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Returning 35 results for 'needed combat revealing pdf'.
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Monsters
Baldurâs Gate: Descent into Avernus
who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with
field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.
Monsters
Baldurâs Gate: Descent into Avernus
needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Baneâs
soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.
Monsters
Planescape: Adventures in the Multiverse
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. If a creature hasnât observed the blight move or act, that creature must succeed
by the seemingly inanimate plant, the blight strikes, revealing its twisted, humanlike form and lashing out with razor-sharp vines to feed its bloodlust.
While razorvine blights are usually
Monsters
Vecna: Eve of Ruin
When Zybilna received Alustriel Silverhandâs summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tashaâs friendship with Alustriel, Zybilna
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs arenât interested in treaties, trade negotiations or
Backgrounds
Guildmastersâ Guide to Ravnica
Traits
d8
Personality Trait
1
Iâm good at hiding my true thoughts and feelings.
2
When Iâm in doubt about revealing something, I assume itâs a secret, and I
peopleâs nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Answering the Summons When Zybilna received Alustriel Silverhandâs summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tashaâs friendship with Alustriel
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
their hit point totals as you see fit. If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies retreat or reinforcements arrive as needed.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
heroes to spirits in ways they wonât predict, such as revealing that a phantasmal villain was a heroâs ancestor. Heroes are pure-hearted or unsuspecting individuals whose resolve is shaken by the storyâs
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
and know the most about the territory farthest from the tribeâs lair. These individuals hunt game in peaceful times, and in combat they serve as scouts, foot soldiers, and cavalry.
Gatherers
patience needed to learn and practice wizardry, and they fare poorly even when given access to the necessary training and knowledge. Sorcerers are less prevalent among them than in many other races, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
behind the DMâs screen. Before play begins, work with the other players to divide any or all of the following tasks among them: Initiative Tracker. In combat, one player tracks Initiative for the
characters and monsters. Monster Wranglers. Whenever the characters enter combat with Hostile monsters, one or two players run these monsters using the stat blocks in the Monster Manual. (Two players can
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for centuries without revealing themselves; even their most devoted followers might know them only as the voice of the woodlands or a whisper in their dreams. Despite their might, most green dragons
disdain physical violence, viewing combat as servantsâ work and preferring to trick foes into dangerous or exploitative scenarios. These dragons collect âbaublesâ that embody their webs of manipulation
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Crew in Combat Managing a shipâs entire crew in combat can prove cumbersome, especially as larger ships often host dozens of sailors. Typically the crew is too busy managing the ship to do anything
else during combat. Donât worry about tracking their specific positions unless you want to add that complexity. You can assume that the crew is evenly divided among the upper two decks of a ship. Crew
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
opportunities for subtlety or skulduggery, while a Barbarian player likely craves combat. Take note of what encounters players are enthusiastic about, and seek ways to help the playersâ characters
might appear in the campaign. Should these background characters become important to the campaign, work with the player to develop them in detail. Revealing a characterâs lost sibling or childhood
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Large Groups The biggest considerations with large groups are maintaining order at the table and keeping combat from becoming too slow. Structured Turns If you find yourself in a situation where
individual players are having trouble getting a chance to do things during exploration or social interaction, have the characters roll Initiative and act in Initiative order, just as you do in combat
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
or no longer needed, the character can return to Phandalin and acquire a new one. Using Sidekicks Make sure the player understands the roles and limitations of sidekicks in this adventure: Sidekicks
are stalwart companions who can perform tasks both in and out of combat, including things such as setting up camp and carrying gear. Ideally, a sidekickâs abilities should complement those of the main character. For example, a spellcaster makes a good sidekick for a fighter or rogue.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Handling Mobs Keeping combat moving along at a brisk pace can be difficult when there are dozens of monsters involved in a battle. When handling a crowded battlefield, you can speed up play by
needed on the Mob Attacks table. The table shows you how many creatures that need that die roll or higher must attack a target in order for one of them to hit. If that many creatures attack the target
Compendium
- Sources->Dungeons & Dragons->Monster Manual
often encounter dangerous beings such as aboleths and mind flayers. While flumphs generally avoid combat, they often help adventurers in peril. Such help might be of doubtful use, but flumphs mean well
Performing a psychic song or âsmell poem.â 3 Recovering and nursing fallen adventurers. 4 Revealing the location of helpful magic items. 5 Serving as a guide to a foeâs hidden lair. 6 Sharing excessive encouragement and praise.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Tracking Monstersâ Hit Points During a combat encounter, you or a player should track how much damage each monster takes. Most DMs track damage in secret so their players donât know how many Hit
mountain pass For example, in a combat encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogresâ Hit Points, you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
playerâs preferred style is neither penalized nor rewarded. Whether someone focuses on roleplaying and social interaction, defeating monsters in combat, or finding clever ways to avoid battles, this system
gives credit where credit is due. Using Checkpoints The number of checkpoints needed to gain the next level depends on a characterâs level: At levels 1â4, reaching 4 checkpoints is sufficient to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The Playerâs
might give you a group answer: âWe go through the door.â Other times, individual players might want to do specific thingsâone might search a chest while another examines a bookshelf. Outside combat, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and places and for characters to make choices. Encounters can involve exploration (interacting with the environment, including puzzles), social interaction with creatures, or combat. The following
bookshelf. Outside combat, the characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partyâs mission. At a predetermined signal or after some period of time, the keelboat will return to see if the characters are ready to be collected. COMBAT NOT REQUIRED
The characters are considered
an elite team that can bring back the needed information. They will likely need to fight some of the sahuagin, but must remain quiet as often as possible to avoid becoming overwhelmed. If they can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
farthest from the characters. Map 5.1: parade routeView Player Version Azra Nir. Azra uses the acolyte stat block and is surprised during the first round of combat. He seeks only to escape the chaos
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aurochs Bahgtru, son of Gruumsh and Luthic, is the orc deity of unbridled strength. Legend says Bahgtru needed a mount as fierce as him for making war, so he sought a mighty aurochs, subjugated the
and leaping over the aurochsâs horns to land in the midst of his foes. Orcs that revere Bahgtru might tend a stable of war bulls that carry them into combat. Trained to be fierce mounts from a young
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
technology found throughout the adventure that allow the characters to recreate the vorpal sword successfully if the shards are recovered. Cloak of Faces. If an added threat is needed, you might have the
bad for it in combat, it might choose to do so in order to escape (if you wish to preserve the Grand Master as a future villain), or to summon an ally (if the fight against it proves too easy).
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
their hit point totals as you see fit. If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies
retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
The DMâs Sword Coast map shows a region of the Forgotten Realms called the Sword Coast.This map is for the DMâs eyes only, as it
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
appear in the clouds, changing the weather, and so forth. He canât use these effects to aid him in combat, but they can make his presence known throughout the land. Master Vampire. Strahd eagerly
plays the parts of nobleman and gracious host, but drops these pretenses when they no longer serve him, revealing his megalomania and monstrous nature. Strahd believes he has no peers and eagerly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, is hostile toward adventurers. He keeps his greatsword close at hand and hurls large metal cogs instead of rocks. Combat in this room can be heard by the fire giants in area 12, who investigate at
once if a fight breaks out. Hrosskâs job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
yuan-ti purebloods and two type 2 yuan-ti malisons bathe in the warm pools. Five enslaved Chultan humans (male and female commoners) tend to their every need. Give names to humans as needed (see the
remain here while they arm themselves and head quickly to area 9. If combat breaks out here, reinforcements from area 17 arrive in 1d3 rounds.
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
their hit point totals as you see fit. If you need to adjust the difficulty of an encounter during combat, you can alter hit point totals without the player characters ever knowing and have enemies
retreat or reinforcements arrive as needed. MAP OF THE SWORD COAST
The DMâs Sword Coast map shows a region of the Forgotten Realms called the Sword Coast. This map is for the DMâs eyes only, as it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. âI am Dagaz, a knight of Tuânarath,â she says in
misty step to board the vessel and goes after whoever is responsible. If the characters refrain from combat and inform Dagaz that theyâve encountered no mind flayers, she takes them at their word and bids
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
in combat requires game statistics so that the DM can run it effectively. These statistics are presented in a format called a statistics block, or stat block. Youâll find the stat blocks needed for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpses that fill the room to a depth of 6 feet and make the area difficult terrain. As needed, Acererakâs magic draws new corpses here from graveyards across the world, all in various states of decay
resets. Pulling the lever in the left nostril causes the mouth of the devil face to open wide, revealing a gullet filled with impenetrable darkness that pulls in everything in the room. Initiative
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work for a franchise or its allies, perhaps tending a garden for a noble family or helping a merchant unload cargo from ships. They will not engage in combat and do not leave the headquarters to join
up as part of the charactersâ adventures time and time again, revealing aspects of their past and creating story continuity. JOB TITLE AND BENEFITS
What the Playerâs Handbook calls untrained






