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Returning 35 results for 'need charm related pdf'.
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Monsters
Vecna: Eve of Ruin
", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A
enchanting glow that has pulled many Wildspace explorers to their demises.Lure Charm. The star anglerâs lure flares with enchanting starlight, targeting one creature the star angler can see within 120
Monsters
Mythic Odysseys of Theros
). It can innately cast the following spells, requiring no material components:
3/day each: cure wounds, charm person, sleep
1/day each: calm emotions, lesser restoration, plant growth
Magic
daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, colonies can be found in remote, gloomy areas of the surface world, warring against Lolthâs enemies.
The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith
with duties related to that rank, and all are expected to sacrifice themselves to protect the colonyâs choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build
Monsters
Spelljammer: Adventures in Space
leader of a criminal enterprise, the lord of a plasmoid community, or the captain of a spelljamming ship. Regardless of the roles they secure for themselves, plasmoid bosses need no small amount of charm
Magic Items
Acquisitions Incorporated
. It also has an inexhaustible supply of brochures related to your franchiseâs current branding scheme.
When you meet someone for the first time, their details and a rough sketch are magically
Also at rank 4, you are able to make a focused effort to keep a potential customerâs attention. When you provide a humanoid with a business card from your portfolio keeper, you can cast charm person on them (save DC 15). The spell ends prematurely if the character loses the business card.
Monsters
Baldurâs Gate: Descent into Avernus
spell attacks). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic
services rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement
Monsters
Curse of Strahd
following spells on the target (save DC 14), requiring neither somatic nor material components to do so: animal friendship, charm person, or hold person. If the target succeeds on the initial saving throw
he might need help and traveled for months to reach Strahdâs domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base
Monsters
Sleeping Dragonâs Wake
, mending
1st level (4 slots): charm person, detect magic, expeditious retreat, sleep
2nd level (3 slots): darkness, invisibility,suggestion
3rd level (3 slots): dispel magic, protection from energy
weather in a 6-mile radius centered on its lair. The dragon doesnât need to be outdoors; otherwise the effect is identical to the control weather spell.
Underwater plants within 6 miles of the
Succubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence
.
Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic
Incubus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence
.
Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic
Species
Eberron: Rising from the Last War
lies in charm and connections. A Ghallanda innkeeper hears many thingsâif you want to know whatâs really going on in a community, talk to the halfling bartender. The leaders of House
Ghallanda donât sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a favor they can call in.
Ghallanda has
Sailor
Legacy
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Backgrounds
Playerâs Handbook (2014)
Proficiencies: Athletics, Perception
Tool Proficiencies: Navigatorâs tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone
âs Passage
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good
Backgrounds
Acquisitions Incorporated
All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether youâre a good gambler or a bad one rarely matters
Proficiencies: Deception, Insight
Tool Proficiencies: One gaming set
Languages: Any one of your choice
Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp
Backgrounds
Baldurâs Gate: Descent into Avernus
charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Playerâs Handbook), a set of common clothes
, and a pouch containing 10 gp
Feature: Shipâs Passage
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship
Backgrounds
Sword Coast Adventurer's Guide
of knowledge.
The most well known of FaerĂ»nâs fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to
adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truthâperhaps as a worthy goal in itself, or maybe as a means to a desirable end.
Sage
d8
Tortle
Legacy
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Species
The Tortle Package
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
our homes on our backs.â The shells they carry around provide all the shelter they require. Consequently, tortles donât feel the need to root themselves in one place for too long. A tortle
Backgrounds
Ghosts of Saltmarsh
it.
6
A pipe, an ale, and the smell of the sea: paradise.
7
I have an endless supply of cautionary tales related to the sea.
8
I donât mind getting my hands dirty
. (Lawful)
3
Invention. Make what you need out of whatever is at hand. (Chaotic)
4
Perfection. To measure a being and find it lacking is the greatest disappointment. (Evil)
5
Backgrounds
Sword Coast Adventurer's Guide
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you â by force, if need be.
Skill
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Feature: Official Inquiry Youâre experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking
documentation, you can gain access to a place or an individual related to a crime youâre investigating. Those who arenât involved in your investigation avoid impeding you or pass along your requests
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
and healing. Sanctum Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see âSupernatural Giftsâ in chapter 3) that lasts for 7 days or until you use it. The Charm allows you
to cast Heal once without expending a spell slot. You canât gain this Charm again while you still have it. Empower: Fortifying Rites. When you issue the Empower order to this facility, you inspire its
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
The character loses their masque charm. 7 The characterâs date backs out at the last moment, or theyâre encouraged to have someone unexpected attend the ball with them. 8 An unexpected emergency at a
Job or related to an Extracurricular takes up some of the characterâs preparation time. This makes them 6d10 minutes late to the event. 9 The masqueradeâs organizers require the character to show up
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
forth by its user (who, of course, need not be a spellcaster). In some cases, the magic of an item must be tied to its wielder, representing an entwining of the threads of the Weave between wielder
and object known as attunement. As with all matters related to magic, the number of items to which a single being can be attuned is limited, but the benefits of such a relationship can be considerable.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Star Angler Distantly related to scavvers, star anglers are astral predators that resemble hulking, golden anglerfish with iridescent fins and tails. A star angler lacks eyes, and its hide is dotted
makes three Bite attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Bonus Actions
Lure Charm. The star anglerâs lure flares with enchanting
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
their spells and inventions. You can find everything you need to play one of these inventors in the next few sections. Artificers use a variety of tools to channel their arcane power. To cast a spell, an
artificer might use alchemistâs supplies to create a potent elixir, calligrapherâs supplies to inscribe a sigil of power, or tinkerâs tools to craft a temporary charm. The magic of artificers is tied
Compendium
- Sources->Dungeons & Dragons->Divine Contention
surprise their enemies in the next combat. The players gain advantage on any ability checks related to their current task. Each character gains inspiration. If the players fail this objective, their allies
still triumph. Itâs possible that your players will veer off from the events on the flowchart. In this case, youâll need to improvise encounters based on the enemiesâ plan of attack (see âOrder of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following options: Research: Lore. You commission the facilityâs hireling to research a topic of your choice. The topic can be a legend, any kind of creature, or a famous object. The topic need not be
directly related to items on display in the room, as the trophies provide clues to research a wide variety of other subjects. The work takes 7 days. When the research concludes, the hireling obtains up to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Secrets and Discovery In the course of an adventure, the players and their characters will uncover information that was previously unknown to them. Make sure the information they need to complete the
party when theyâre reunited. You might need to remind the other players that their characters arenât present, so they canât offer advice or information to the lone character. Sometimes, though, youâll
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
doesnât normally need to make a Dexterity check to walk across an empty room or a Charisma check to order a mug of ale. Only call for a roll if there is a meaningful consequence for failure. When
to call for an ability check, attack roll, or saving throw; how to assign DCs; when to use advantage and disadvantage; and other related topics.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Fighter As you build your fighter, think about two related elements of your characterâs background: Where did you get your combat training, and what set you apart from the mundane
homeland, a thirst for revenge, or a need to prove yourself might all have been factors. You might have enjoyed formal training in a nobleâs army or in a local militia. Perhaps you trained in a war
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, but heâs not without his charm. There is nothing he wonât do to help a friend in need. Volothamp âVoloâ Geddarm
Medium humanoid (human), chaotic good
Armor Class 11
Hit Points 31 (7d8)
Speed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
generate a crew using the suggestions in the âShip Purposeâ section below or by using the suggested crew for a shipâs type. Crew Member Names Should you need to quickly generate the name of a member
Salty Beard 2 Olâ Eye 3 Silver Copper 4 Golden Fish 5 Black Whale 6 Blue Dog 7 Silky Cur 8 Heartless Fingers 9 Drizzly Patches 10 Thirsty Hook 11 Rum Salt 12 Gloomy Rat 13 Handsome Charm 14 Wee Beast 15 Clever Devil 16 Ugly Liar 17 Pretty Angel 18 Lost Blood 19 Mad Maps 20 Poor Mast
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Perceiving a Caster at Work Many spells create obvious effects: explosions of fire, walls of ice, teleportation, and the like. Other spells, such as charm person, display no visible, audible, or
, a component pouch, or a spellcasting focus. If the need for a spellâs components has been removed by a special ability, such as the sorcererâs Subtle Spell feature or the Innate Spellcasting trait
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
charm and connections. A Ghallanda innkeeper hears many things â if you want to know whatâs really going on in a community, talk to the halfling bartender. The leaders of House Ghallanda donât sell
information; they prefer to build friendship and deal in favors. But should a Ghallanda baron every truly need something, they likely have a favor they can call in. Ghallanda has a number of âbound
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Charm. While you have Clay No-Face in your possession, you donât need to eat, drink, or breathe. These benefits last for 30 days while the doll is in your possession, after which the charm vanishes
: a straw doll with rusty pins sticking into its body, a faceless child molded from clay, and a stuffed monkey with the lower body of a unicycle. The straw doll says, âYou need to run away! The Sewn






