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Returning 35 results for 'need courtier reading pdf'.
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Magic Items
Dungeon Masterâs Guide
items and have additional properties.
Crystal Ball of Mind Reading. You can use an action to cast the Detect Thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting
creatures you can see within 30 feet of the spellâs sensor. You donât need to concentrate on this Detect Thoughts to maintain it during its duration, but it ends if Scrying ends.
Crystal Ball
Monsters
Acquisitions Incorporated
Dran clan, Prophetess is a retired paladin of Tymora who now runs the inn known as the Dran & Courtier. Formerly owned by her parents (and once called the Omindran), the inn has been a central
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Magic Items
Acquisitions Incorporated
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
Monsters
Curse of Strahd
he might need help and traveled for months to reach Strahdâs domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
official D&D source, such as a book or a PDF, to create a character. This restriction ensures that players donât need to own a lot of books to make a character and makes it easier for DMs to know how all
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Rulebooks As the Dungeon Master, you need this book plus the Playerâs Handbook (which contains most of the rules of the game) and the Monster Manual. Your players need access to the Playerâs Handbook
players to look up a monster in the Monster Manual (or the equivalent digital tool) while fighting that monster. If youâre running a published adventure, players should avoid reading that adventure so they donât spoil any surprises.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that are represented by a special card reading detailed in chapter 1, âInto the Mists.â Before you run the adventure, you need to conduct that reading to determine the location of several items that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 1: Into the Mists Eerie mists surround Barovia and bind its inhabitants there. This chapter gives you the information you need to prepare for the adventurersâ journey into those mists. The
the tarokka card reading that helps set the stage for the adventureâs action, and the chapter closes with adventure hooks that you can use to draw the characters into the horror of Barovia.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bottles stands a barred door. The stairs lead down to area W13. The bottles stored in the rack donât have labels. The east door is barred from the inside. Fortunes of Ravenloft If your card reading
reveals that a treasure is here, itâs buried in the barrel of sand. Emptying the barrel or digging through the sand reveals the treasure without the need for a check.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess âProphaâ Dran, who happens to be Omin Dranâs mother, and her wife, Audra Courtier. The inn is a favorite of
versions. The multifaceted extradimensional nature of the Dran & Courtier makes it an ideal location for the Orrery of the Wanderer to channel the extraplanar magic of the Sixâs ritual. A convenient number
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
d8 Description 1 Fembris Larlancer, an 18-year-old human scribe with a bright smile, a can-do attitude, and an obnoxious need to impress others 2 Sprig Summerfoot, a 23-year-old halfling scribe
with ink-stained fingers, a small bag of cookies in one pocket, and a good memory for recipes 3 Parmak, a 25-year-old human scribe who is constantly reading a book and occasionally walks into things 4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crystal Ball Wondrous Item, Very Rare (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. Crystal Ball of Mind Reading Wondrous Item, Legendary (Requires
spellâs sensor. You donât need to concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends. Crystal Ball of Telepathy Wondrous Item, Legendary
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save
DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spellâs sensor. You donât need to concentrate on this detect thoughts to maintain it during
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
(save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save
DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spellâs sensor. You donât need to concentrate on this detect thoughts to maintain it during
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Yanner Crystal Ball
Crystal Ball Wondrous Item, Very Rare (Requires Attunement)
While touching this crystal orb, you can cast Scrying (save DC 17) with it.
Crystal Ball of Mind Reading
can see within 30 feet of the spellâs sensor. You donât need to concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends.
Crystal Ball of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Overviewâ that follows it. A description of each town appears later in this chapter, but you donât need to commit all ten settlements to memory before running this part of the adventure. Determine the
by reading the boxed text in the âCold Openâ section. Give the players a starting quest (either âCold-Hearted Killerâ or âNature Spiritsâ), or use the quest thatâs tied to the adventureâs starting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Running the Adventure To run this adventure, you need the fifth edition Playerâs Handbook, Dungeon Masterâs Guide, and Monster Manual. Take a few minutes to reread the section on giants in the
Monster Manual, since it contains important information about giants. The Sword Coast Adventurerâs Guide, while not required reading, has extensive information on the Sword Coast and the North that can help
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Frozen Ogre Set the scene by reading the following boxed text aloud: As you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen
, a tumbleweed, a crumpled-up cowboy hat, and a sackcloth doll in desperate need of restitching. Treasure. If the characters are low on healing magic, they find three potions of healing in the ogreâs sack along with the worthless items above.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
you don them, ask me your questions.â
The queen snaps her fingers, and an elven man in green-and-gold courtier attire emerges from behind a nearby curtain. In his arms are enough sets of black
evil directly, but this task requires discretion. The temple is outside my realm, and my spies havenât the combat prowess needed to eliminate our enemies. I need true heroes to stop these cults; I need
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reading Ahead As the players familiarize themselves with the character options and adventuring gear described in the Basic Rules, take advantage of the opportunity to read ahead. âThe Adventure
Beginsâ section tells you everything you need to know about whatâs happening in and around Phandalin. It also describes quests that characters can pursue, leading them to other locations. The adventure is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Foreshadow that threat after characters decide where theyâre headed by reading the following description: To the southwest, the crack of shearing stone sounds from a distant temple whose grounds teem with
can retreat safely, telling the characters she has a few tricks in store for their pursuers. Make it clear the characters donât need to rush their exploration of the city to return to their allies.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an angel of death by the gods or driven by your need for revenge? Appendix B lists many deities
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahdâs Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the charactersâ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isnât indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
& Courtier, but a number of inanimate objects are sitting in chairs where people once were. Written on a chalkboard that would otherwise announce the innâs meal of the day is the phrase: âThe names of things
their former self, the stage ends. Need to Feed Every patron seen previously in the inn has a head resembling a fleshy ball surrounded by tentacles and a gaping maw where a face should be. These
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Corlieâs Briefing After the introductions, Corlie gives a grim smile. Continue reading: Corlie leads you north through the fortress. Workers repair walls, stack spears, and sharpen swords.
âFive
staying.
âBut we donât have many soldiers; I donât even have any squires to help. We need you.
âScouts have identified an army of skeletons, zombies, and other undead headed this way. Theyâll arrive
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
helpful to maintain the distinction between player and character knowledge by simply asking players, âWhat do your characters think?â Anachronistic thinking is another potential pitfall. You might need
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
something real every round, or just once? Illusory Reality is intended to make one illusory object real per illusion spell. For the Shapechanger feature of the School of Transmutation, does polymorph need
to cast a ritual spell contained in their spellbook, do they need to read from the book or use it as part of the ritual? No. As written, the rule doesnât require you to read from the book. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
knowledge by simply asking players, âWhat do your characters think?â Anachronistic thinking is another potential pitfall. You might need to remind players that their characters donât know how to make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
need. (More specifically, they provide loans, mercenaries, and other services.) Another Black Network gang has recently infiltrated the city and tried to take over the Xanathar Guild. They failed
. 3rd âThereâs a shop in the Trades Ward called Weirdbottleâs Concoctions. The gnome who runs it is a friend of ours named Skeemo. Heâs made some potions of mind reading for a client. Pick up the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
need a name for any NPC who plays a prominent role in your campaign. You can pick a given name and a surname from any of the accompanying tables; a name can include options from different tables. If
game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with dead spell is cast on his head (which would need to be taken somewhere away from the towerâs spell drain effect), Yan reveals that he was banished from his clan for stealing. A half-elf bard named
great harm to the Vistani and begs the characters to warn his people. He doesnât know where his body is. Fortunes of Ravenloft If your card reading reveals that a treasure is here, itâs in a narrow
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
Dungeon Masterâs Guide). Assuming the players have locathah characters, theyâll need to use some kind of magic to see inside the area.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
remote areaâthey can encounter agents of the Emerald Enclave. If the adventurers need someone to guide them safely across a mountain range or lead them through trackless, monster-infested forest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
? Or are you an embittered loner sworn to take vengeance on those who have done great evil, sent as an angel of death by the gods or driven by your need for revenge? Appendix B lists many deities






