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Returning 35 results for 'new completed reading pdf'.
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Magic Items
Dungeon Masterâs Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
book eventually, usually when a new author adds pages to the tome.
If a solar tears the book in two, the book is destroyed for 1d100 years, after which it re-forms in some far corner of the
Magic Items
Eberron: Rising from the Last War
can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank âpagesâ in the shard requires
Monsters
Curse of Strahd
than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
Abbot retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Spells
Acquisitions Incorporated
undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book canât adjust your
monsters
", "rollType":"roll", "rollAction":"Spirit Gem"} days if her spirit gem is intact, reviving with all her Hit Points. The new body appears in an unoccupied space within her lair.Multiattack. Valindra makes
disastrous confrontations with enemies of her temporary allies, sheâs elected to keep her personal lair secret. Deep within her lair is a hidden reading room where she usually keeps her spirit gem
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Appendix A: Further Reading After reading this Wayfinderâs Guide, you may have questions. Whatâs the Aurum? Who are the Daughters of Sora Kell? Just how many districts are there in Sharn, and what
happens to adventurers in the Mournland? Whatâs in Xenâdrik? Until new material becomes available for the fifth edition of the Dungeons & Dragons Roleplaying Game, you can find the answers to these questions and many more in the resources created in previous editions of the game.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the test, they fall dead. If they completed the test, their clothing transforms into the robes of their new order in the Mages of High Sorcery. Read or paraphrase the following: Demelin assesses your
new robes. Nodding, she says, âWelcome to the order, fellow Mage of High Sorcery.â
Mages of High Sorcery recognize the characterâs robes as legitimately gained and view the character as a member of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Getting the Quest Begin this quest by reading the following boxed text to the players: A bundled-up figure walks briskly up to you. âWell met! You lot seem like youâre looking for work. Or trouble
evening, so the characters should have no trouble finding her once the job is completed. If the characters accept her quest, Dannika gives them her lantern (see appendix D) and explains how it works
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the playersâ benefit. Substitute the new results for the old ones. When youâre ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
Card Reading When you perform a card reading before running the adventure, write down the results for reference later. If the characters have their fortunes read in the adventures, do the card
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Zarovich. To the north, behind the coffin, are three alcoves. A beautifully carved statue stands in each alcoveâa stunning young man flanked by two angelsâlooking as polished and new as the day each was
is sleeping in his casket. Treasure Sergeiâs embalmed body is clothed in shining +2 plate armor. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside the coffin
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Monster Manual, since it contains important information about giants. The Sword Coast Adventurerâs Guide, while not required reading, has extensive information on the Sword Coast and the North that can help
you flesh out the adventureâs default setting. It also presents new character backgrounds that work well for this adventure. Text that appears in a box like this is meant to be read aloud or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Languages and Dialects When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in the
Playerâs Handbook with new ones, or split languages up into several different dialects. In some worlds, regional differences might be much more important than racial ones. Perhaps all the dwarves, elves
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
something called a âstraitjacketâ instead. If the characters interrupt them, the gnomes realize that the new arrivals might have another solution, so they fill in whatâs been happening and ask for any
. They focus on Korboz and Gnerkli to the exclusion of all else, promising magical rewards in exchange for aid (see âGnome-Made Magic Itemsâ). The workshop is cluttered with half-completed gnomish
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of a franchiseâs task slots are filled, one of those tasks must be completed before staff can be allocated to a new franchise task. (The one exception to this rule is the running a franchise activity
downtime activities in the Playerâs Handbook or the Dungeon Masterâs Guide, the new and revised downtime activities in Xanatharâs Guide to Everything, and the new activities in this section. When all
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman military honorably discharged; theyâve completed the terms of their involvement with Kalamanâs defenders (as set forward in chapter 4). Characters who accept this honorable discharge are rewarded
with platinum medallions bearing the symbol of Kalaman worth 2,500 gp. Characters who choose to remain a part of Kalamanâs army receive the same medallion and are granted a new title: Knight of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Xanatharâs Guide to Everything, they have to find it. When a character has an opportunity to learn new magicâwhether by studying with a member of the Undying Court or reading the crumbling pages of a giantâs
gateway to Xenâdrik. Itâs proven difficult to maintain colonies within Xenâdrik, though the end of the Last War has created a new interest in exploration. Exotic Magic?
One idea suggested in this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroâs life from miraculous birth to glorious end? If youâre reading this, the answer is that you make a hero, of course. In Theros, player characters and heroes are synonymous, being rare
individuals whose deeds arenât bound by fate, who willfully stray from the paths laid before them and chart their own courses. This chapter describes playable races of Theros, new subclass options, a new
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-spirited. Her exacting judgment has led her to join the Dragonchess Club, and while she is still honing her skill at the game itself, she compensates by reading her opponent instead of the board. Many a
Club. During matches, she focuses on trying to understand and preempt the opposing sidesâ strategies. More than once she has suggested new plays mid-game that have caught the opposing team off guard
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
originally created the Radiant Citadel. Their travels took them across perilous planes and to distant worlds, and many died or gave up in despair. Only a quarter of the heroes who set out completed
Ancestors. Yet it was undiminished in its grandeur, waiting for its inheritors to reawaken its power for a new era. Many believe that the full potential of the Radiant Citadel can be unlocked only when the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
draws the playersâ attention. Give them just enough to invite further exploration, but donât create the equivalent of a flashing neon sign reading âThis way to adventure!â When using narration to guide
. That said, it can be helpful (especially with new players) to offer suggestions: âYou can go through the door, search the chest, or look down the shaft.â Just make sure to finish by saying, âor
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
completed one or more of the other quests in this adventure, they can undertake those after resting from the assault on the caves. Some plot threads from this adventure could also be expanded upon if the
her situation, repair the damage, and find new staff. She might hire the party to travel to one of the larger cities to recruit talent. This could be an interesting side quest with lots of roleplaying
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
originally created the Radiant Citadel. Their travels took them across perilous planes and to distant worlds, and many died or gave up in despair. Only a quarter of the heroes who set out completed
Ancestors. Yet it was undiminished in its grandeur, waiting for its inheritors to reawaken its power for a new era. Many believe that the full potential of the Radiant Citadel can be unlocked only when the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the best of its ability. You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or
access to these new spells if they seem a good thematic fit for your character, as befits the wide-open, laissez-faire nature of an Acquisitions Incorporated campaign. For a more traditional approach
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Play Style By building a new world (or adopting an existing one) and creating the key events that launch your campaign, you determined what your campaign is about. Next, you have to decide how you
bugbear lair. Donât track money or time spent in town. Once theyâve completed a task, send the adventurers back into the action as quickly as possible. Character motivation need be no more developed than a desire to kill monsters and acquire treasure.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank âpagesâ in the shard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank âpagesâ in the shard
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
End Simulation After two full rounds of combat have been resolved, end the combat by reading or paraphrasing the following: A thunderous explosion shakes the ship, filling the air with splinters of
last battle makes a good testing ground for new recruits. End simulation!â
The characters remember meeting the hadozee training officer Boatswain Tarto (see the sidebar), and that the battle has been
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards A Deck of Many Stories The story of the
in myriad lesser forms throughout the multiverse. Some of these wondrous items had fewer cardsâtypically only the thirteen cards used in Istusâs reading for Asteria. Occasionally a deck manifested as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
level of the island caves has been submerged in 80 feet of water. The stone causeway that previously led from the shore to the cave entrance now leads to a new set of stone doors built by the sahuagin
completed, with work on the uppermost level still in process. A further lowering of the seabed and a final internal reorganization will complete the preparations. Twenty or thirty days after the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
scrap metal.
Builders. Four scaladar (see appendix A) are hauling new pieces of metal to the arch and attaching them to it. The cavern is dark aside from the intermittent light of welding sparks coming






