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Returning 35 results for 'never core release pdf'.
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Monsters
Candlekeep Mysteries
it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8 + 4
.â
Flaw. âThe monks of my old temple know my shameful history. I can never return.âPoison, Psychic
Monsters
Acquisitions Incorporated
feature of the village of Red Larch since before there was a Red Larch.
Prophetess spent long years haunted by the fate of her daughter, Auspicia. She never fully believed Omin's stories about the
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Monsters
Acquisitions Incorporated
can then be retracted automatically at the end of the attacking creatureâs turn.
Iâm going to give you a piece of advice. Donât trust Acquisitions Incorporated. And never, ever, ever
trust Omin Dran. Wait, thatâs two pieces of advice. You owe me.
Sometimes a goblin canât catch a break. First, you fall in with a cult that works for the release of a death god. Then
Monsters
Icewind Dale: Rime of the Frostmaiden
release, and that the Lords' Alliance would acquiesce to the brotherhood's demands rather than risk an all-out attack on Revel's End. But by now, Gant has been incarcerated long enough to reasonably
tradition of abjuration. Pompous and conniving, he never doubts that he's the smartest person in the room, and he makes sure everyone around him knows how he feels.
Gant has neither a spellbook nor material
Ideals
Legacy
This doesn't reflect the latest rules and lore.
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Rules
core belief system.
Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides your goals and ambitions? What is the single most important thing you strive for?
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
sold the secrets you uncovered to the highest bidder.
Suggested Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an
always have a plan for what to do when things go wrong.
2
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
ât scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
indolence offers no clue to how vicious the creatures are. Bugbears are capable of bouts of incredible ferocity, using their muscular bodies to exact swift and ruthless violence. At their core
terrifying to them as bugbears are in the eyes of many other races. His name is rarely spoken, and never above a whisper. Skiggaretâs influence manifests at times when bugbears are forced to act
Backgrounds
Sword Coast Adventurer's Guide
use by the factionâs operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who donât merely fulfill a small function for that
agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide
Backgrounds
Baldurâs Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but youâll never work for the Guild. You take
Characteristics
Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear âtowers,â they think of graceful little spires, the sort of thing you see poking up in the corner of your
lordâs keep. Weâve got those, and lots of âem. But the foundation of the city is the core towers. The walls of these towers are so thick you could fit your lordâs castle in one.
Youâve got your outside
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
who study its ebb and flow to expect the stalemate to continue. A different view is put forth by the archmage Tzunk, who notes that Maglubiyet has never faced a foe as ferocious and protective as
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthicâs divine blessing can further extend an orcâs life, though Gruumsh is never happy when
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
What Caused the Mourning? There will never be an official answer to the cause of the Mourning. As a DM in Eberron, we want you to decide the cause of this tragedy⊠or if you prefer, to leave it as a
mystery that will never be solved. With that said, people in Eberron itself have many theories about the cause of the Mourning; itâs up to you to decide if any of them are correct. The Mourning was
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, the only solution is to venture to the Outer Planes to find the personâs spirit and either release it from some prison or convince the person to return to life. 2 People who venture into the woods keep
accidentally wandering into the Feywild or the Shadowfell. They might never return, return with no sense of how much time has passed, or return dramatically changed. 3 A long-dead oracle is the only
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Shape of Sharn When you live on the inside low, you never see the sun. People hear âtowersâ, they think of graceful little spires, the sort of thing you see poking up in the corner of your lordâs
keep. Weâve got those, and lots of âem. But the foundation of the city is the core towers. The walls of these towers are so thick, you could fit your lordâs entire castle in one.
Youâve got your
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thievesâ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
because people love Eranna⊠and because they know Ilsa Boromar would hunt them down. Poverty is a part of a Callestan campaign. Most of the people in this district have never seen a platinum piece, and a
⊠but her favor may provide you with far more protection than a set of +1 armor. An important piece of the tone is that no one cares what happens to Callestan. Things can occur here that would never
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Itâs Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
, but theyâre not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
abruptly and begins sending the characters on unusual tasks. 4 Everyone the characters used to deal with in town suddenly acts as if theyâve never seen the characters before. 5 Increasingly vicious fiends
attack the camp every few nights. 6 Agents of a Lord of Dust apologetically kidnap a characterâs loved one, politely requesting that the character perform a series of favors to secure the hostageâs release.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks âYou never stop being a hero. You might take a break, you
, more powerful self. If a character doesnât release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
experiences of dreamers. There is a dark core at the heart of the plane, shaped by the nightmare force known as the Dreaming Dark. For reasons unknown to the general populace, Dal Quor is always remote
dissolution is the natural process of the soul moving to a higher plane of existence that mortals can never touch: joining with the Sovereigns, merging with the Silver Flame, or simply rejoining the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaamites who make up the core of Daask arenât merely criminals; they are elite soldiers of Droaam working for Sora Katra, and part of an operation that is taking root in larger cities across Khorvaire
guerrilla tactics, using only as many combatants as necessary to get a job done, never staying in one place too long, and quickly retreating back to their turf. Though the Boromars still control much
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The âDonjon Core Locationsâ section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
way never remember how they escapedânor do they return wholly unchanged. Use the following curse, the Mark of the Donjon, to represent the transformation of a character who escapes the Donjon Sphere
Compendium
- Sources->Dungeons & Dragons->Monster Manual
release their grip and plummet, intent on impaling prey in a single strike. If theyâre successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to
ropers as they can to avoid ropersâ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface. Rule 8: Never trust a stalactite
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, though, and canât speak. He toils day and night in Purphorosâs forge, making wonders that would shame any mortal smith but can never match Purphorosâs work in beauty or originality.
The Stone
Winter. In Therosâs earliest days, the people vociferously honored Heliod, Nylea, and Thassa for the comforts of nature. Gradually, Purphoros grew bitter that mortals never acknowledged his flames, which
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the warforged were, though, House Cannith never lost interest in building a better titan. Cyre didnât lose its desire for deadly weapons that could give it an edge over its enemies, and tremendous
sending adventurers into the Mournland in hopes of salvaging some or all of the network inside a fallen colossus. Colossus Power Core. The power source of a colossus is a Khyber dragonshard of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
that, her priests foster beauty in the world. They do so by creating art, by acting as patrons for promising talents, and by investing in merchants who bring luxuries to far-off places that have never
the Sunites; it issues from the core of oneâs being and shows oneâs true face to the world, whether fair or foul. The followers of Sune are believers in romance, true love winning over all, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
charactersâ response, and engages them in a discussion of what is known of the plot to release Tiamat and the Red Wizards aiding that plot. Her questions are straightforward and intelligent, and offer
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
locked in the dungeons of the mountain dwarf nation of Kayolin, but he secured his release by promising to... 5 One night, Ispin shared a campfire with a befuddled old man who disappeared before dawn
, never to be seen again. Ispin always remembered the strange advice the traveler offered... 6 Once, Ispin saved an entire village by using his shield to...
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
charactersâ response, and engages them in a discussion of what is known of the plot to release Tiamat and the Red Wizards aiding that plot. Her questions are straightforward and intelligent, and offer
little opportunity for sly or clever responses. If a character is less than truthful, Eseldra Yeth probes for more information. She addresses questions to specific characters, never to the group in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
for you. Suggested Characteristics Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable â or where such things
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for you. Suggested Characteristics Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming
calm, no matter what the situation. I never raise my voice or let my emotions control me. 3 The first thing I do in a new place is note the locations of everything valuable â or where such things
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 4 The fourth level of the spaceship is the service deck. It is the central node of the ship, the brain from which the shipâs core functions derive their processing power
: âWhat have you done?
What have you done!
Back to the darkness,
Into the void.â
After Aphelion dies, any robots still aboard the ship default to their core programming and continue their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reveals that these inscriptions spell out the core tenets of Sharâs faith: In darkness, act. Never wait for the darkness to pass before making your move. Quench the light of the moon when you can. Hide






