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Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
to be invincible. They see the principles that define them and their deities at work every day in the world around them â nature rewards the strong and mercilessly eliminates the weak and the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Stocking a Dungeon Creating a map for your dungeon is only half the fun. Once you have the layout, you need to decide what challenges and rewards are to be found in the dungeonâs passages and
chambers. Any reasonably large space should be stocked with interesting sights, sounds, objects, and creatures. You donât need to have every last detail of your dungeon plotted out. You can get by with
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Patrons A patron is a contact who employs the adventurers, providing help or rewards as well as quests and adventure hooks. Most of the time, a patron has a vested interest in the adventurers
â success and doesnât need to be persuaded to help them. A patron might be a retired adventurer who seeks younger heroes to deal with rising threats, or a mayor who knows that the town guard canât handle a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Part 2: Master of Adventures Whether you write your own adventures or use published ones, expect to invest preparation time beyond the hours you spend at the gaming table. Youâll need to carve out
for running adventures set in dungeons, the wilderness, and other locales, and chapter 6 covers the time between adventures. Chapter 7 is all about treasure, magic items, and special rewards that help keep the players invested in your campaign.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
to prevent the villagers from learning her true nature. Personality Trait. âIâm the greatest parent in the world. I just need children worthy of my love.â Ideal. âGood children get rewards. Bad
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
or guilds that characters can join, individually or as a group, and the characters pursue ranks and rewards by gaining Renown within their organizations. At an adventure level, you might decide that
the characters as a group need to earn a Renown Score of 5+ with the council before the council trusts the characters enough to share resources with them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the characters and try to recruit them. This bookâs introduction describes the various factions and what they look for in recruits. The characters need not all join the same faction, and some might
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into truly legendary confrontations, well suited to the climactic battles at the ends of adventures or whole campaigns. Mythic traits are optional; they donât need to be used during combat with these
encounters. Each monster features an âAs a Mythic Encounterâ section that highlights its mythic trait, notes how using it changes the difficulty of the encounter and the rewards, and includes read-aloud text you can use mid-battle to signal a terrifying shift in the conflict. (SAM ROWAN)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Folding Boat he previously loaned to Ronnom (see area M26) to help them get home and deliver Ronnom to the authorities. Rewards If the characters take Ronnom to the mainland to answer for his crimes
, they discover thereâs a 5,000 GP reward for capturing him alive. The characters need only hand him over to local authorities to collect the reward. Joshua Raphael
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the dayâs top card. If youâre using cards that have a different meaning when theyâre upright versus upside down, ignore the cardsâ orientation. Rewards
When determining rewards, here are some effects to consider: Friendly Aid. The characters encounter another traveler or a friendly local resident who offers them food, shelter, information, or other
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queenâs mortal agents receive the rewards they expected
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the drop tube, Aphelion appears on a screen outside the tube and speaks to them in Common: âGreetings, explorers! Welcome to the observation deck. There are a few tasks in need of completion on this
Hedges. Invasive plants have spread to this level. Aphelion asks the characters to destroy the growths near three of the drop tubes (see area S38). For each task the characters complete, Aphelion rewards
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Wanted Posters Granny Nightshade has attached wanted posters to trees throughout Thither, offering rewards for the capture of her nemesis, Will of the Feywild (see âLocations in Thitherâ). Each
character can choose to redeem one of these posters, whereupon the hag must give that character the posterâs promised reward. A character need not collect the reward immediately; a poster can be
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queenâs mortal agents receive the rewards they expected
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone A Morgrave campaign is a coming of age story in a fantasy world. In between delving into ruins and uncovering demonic schemes, the player characters need to decide what to do with
campaign isnât driven by material wealth. Even when you go on expeditions, the University will lay claim to most of the treasures you find. Instead, the rewards of Morgrave adventures are measured in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cloisters, within which each flumph has a place and purpose. These harmonious groupings have no need for leaders, since all flumphs contribute in their own way. âTrust a flumph.â
â X the Mysticâs 1st rule
from psionic creatures, and they can be found lurking near communities of mind flayers, aboleths, githyanki, and githzerai. As passive parasites, they take only the mental energy they need, and most
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Prisoners Governor Nighthill would like to interrogate some of the raiders. âIâd give anything to know what weâre up against, and why. For that, we need prisoners. A commander, even a low-ranking one
temple of Chauntea (area 3). All characters need to do is bring a live cultist or Cult of the Dragon initiate back to the keep. Or characters can go into the town hunting for one specifically
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Prisoners Governor Nighthill would like to interrogate some of the raiders. âIâd give anything to know what weâre up against, and why. For that, we need prisoners. A commander, even a low-ranking one
temple of Chauntea. All characters need to do is bring a live cultist or Cult of the Dragon initiate back to the keep. Or characters can go into the town hunting for one specifically. Prisoners
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Using These Rules The D&D Basic Rules document has four main parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character youâll play in the game. It
the characters can earn as their rewards for vanquishing those monsters.
The end of the document contains supplemental material. Appendix A collects all the definitions of conditions that can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of their vessels. Both sides are desperate and offer rewards to the characters for their help. Far-Flung Invaders Creatures from another world appear in the circle during a stellar conjunction, then
Coordinates Characters in search of a crucial secret at the circle find the sequence of star charts they need is damaged. The only place the charts still exist is in the Forsaken Deep (in this chapter), in
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
expect the adventure will end? Think about possible endings as well as rewards for the characters. The rest of this chapter offers inspiration and advice for each of these four steps. Using Published
Adventures
A published adventure includes a pregenerated scenario with the maps, NPCs, monsters, and treasures you need to run it. This allows you to focus your preparation time on plot developments
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. This approach rewards the creative player while demanding less work from you. Aids to Improvisation When you need to make up something on the spotâsay, a magesâ guild in a town where you hadnât
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
builders need only take a pick to any wall to find their building materials. Rather, this cavern provides the small army of earth elementals aiding the settlers, and its magical stone is used in the
of corrupted elementals as part of her efforts, and rewards characters who bring her a sample from any out-of-control earth elemental creature found in the unexplored areas of Blingdenstone. She pays
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dreams. If asked for the Hammock of Worlds, she rummages amid the vines covering her and produces it. If the characters explain why they need it, sheâs eager to help them and not only gives them the
hammock but also leads them to the Silver Tapir Monastery. If the Dawn Mother is calmed or defeated, Cht-Chak thanks the characters and rewards them. If the characters kill the giant, Cht-Chak helps them retrieve the Hammock of Worlds from the giantâs body and directs them to the Silver Taper Monastery.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
sobering thought indeed! Surely the rewards for success cannot fail to be greater, for the fire giantsâand their masters, perhaps?âhave more loot for the taking. If the party (or one or more members
holds the Hall of the Fire Giant King. They have penetrated near the heart of the matterâinto a fell realm where even the strongest need beware!
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rewards Volo is drinking alone in the Yawning Portal while anxiously awaiting news of Floonâs fate. He springs up and runs to embrace the characters and his friend as soon as he sees them. A Good
reneges on a promise. Allow me to present something much more valuable.â He holds out a scroll tube. âThe deed to a remarkable property here in Waterdeep! Weâll need a magistrate to witness the transfer of
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
overview that briefly describes what the characters can expect to find there, followed by information youâll need to run the encounters at that location.
Starting Quests When the characters first visit
to post the quest. If the characters complete this quest, the town council denies having posted the message but thinks the information is valuable and rewards the characters all the same. Bronze Shrine
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Other Sigil Contacts Farrow or another Sigil-based ally is glad to hear the characters resolved the strangeness plaguing them. The ally is well connected and know others who need accomplished adventurers
characters resolved the situation in Tyrantâs Spiral, R04M might be pleased or horrified. Nevertheless, if the characters helped any of the modrons escape, R04M rewards them with the promised gems. This
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
what we know, and to get their backing for what it is I propose. Ye have braved the Underdark and lived to tell the tale. Ye know, better than anyone, what it is we face, but we need to know more
or try to negotiate compensation for their service, the king points out that Gauntlgrym has considerable space, and he can offer them titles, property, and the products of the Great Forge as rewards
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
comprehend, and the terrible battle begins. OPTION: JIMJAR'S LAST GAMBLE
If the adventurers need some extra help in their epic final battle at the end of the campaign, consider the following option
encouragement, telling them, âI bet you can do this.â Each character gains inspiration and a blessing of wound closure (see âOther Rewardsâ in chapter 7 of the Dungeon Masterâs Guide). Jimjar disappears
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
weâre in need of heroes!â
Around her, the people of Glorium go wild with cheers and the shouts of volunteers. Tyrza points dramatically at two heroic-looking locals, then turns to Bkol. âAnd what
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters itâs worth their while if they offer aid. If the characters agree to go to Grakenok and find out whatâs happening, Bkol
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp Feature: Shipâs Passage When you need to, you can secure
crewmate). Because youâre calling in a favor, you canât be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Your family is working on a new form of elemental binding, but they need a lot of Khyber dragonshards. 2 You have an anonymous contact who sends you missions via the sending spell. When you do as youâre
asked, you receive handsome rewards. 3 Youâve inherited a plot of land in Qâbarra. If you donât visit within a year, youâll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the






