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Returning 35 results for 'new claiming rewards pdf'.
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new claiming regards pdf
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Monsters
Mythic Odysseys of Theros
, range 30/120 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage.Most new or purposeless Returned are
ât build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mythic Odysseys of Theros
ât build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Mythic Odysseys of Theros
long-term memories, they generally canât build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
shadow plays without weight or substance.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth
Monsters
Mythic Odysseys of Theros
relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance.
Returned Masks. Adventurers
who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its composition and craftsmanship
Monsters
Curse of Strahd
Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Monsters
Curse of Strahd
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
in search of new actors, he began regaling locals with tales of distant lands.
Monster Hunter. The half-elf ringmaster is, in fact, a legendary human vampire hunter named Rudolph van Richten. Van
Monsters
Quests from the Infinite Staircase
retains its name, alignment, and personality. The creature also inherits Nafasâs palace and all it contains.
If the creature refuses, Nafas gains a new body in 1d10;{"diceNotation":"1d10", "rollType
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
Fizban's Treasury of Dragons
with a beholder that has moved into the dragonâs domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar
Backgrounds
Sword Coast Adventurer's Guide
greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with
sort looking for a fresh start and a new family among the bold Bloodaxes.
Skill Proficiencies: Athletics, PersuasionTool Proficiencies: One type of gaming set, vehicles (land
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
only to slaughter them as she wills. In her Mother guise, she maintains an air of benevolence, claiming to ask for little despite her followersâ supposed sloth and ingratitude. She will do anything
to prevent the villagers from learning her true nature. Personality Trait. âIâm the greatest parent in the world. I just need children worthy of my love.â Ideal. âGood children get rewards. Bad
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Optimizing Players who enjoy optimizing their charactersâ capabilities like to fine-tune their characters for peak performance by gaining levels, new features, and magic items. They welcome any
opportunity to demonstrate their charactersâ excellence. Engage players who like optimization by... Using desired magic items as adventure hooks and rewards. Including encounters that let them leverage
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Optimizing Players who enjoy optimizing their charactersâ capabilities like to fine-tune their characters for peak combat performance by gaining levels, new features, and magic items. They welcome
any opportunity to demonstrate their charactersâ superiority. Engage players who like optimization by⊠ensuring steady access to new abilities and spells. using desired magic items as adventure hooks
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Seek the Keep (p. 7 & 8) In the second sentence of the first paragraph, change âeight koboldsâ to âseven koboldsâ. In the Rewards section, add a new paragraph at the end that reads: âAlternatively
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lose all the benefits granted by your old one, including rewards for piety and any other divine blessings. You no longer have a piety score to your old god, and your piety score to your new god starts at 1.
go back without performing some act of contrition. Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment. When you change gods, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Other Rewards As much as adventurers desire treasure, they often appreciate other forms of reward. This section presents a variety of ways that gods, monarchs, and other beings of power might
recognize the charactersâ accomplishments, including supernatural gifts that give characters new capabilities; titles, lands, and other marks of prestige; and boons that are available only to adventurers who have reached 20th level.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Waterdeep and the home of his business partner, Faerl. Claiming that he wanted to have his family interred close to him, he took the remains of his wife and children along, with evil intent. For the last five
years, Viallis has been building a cult to Gaernoo around himself, calling it the Burnt Tongue Cult for the sacrifice that new members must make before being accepted.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Manshoon A clone of the wizard Manshoon, one of the founders of the Zhentarim, is hiding in Waterdeep. He wants to rule the city, by claiming the cache of dragons and by using that wealth to bribe
the Masked Lords into making him the new Open Lord. He also wants to regain control of the Black Network. Manshoon lurks in Kolat Towers, a pair of wizardsâ towers in the Trades Ward. This residence is
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
run Dementlieuâs premier social event. As adventurers interact with people in Port-a-Lucine, they find everyone obsessed with status. Outsiders new to the city are an unknown quantity, and people try to
the Dementlieu Adventures table. Dementlieu Adventures d6 Adventure
1 A shrieky soprano is starring in the new production at the Port-a-Lucine Opera House. Jealous divas hire the party to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
thievesâ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What was the trigger that led
escape the squalor of your life. Did wanderlust finally call you away from your home? Perhaps you suddenly found yourself cut off from your family or your mentor, and you had to find a new means of support
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
some free time to exercise your creativity as you invent compelling plots, create new NPCs, craft encounters, and think of clever ways to foreshadow story events yet to come. Part 2 of these rules is
for running adventures set in dungeons, the wilderness, and other locales, and chapter 6 covers the time between adventures. Chapter 7 is all about treasure, magic items, and special rewards that help keep the players invested in your campaign.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, where Volo gives them a quest. Itâs a straightforward rescue mission with a twist involving a case of mistaken identity. If the adventurers complete the quest, Volo rewards them with a valuable piece of
property. In chapter 2, the characters explore their new home in Trollskull Alley and attract the attention of factions interested in recruiting them for special missions. Chapter 3 begins days or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
if all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This section covers the basics of the adventuring life, from the mechanics of movement to the
wilderness regions. The DMâs notes, including a key to the map, describe what the adventurers find as they enter each new area. Sometimes, the passage of time and the adventurersâ actions determine what happens, so the DM might use a timeline or a flowchart to track their progress instead of a map.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This chapter covers the basics of the adventuring life, from the mechanics of movement to the
wilderness regions. The DMâs notes, including a key to the map, describe what the adventurers find as they enter each new area. Sometimes, the passage of time and the adventurersâ actions determine what happens, so the DM might use a timeline or a flowchart to track their progress instead of a map.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Nations of hobgoblins and ogres spread, capitalizing on humanityâs decline and claiming whole regions. Much that survived the Cataclysm was lost in darkness. At length, the worst effects of the
bonds of trade that united and diversified them. As the civilizations of Krynn rebuilt, and new societies arose, the world learned to live with a jarring truth: the gods were truly gone. Religion on Krynn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
The Ssethian Scourges The Ssethian Scourges were three spirit nagas that fought the yuan-ti of the Slitherswamp, eventually claiming victory. Only two spirit nagas remain, Excrutha and Serakath
. Frustrated by this new obstacle to their dominance of the level, the nagas now seek allies to slay the bullywugs and their leader. The nagas know the locations of all the magic gates on this level, as well as how to activate them. They share that information with creatures that willingly serve them.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
something called a âstraitjacketâ instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in whatâs been happening and ask for any
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see âGnome-Made Magic Itemsâ). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
twist that changes the way the monster behaves, restores its resources, or provides it with new actions to use. As a result, the battle becomes deadlier and rages on for longer than most combat
encounters. Each monster features an âAs a Mythic Encounterâ section that highlights its mythic trait, notes how using it changes the difficulty of the encounter and the rewards, and includes read-aloud text you can use mid-battle to signal a terrifying shift in the conflict. (SAM ROWAN)
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Conclusion The chapter concludes when Sincerity confesses to her crimes or the charactersâ investigation reaches a dead end. In either case, Varrel thanks the characters for their efforts and rewards
them as agreed. Even if Varrel didnât get new evidence to use against Sincerity, he plans to keep working the case and see the missing locals saved in accordance with the law. If the characters got
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queenâs mortal agents receive the rewards they expected
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
. The ability score can now be increased above 20, up to a maximum of 30.
New Feat. The character gains a new feat chosen by the player, but subject to your approval.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
plot, involving the ruins of an Istarian city, captures the imagination of Dragon Highlord Verminaard. He tasks his devotee, Kansaldi Fire-Eyes, with claiming a devastating new weapon for the Dragon
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queenâs mortal agents receive the rewards they expected
the end of your campaign, however. The characters have lost a crucial battle, but they might survive to continue the war. Their new goal is to find a way to banish or destroy Tiamat for good, bringing peace to the world once more.






