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Returning 35 results for 'need confident reflective pdf'.
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Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Backgrounds
Sword Coast Adventurer's Guide
, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you â by force, if need be.
Skill
the most equitable solution to arguments.
5
Iâm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action
Backgrounds
Guildmastersâ Guide to Ravnica
need. You can roll a d6 or choose from the options in the Research Options table to determine your area of research.
Research Options
d6
Clade/Project
1
Hull Clade, focused on
library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesnât automatically enable you to learn it; you might need to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Backgrounds
Baldurâs Gate: Descent into Avernus
Baldurâs Gate is a city badly in need of heroes, and every so often, one rises from among its own. Ordinary people who rise to greatness are beloved in local history, but the popular
âm confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt to sound smarter
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, and strategy.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
get at whoeverâs in charge in there!â
Rookledust encourages the characters to find the Dragon Armyâs leaders within the city rather than pursing Soth. The gnome is confident that Kalamanâs forces
can retreat safely, telling the characters she has a few tricks in store for their pursuers. Make it clear the characters donât need to rush their exploration of the city to return to their allies.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Sunblight is still alive, the characters might want to finish him off before turning their attention elsewhere. Once sheâs confident that the characters are ready for the challenges that lie ahead
, Vellynne makes her bold proposition: âI need your help to find an ancient city buried under the ice. This city, Ythryn, is a lost fragment of the Empire of Netheril, whose wizards created many of the
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
would even consider choosing the drunken tabaxi and her ship over him and his. He explains to the party that his ship is more reliable and safer, which they might need on the seas that have become
as advertised: competent but foolhardy, experienced but overly confident. Kristoffen, on the other hand, is hiding something. With a successful DC 20 Wisdom (Insight) check, a character can sense
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the character to continue on their path: âIf your destiny is not clear to you yet, Iâm confident it soon will be.â The Paladin Disillusioned with the corruption of Neverwinter, the paladin comes to
knowledge contained in that place. I can direct you there, but first you need to show me you are worthy.â She promises to direct the wizard to the observatory after the characters help deal with the other problems on the island.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Minions and Pets Although they are solitary by nature, hags sometimes feel the need for companionship. Usually one scratches this itch by acquiring servants she can insult and slap around as she
creatures are either naturally wicked or warped by the hag to better serve her. In either case, a hag is confident that her servants will obey her orders without question. The Brutes table gives examples of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
they need to confront, defeat, and subjugate their enemies. Every colony investigates a wide variety of topics and phenomena. A few members might focus on straightforward projects such as developing new
might provide the next step in enacting the Grand Design. Strategic Principles Since mind flayers need to settle near a source of food, they must determine how best to interact with the humanoids they
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
mercenaries and bandits, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident
first day, they find it more difficult, since thereâs very little traffic in and out of the camp on a normal day. Theyâll need a good story and a successful DC 10 Charisma (Deception) check to walk
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and not even the dedicated cultists wear recognizable uniforms on raids. No one challenges latecomers for passwords or security signals. Put simply, the raiders are confident that no enemies followed
first day, they find it more difficult, since thereâs very little traffic in and out of the camp on a normal day. Theyâll need a good story and a successful DC 10 Charisma (Deception) check to walk past
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hagâs wickedness.
Alignment. Chaotic good.
Personality Trait. âI like to play with fire. Iâm confident and take risks, even when the odds are
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
Motherhorn if it means her sibling is safe from the hagâs wickedness.
Alignment. Chaotic good.
Personality Trait. âI like to play with fire. Iâm confident and take risks, even when the odds are stacked
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damageâs type is the same as the weaponâs type. You donât need Advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
tomb (areas 27 and 28). Withers avoids contact with the characters when possible, confident that Acererakâs traps will defeat them. Legendary Monsters Two legendary monsters dwell in Acererakâs tomb
in plate armor, giving it AC 17. One or two tomb guardians should appear whenever you feel the need for combat. As the characters delve deeper into the tomb, they should come to know these monsters
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
seriously, and make sure they take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
conversations about content to be embraced and avoided. You donât need to reveal the major plot points or twists in your story, but share the themes youâre interested in exploring, the kinds of stories youâre
take yours just as seriously. Ideally, youâll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see âKoboldsâ). During their time at
hints to the players if theyâre having trouble putting things together. But donât feel like you need to bring all nine of these kobolds to life! Pick one or two of these kobolds that you and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the unknown doesnât feel fear as much as wonderment. Instead of being frightened, the halfling remains optimistic, confident of having a good story to tell when itâs all over. Whether the situation
: fresh air, green grass, and rich soil. They grow all the food they need, taking pleasure in every poached egg and piece of toast. Halflings arenât known for great works of literature or elaborate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
favor, Zira does her best to help them, though she will not cause direct harm to others or violate local laws. She tries to hide the fact that sheâs a dragon, but if the characters need swift
has been entrusted with some items that once belonged to Ziâs parents, and though Zi is now old enough to have them, she has no immediate need of them and prefers an ascetic lifestyle. If the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hisses and screeches when threatened. In her disguised form, she appears as Azirssa, an athletic sun elf with copper hair who wears an ornate breastplate with a red fur mantle. She has a confident and
need be.â Flaw. âThose who have pure hearts literally make me vomit. I mean, I canât help but heave my bowels in their presence.â COVEN SPELLS
Each member of the Fetid Gaze has access to coven spells
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
squashed insectsâ foul smell. Creatures that donât need to breathe automatically succeed on this saving throw. 71â75 One of the characters in the region must succeed on a DC 15 Wisdom saving throw or be
bleeding also stops if the target receives magical healing. 47â52 Mirrors and other highly reflective surfaces allow magical transport while in the region. Any creature that touches its reflection in an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters find an abandoned, 8-foot-square wooden raft that can support up to 1,200 pounds. The characters need a 10-foot pole or similar tool to guide the raft across the water. When the water level
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the waterâs reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on a role. You still need to describe things that canât reasonably be acted out.
An active approach to roleplaying Haldryck in the âGame Trailâ encounter might involve you pretending to hide behind
it.
In the âBandit Ambushâ encounter, a descriptive approach to roleplaying Pral, a smarmy bandit captain, might involve you describing his flashy smile or confident swagger. You might tell the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Vanthampur or one of her sons. If the characters have Amrik or Mortlock with them, they can convince either of the dukeâs sons to talk them past the guards. Otherwise, the characters need to kill the
descends 15 feet to area V27 of the dungeon. If the Vanthampurs need to flee the dungeon, they can use the trapdoor to reach their horses quickly. Thurstwell Vanthampur
Medium humanoid (human
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants â reclusive, reflective, and inscrutable â take pains to remain apart from the world of sunlight and sky. Only when theyâre surrounded by stone do they consider themselves
much of lower-ranking students, including waking early to be sure the master has food upon rising, or staying awake while the master sleeps to create something the master will need (or will judge) upon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
white pillar at the center of this cavern, a pool of mottled black liquid gleams.
Light. The white pillar fills this area with bright light. Pool. Silvery calm water forms this highly reflective, 1-foot
holds its breath or doesnât need to breathe has advantage on the saving throw. Ooze Pool. Filled with the remains of dead oozes, the pool is 2 feet deep and difficult terrain. A creature that enters the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
succeeding on three DC 16 Charisma (Deception) checks. These checks can be made once every 10 minutes during the game. A character doesnât need to be playing the game to goad the Fiends. Winning the Game. A
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshkaâs visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hallâs easternmost wing contains
-pressing need for money has led the mage to begin looking for hired hands who might be willing to venture into the long-shuttered heights of Ramazithâs tower and uncover the secret of the late wizardâs






