surrounding a legendary moonstone dragon
Monsters
Fizban's Treasury of Dragons
close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragonâs lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragonâs lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
Monsters
Fizban's Treasury of Dragons
trafficked forest on the Material Plane.
Moonstone dragons navigate their multiplanar lairs by opening portals between planes at will. They sometimes forget to close those portals, allowing the inhabitants
round.
Regional Effects
The region surrounding a legendary moonstone dragonâs lair is altered by the dragonâs magic, creating one or more of the following effects:
Dream Communication
Monsters
Eberron: Rising from the Last War
âs lair is known to touch remote areas of the Shadow Marches and caverns below Xenâdrik. A region containing a passage to Belashyrraâs lair is warped by its magic, which creates one or
close my eyes, I see my past misdeeds.â
5
âI donât trust my sight. I have no idea whatâs real and whatâs a hallucination.â
6
âSomething watches the world through my eyes. To thwart them, I keep my eyes closed or covered.â
Poison, Psychic
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragonâs mood: bristling with anger, lying back
round.
Regional Effects
The region surrounding a legendary crystal dragonâs lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
Monsters
Fizban's Treasury of Dragons
dragonsâ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragonâs mood: bristling with
the glow around any creature fades on initiative count 20 on the next round.
Regional Effects
The region surrounding a legendary crystal dragonâs lair is altered by the dragon's magic
Human
Legacy
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Species
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats
Backgrounds
Spelljammer: Adventures in Space
recurring nightmare. Roll on the Close Encounter table to determine which creature nearly got the best of you. Creatures marked with an asterisk appear in Booâs Astral Menagerie; the others are
pouch containing 10 gp
Close Encounter
You had a harrowing encounter with one of Wildspaceâs many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a
Balhannoth
Legacy
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Monsters
Mordenkainenâs Tome of Foes
material only and canât create anything with moving parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages
the balhannoth attacks the target.
Regional Effects
A region containing a balhannothâs lair becomes warped by the creatureâs unnatural presence, which creates one or more of the
Glyph of Warding
Legacy
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Spells
Basic Rules (2014)
where you cast this spell, the glyph is broken, and the spell ends without being triggered.
The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your
triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the
Zariel
Legacy
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Monsters
Mordenkainenâs Tome of Foes
Teleport action.Zarielâs Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams and moans coming from the burned victims chained
the effect on itself on a success.
Zariel casts her innate fireball spell.
Regional Effects. The region containing Zarielâs lair is warped by her magic, which creates one or more of the
Ancient Green Dragon
Legacy
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Monsters
Basic Rules (2014)
breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald
the next round.
Regional Effects
The region containing a legendary green dragonâs lair is warped by the dragonâs magic, which creates one or more of the following effects:
Thickets
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast
round.
Regional Effects
The region containing a legendary green dragonâs lair is warped by the dragonâs magic, which creates one or more of the following effects:
Thickets form
Shifter
Legacy
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Species
Eberron: Rising from the Last War
hair on nearly every part of their bodies.
The traits of the beast within affect a shifterâs appearance as well. A swiftstride shifter may have catlike eyes and delicate build, while a beasthide
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use âwandering
Backgrounds
Baldurâs Gate: Descent into Avernus
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. Youâve worked your way into the lower
FEATURE: CRIMINAL CONNECTIONS
In Baldurâs Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
Backgrounds
Baldurâs Gate: Descent into Avernus
neighborhoods, you can seek out crew members in that area and learn the local gossip. You can also gain unimpeded entry to nearly any bank, guild hall, place of business, workhouse, or crew meeting place in
across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchantâs life lends itself to adventure far more than the life of an artisan.






