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Returning 35 results for 'need contained respectively pdf'.
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Species
Playerâs Handbook
, including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they donât sleep but instead enter a trance when they need
the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: HumanoidSize: Medium (about 5â6 feet tall)Speed: 30 feet
Magic Items
Dungeon Masterâs Guide
expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A creature trapped
or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirrorâs surface. You and the creature can then communicate.
In a similar
Monsters
Infernal Machine Rebuild
turn. The ettin doesnât need to concentrate on the spell.
This ettin is thoroughly deranged, with Thessalar cruelly humoring the creatureâs condition in his âhonoredâ treatment
addressing one another as Aameul and Hathradiahâmispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of
Mirror of Life Trapping
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
. Creatures trapped in the mirror's cells don't age, and they don't need to eat, drink, or sleep. A creature trapped within a cell can escape using magic that permits planar travel. Otherwise, the
unoccupied spaces near it.
While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. The creature named or contained in
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, untamed wilderness. You donât need to be a Forgotten Realms expert to run the adventure, as everything you need to know about the setting is contained in this book. If this is your first time running a D&D adventure, read the âRole of the Dungeon Masterâ section.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wilderness and adventure. You donât need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
running a D&D adventure, read âThe Dungeon Masterâ section; it will help you better understand your role and responsibilities. The âBackgroundâ section tells you everything you need to know to set up the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent. GRAPPLE RULES FOR MONSTERS
Many
monsters have special attacks that allow them to quickly grapple prey. When a monster hits with such an attack, it doesnât need to make an additional ability check to determine whether the grapple
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
information you need from that adventure to run Sleeping Dragonâs Wake is contained in the âAdventure Backgroundâ section.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
awake each day, the yuan-ti ritually bathe in the blood of sacrifices. The blood is contained within these stone baths and heated by thermal vents underneath each pool. When the characters enter, four
yuan-ti purebloods and two type 2 yuan-ti malisons bathe in the warm pools. Five enslaved Chultan humans (male and female commoners) tend to their every need. Give names to humans as needed (see the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Tracking Monster Hit Points During a combat encounter, you need to track how much damage each monster takes. Most DMs track damage in secret so that their players donât know how many hit points a
encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogresâ hit points, you can sort them by letter, then
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Youâve got the folk in the middle, who live and work in the walls themselves. And then youâve got those of us on the inside, our districts entirely contained in the hollow well of a great tower. When you
descending from the city above us.
âA street urchin describing Sharn
Sharn is the most cosmopolitan city on the continent. Describing all the activities and offerings in the city could fill an entire book. Hereâs a summary of what you need to know to appreciate the city to the fullest.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
who have a love for or a need of knowledge and who want to pursue such interests alongside fellow seekers. Candlekeep has the largest repository of written lore in Faerûn, including the collected
prophecies of an ancient sage named Alaundo the Seer. Those compiled divinations make up a tiny fraction of the accumulated knowledge and secrets contained in the libraryâs vast collection. Not all
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Tavickâs Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
Watch within Upper Tavickâs Landing, and a hundred elite Blademark mercenaries maintain checkpoints at the districtâs edges. You need a license to carry a weapon in Upper Tavickâs Landing. This costs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask, but he doesnât regret the actions that kept his son alive. Alden thanks the characters and tells them everything he knows, which is all the information contained in the first three paragraphs of
found in Old Sharnâs ruins. When the characters have all the information they need from Alden to find Garra, the Orien heir offers them a sum of 50 gp to leave his name and House Orien out of their report
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
the creature, but it has no range restriction. For a Wizard to cast a Ritual spell contained in their spellbook, do they need to read from the book or use it as part of the Ritual? Thanks to the Ritual
Ritual following the normal rules, they donât need to consult their spellbook (unless theyâre using it as a Spellcasting Focus for said spell).
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Upper Tavickâs Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
Deneithâs elite Blademark mercenaries maintain checkpoints at the districtâs edges. You need a license to carry a weapon in Upper Tavickâs Landing. It costs only 5 gp, but you have to plead your case
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they donât sleep but instead enter a trance when they need to rest. In that state
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5â6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they donât sleep but instead enter a trance when they need to rest. In
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5â6
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
number. The creature named or contained in the named cell appears as an image on the mirrorâs surface. You and the creature can then communicate normally. In a similar way, you can use an action to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
number. The creature named or contained in the named cell appears as an image on the mirrorâs surface. You and the creature can then communicate normally. In a similar way, you can use an action to
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to cast a ritual spell contained in their spellbook, do they need to read from the book or use it as part of the ritual? No. As written, the rule doesnât require you to read from the book. The
something real every round, or just once? Illusory Reality is intended to make one illusory object real per illusion spell. For the Shapechanger feature of the School of Transmutation, does polymorph need
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
weâre in need of heroes!â
Around her, the people of Glorium go wild with cheers and the shouts of volunteers. Tyrza points dramatically at two heroic-looking locals, then turns to Bkol. âAnd what
, respectively. The characters can travel to Grakenok however they like. It would take their walking castle days to circle the bay and reach Grakenok, so Bkol offers them use of the Courier. As with all places
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you donât need to breathe for 1 hour
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphereâs point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A
trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirrorâs surface. You and the creature can then communicate. In a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
studied all the way from the entrance to where the path forks toward areas 5 and 6, the individual with such perseverance will be rewarded by suddenly understanding that a message is contained in barely
, the wise will not need sacrifice aught but a loop of magical metalâyouâre well along your march.
Two pits along the way will be found to lead to a fortuitous fall, so check the wall.
These keys and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
to solving the shrineâs puzzle. The doors to the shrine are not locked and hang heavy on their hinges. Each door weighs 600 pounds, so one or more characters need a combined Strength score of 20 or
directions. When this happens, each creature in the shrine must make a DC 18 Dexterity saving throw. Any creature that fails the save is struck by a ray and takes 33 (6d10) radiant damage. The statue canât emit rays while wholly or partly contained with an antimagic field.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
need worship to sustain or empower her, and she doesnât seek out reverence or demand it. By and large, mortals are irrelevant to her, except insofar as they have played a role in tangling the strands
young world of Theros was the godlike race of titans, born from the same swirling chaos as the world itself. Before any order could be imposed on the world, the titans had to be contained. Kruphix and
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirrorâs cells donât age, and they donât need to eat, drink, or sleep. A
trapped in it or call out a particular cell by number. The creature named or contained in the named cell appears as an image on the mirrorâs surface. You and the creature can then communicate. In a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Exploring the Gulch Dumathoinâs Gulch was once a dwarven mine, but the erosion of the stream exposed it to the sky. The mine contained a shrine to Dumathoin, and the power of that deity still infuses
its next turn. This is a mental compulsion, and the creature doing it does not need to speak but must be able to see the statue. If the check fails, the statue acts independently on its turn.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
knowledge contained in that place. I can direct you there, but first you need to show me you are worthy.â She promises to direct the wizard to the observatory after the characters help deal with the other problems on the island.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
healing). Each potion is contained in a 1-foot-tall crystal flask that weighs 15 pounds while full, or 5 pounds when empty. A giant potion must be consumed in its entirety to gain its effect, and it
a fist-sized amethyst (worth 7,500 gp), and a diamond-encrusted diadem (worth 7,500 gp). Development The characters need some kind of influence to make Sansuri use the replica chest to summon the full






