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Returning 35 results for 'new completes reading pdf'.
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Magic Items
Dungeon Masterâs Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
book eventually, usually when a new author adds pages to the tome.
If a solar tears the book in two, the book is destroyed for 1d100 years, after which it re-forms in some far corner of the
Magic Items
Eberron: Rising from the Last War
can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank âpagesâ in the shard requires
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Dominate Monster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You
do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book canât adjust your
Dominate Beast
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use
. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw against
Dominate Person
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can
. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new Wisdom saving throw
monsters
", "rollType":"roll", "rollAction":"Spirit Gem"} days if her spirit gem is intact, reviving with all her Hit Points. The new body appears in an unoccupied space within her lair.Multiattack. Valindra makes
disastrous confrontations with enemies of her temporary allies, sheâs elected to keep her personal lair secret. Deep within her lair is a hidden reading room where she usually keeps her spirit gem
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Appendix A: Further Reading After reading this Wayfinderâs Guide, you may have questions. Whatâs the Aurum? Who are the Daughters of Sora Kell? Just how many districts are there in Sharn, and what
happens to adventurers in the Mournland? Whatâs in Xenâdrik? Until new material becomes available for the fifth edition of the Dungeons & Dragons Roleplaying Game, you can find the answers to these questions and many more in the resources created in previous editions of the game.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the playersâ benefit. Substitute the new results for the old ones. When youâre ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
Card Reading When you perform a card reading before running the adventure, write down the results for reference later. If the characters have their fortunes read in the adventures, do the card
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Zarovich. To the north, behind the coffin, are three alcoves. A beautifully carved statue stands in each alcoveâa stunning young man flanked by two angelsâlooking as polished and new as the day each was
is sleeping in his casket. Treasure Sergeiâs embalmed body is clothed in shining +2 plate armor. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is inside the coffin
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
visions delivered in your trances, your god has called you to a new mission. A goblin tribe has made its lair in an ancient ruin now called Cragmaw Castle, where they have defiled a shrine once sacred to
knowledge is for the benefit of all. Kingdoms and laws are useful so far as they allow knowledge to flourish. Tyrants who seek to suppress and control it are the worst villains. You share your knowledge freely, and use what you have learned to help where you can.
View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
power and capabilities, and they can also be story milestones in the arc of your campaign. The shift from one tier to another is an ideal time to wrap up a campaign conflict and introduce a new one that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Monster Manual, since it contains important information about giants. The Sword Coast Adventurerâs Guide, while not required reading, has extensive information on the Sword Coast and the North that can help
you flesh out the adventureâs default setting. It also presents new character backgrounds that work well for this adventure. Text that appears in a box like this is meant to be read aloud or
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Languages and Dialects When fleshing out your world, you can create new languages and dialects to reflect its unique geography and history. You can replace the default languages presented in the
Playerâs Handbook with new ones, or split languages up into several different dialects. In some worlds, regional differences might be much more important than racial ones. Perhaps all the dwarves, elves
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dracoliches. Many such elements center around scholars and academics, for whom the cultâs new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
the deception eventually, but he hopes that the false mask will keep the traditionalists occupied while he completes his plans. The Cult of the Dragon recently took control of Xonthalâs Tower â an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes the order and doesnât receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. At Higher
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes the order and doesnât receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. At
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action required), which it does its best to obey. You can specify a simple and general course of action, such as âAttack that creature,â âRun over there,â or âFetch that object.â If the creature completes
this requires you to use your own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. At Higher
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes the order and doesnât receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. At
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
action required), which it does its best to obey. You can specify a simple and general course of action, such as âAttack that creature,â âRun over there,â or âFetch that object.â If the creature completes
this requires you to use your own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. At Higher
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
completes the order and doesnât receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. At Higher
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dracoliches. Many such elements center around scholars and academics, for whom the cultâs new focus has made their knowledge and research irrelevant. Others think that Severin is being taken in by devils and
deception eventually, but he hopes that the false mask will keep the traditionalists occupied while he completes his plans. The Cult of the Dragon recently took control of Xonthalâs Towerâan ancient and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Xanatharâs Guide to Everything, they have to find it. When a character has an opportunity to learn new magicâwhether by studying with a member of the Undying Court or reading the crumbling pages of a giantâs
gateway to Xenâdrik. Itâs proven difficult to maintain colonies within Xenâdrik, though the end of the Last War has created a new interest in exploration. Exotic Magic?
One idea suggested in this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroâs life from miraculous birth to glorious end? If youâre reading this, the answer is that you make a hero, of course. In Theros, player characters and heroes are synonymous, being rare
individuals whose deeds arenât bound by fate, who willfully stray from the paths laid before them and chart their own courses. This chapter describes playable races of Theros, new subclass options, a new
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
-spirited. Her exacting judgment has led her to join the Dragonchess Club, and while she is still honing her skill at the game itself, she compensates by reading her opponent instead of the board. Many a
Club. During matches, she focuses on trying to understand and preempt the opposing sidesâ strategies. More than once she has suggested new plays mid-game that have caught the opposing team off guard
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
draws the playersâ attention. Give them just enough to invite further exploration, but donât create the equivalent of a flashing neon sign reading âThis way to adventure!â When using narration to guide
. That said, it can be helpful (especially with new players) to offer suggestions: âYou can go through the door, search the chest, or look down the shaft.â Just make sure to finish by saying, âor
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank âpagesâ in the shard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank âpagesâ in the shard
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
End Simulation After two full rounds of combat have been resolved, end the combat by reading or paraphrasing the following: A thunderous explosion shakes the ship, filling the air with splinters of
last battle makes a good testing ground for new recruits. End simulation!â
The characters remember meeting the hadozee training officer Boatswain Tarto (see the sidebar), and that the battle has been
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards A Deck of Many Stories The story of the
in myriad lesser forms throughout the multiverse. Some of these wondrous items had fewer cardsâtypically only the thirteen cards used in Istusâs reading for Asteria. Occasionally a deck manifested as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahdâs Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the charactersâ chances of defeating Strahd. (Some cards offer two
character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isnât indicated in the card reading. For the one so designated, however
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
rival midcampaign should be handled carefully to avoid straining credulity. Make sure a player is comfortable with new developments about their character before introducing them. Character-Focused
just to help their companion. Avoid focusing adventures on one character too often, and look for opportunities to have character-focused adventures for each character from time to time. Setting New
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As youâre reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
stop the Gith Capacitor from achieving a full charge. At the same time, to show off as many new creatures from Mordenkainenâs Tome of Foes, this adventure is extremely combat heavy as well. To keep the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the hands of the unworthy (anyone who is not an Avowed). After reading Kandlekeep Dekonstruktion, Stonky realized that one of Candlekeepâs towersâthe Barn Doorâis actually a flying vehicle powered by
Stonkyâs scheme. Further Investigation Characters who offer to investigate the Barn Door are initially denied access, since visitors to Candlekeep are not permitted to enter the Inner Ward. Then a sudden new development changes everything.






