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Returning 35 results for 'need consult reasons pdf'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
’s clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
the best Sharn has to offer. Whether you want to conduct your own research in the library or find a specialist in goblin history, Morgrave likely has what you need. Go into show business. Menthis has a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hints If players request a hint while attempting to solve a puzzle, consult that puzzle’s “Hint Checks” section. Each hint is associated with a skill and a DC. If a character in the party has
. Additionally, if party members have backgrounds or campaign experiences that might tie into a puzzle, those make great reasons to provide characters with additional hints.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Story Hooks The characters could arrive at the Wandering Emporium for one or more of the following reasons: The characters need supplies, weapons, or even an infernal war machine. The characters need
a safe place to rest and perhaps get a good meal. The characters might have heard that they can sell demon ichor to a crazed wizard in the Wandering Emporium. The characters might have collected more soul coins than they feel comfortable carrying and need a place to spend them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Slouching Toward Sloobludop The characters can choose to go to Sloobludop for several reasons: They need a boat (and possibly a guide) to navigate the Darklake. Travel along the waterways of the
whatever they can offer. Alternatively, the characters might try to steal what they need from the kuo-toa. Shuushar might point out any of the previous reasons, or wish to go to Sloobludop to rejoin his
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
level. Consult the information in your character’s class description to see what other improvements you gain at each level.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players don’t need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
XP and Proficiency Bonus Progression The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that
level. Consult the information in your character's class description to see what other improvements you gain at each level.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
has no proof that Mayastan is in danger, but the implications of her name appearing in The Canopic Being are alarming. A’lai expects that the characters have their own reasons to investigate, having
seen their names in the book. If they need further incentive, she offers the party 5,000 gp or the future services of Candlekeep to undertake the mission. Mages at Candlekeep can set up the characters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Fear An overwhelming foe or horrid monster doesn’t need magic or some supernatural ability to strike fear into the most stalwart adventurers. During any frightful encounter, you can call on a
might be reasons to have one or more characters make saving throws to resist being frightened: The character experiences one of their Seeds of Fear. An enemy is immune to the character’s attacks or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following reasons: In order to acquire something or someone in Endelyn’s possession, the characters might need to perform a play to put the hag in a bargaining mood (see “Bargaining with Endelyn” above
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Outlander Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start
Flaming Fist patrols. You are known within the city’s immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or history, you know where to find someone with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
following reasons: To encourage a party to discover information through teamwork To provide an opportunity for characters to use their skills in uncommon ways To make a setting feel more whimsical
solve, so be mindful of how often you use them in your adventures. Remember, most puzzles don’t need to be solved immediately, and they might be all the more satisfying if their riddles linger unresolved for multiple sessions.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest Captain Arlaggath asks about the characters’ hometowns and reasons for being in Easthaven before asking if they can assist in an investigation. If they express interest, she shares
competing fishers from the other lake towns there. We need someone to scout the coastline and search for them.”
If the characters need a boat, they can borrow one from the angler docks and drag it across
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outlander Coming to Baldur’s Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start
Flaming Fist patrols. You are known within the city’s immigrant communities. Should you ever need to learn about a foreign land, people, tradition, or history, you know where to find someone with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Securing a Guide If the adventurers require a guide, roll a d8 and consult the Avowed Adjutants table to determine the adjutant who is assigned to them, or choose one that you like. Avowed Adjutants
d8 Description 1 Fembris Larlancer, an 18-year-old human scribe with a bright smile, a can-do attitude, and an obnoxious need to impress others 2 Sprig Summerfoot, a 23-year-old halfling scribe
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, Tavick’s Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
nearly any sort of wager or duel. Are you ready to gamble with a fiend? Would you wager a year of your life for a moment of good fortune when you need it the most? If any of the rumors are true, these
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for swashbuckling battles, tense hostage negotiations, and over-the-top heists. The Sharn Heights Adventures table offers reasons why your characters might need to visit such a location. In addition
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, which holds skycoaches and soarsleds. Both of these areas are connected to the station’s bullpen by way of locked and warded doors. The Watch Station Adventures table offers reasons why the characters
might need to visit (or break into) such a location. Watch Station Adventures d6 Adventure Goal 1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good night’s rest in Caer-Dineval, the characters are directed to the castle
need him to make a public appearance. They can also use him as a hostage if the Ten-Towners take up arms against them. These devil worshipers keep a low profile while seeking out new members to join their ranks.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
efreeti named Vrakir has the Book of Vile Darkness. We need you to steal this evil artifact so we can destroy it. This quest, should you choose to undertake it, requires you to infiltrate the fortress of
further assistance, but we suspect the arcanaloth has reasons of their own to acquire the book, so be on your guard!
“Nebukath is unsure how long Vrakir plans to keep the book in the fortress, meaning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ determination, and decades later, its skeletal remains still lie nearby as a testament to their triumph. There are three reasons why the characters might visit Wyrmdoom Crag: They’re drawn to the
Crag who wants to return home. The characters seek to end the feud between the goliaths of Skytower Shelter and Wyrmdoom Crag. (The characters will need to visit both locations to succeed in their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Using This Book The Player’s Handbook is divided into three parts. Part 1 (chapters 1–6) is about creating a character, providing the rules and guidance you need to make the character you’ll play in
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might
be drawn to the Grand Citadel for one of the following reasons: Appointment. The adventurers have an appointment to speak with Sental Nurev, perhaps because they need help freeing a companion who was
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money they’d ever need, why should they risk life and limb any more? Avoid this problem by
ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reasons (legitimate or otherwise), throwing them into the midst of the adventure.
For each of these steps, give the locations only as much detail as they need. You don’t need to identify every
building in a village or label every street in a large city. If the characters start in the baron’s dungeon, you’ll need the details of this first adventure site, but you don’t have to name all the baron’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 3: The Spider’s Web In this part of the adventure, the characters follow up on existing leads and lines of inquiry. They can’t learn much more in Phandalin, so they need to set out into the
go to the ruined town of Thundertree and consult with the druid Reidoth, who might know the whereabouts of Cragmaw Castle, Wave Echo Cave, or both. Townmaster Harbin Wester wants the characters to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Codicil and the Orb Before beginning their search for Ythryn, Vellynne and the characters need two objects: The Codicil of White and Vellynne’s professor orb, which she calls Professor Skant
private collection of magic items. The professor orb known as Professor Skant was part of that collection, and Vellynne wants it back for both practical and sentimental reasons: “The orb is a family
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
. Whoever runs the character will need a copy of that character’s character sheet and should strive to keep the character alive and use that character’s resources wisely. Give absent characters the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Exploring the Ruins Adventurers might come to the ruins of Gardmore Abbey for many reasons. They might be hired by minotaur archaeologists to serve as guards or troubleshooters. They might be hunting
characters will need to rely on diplomacy, stealth, and trickery to claim the deck, while high-level characters might stride boldly into Mekkalath’s lair and challenge the dragon directly. Most monsters
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(area P12). Simulacrum’s Location To determine the location of Zorhanna’s simulacrum when the characters first arrive at Paliset Hall, or anytime the characters lose track of it and need to find it
, roll a d4 and consult the Simulacrum’s Location table, or choose an option you like. Simulacrum’s Location d4 Location 1 Dancing in the ballroom (area P4) 2 Relaxing in the parlor (area P5) 3 Mingling in the banquet hall (area P7) 4 Observing from the balcony (area P9)
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
cultures vanished are my reasons for existing. If you can help me in that, I’ll let you live.
Black Dragon Ideals d6 Ideal
1 Envy. If the achievements of others cannot be eclipsed, they can
. (Evil)
4 Adaptability. It is not the most powerful, but the most flexible who survive. (Chaotic)
5 Patience. There’s no need to rush a poorly constructed plan when time is on your side. (Any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Start Here Luca Bancone White Plume Mountain is a natural
wonder—and a haunt of evil The City of Greyhawk is a great starting point for a D&D campaign for many reasons, as discussed in the
size. The locals are a tough and rowdy lot. Adventurers seeking action don’t need to look far, as the city contains more than its fair share of troublemakers. Nearby Attractions North of the city are






