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Returning 35 results for 'next closing religion pdf'.
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Magic Items
Strixhaven: A Curriculum of Chaos
(History) or Intelligence (Religion) check while holding the primer, you can expend 1 charge to give yourself 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
primer at the end of a long rest, you can choose one 1st-level spell from the cleric or wizard spell list. Before you finish your next long rest, you can cast the chosen spell once without a spell
Monsters
Keys from the Golden Vault
greater restoration spell or other magic.
Haste (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Haste"}. Until the end of his next turn, Jhaeros magically gains a +2 bonus
. Over the last year, however, Naevys watched with growing concern as Jhaeros became more withdrawn and secretive, closing Ghalasine to trade and failing to honor his alliances.
Jhaeros has been
Monsters
Mordenkainen Presents: Monsters of the Multiverse
succeed on a DC 13 Wisdom saving throw or be frightened of the hound until the end of the houndâs next turn or until the hound is incapacitated. A frightened target that starts its turn within 30
lie that way. A target that successfully saves is immune to the baying of all yeth hounds for the next 24 hours.Granted by mighty Fey to individuals who please them, yeth hounds serve their masters like
Monsters
Out of the Abyss
beholder's next turn or until the beholder is incapacitated.
If the target is an object weighing 300 pounds or less that isn't being worn or carried, it is moved up to 30 feet in any direction. The beholder
eye ray.A Beholder's Lair
A beholder's central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
takes radiant damage, this trait doesnât function at the start of his next turn. Hutijin dies only if he starts his turn with 0 hit points and doesnât regenerate.Multiattack. Hutijin makes
, he negotiates as quickly as he can, usually closing a deal with little cost to the summoner. However, once the deal has been fulfilled, Hutijin repays the interruption with death.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Magic Items
Acquisitions Incorporated
someone in your franchise within the last 24 hours, then grant the character who slew it a d10. Once within the next hour, that character can add the d10 to an attack roll, ability check, or saving
. This property of the occultant abacus canât be used again until the next dawn.
Bring Out Your Dead
Also at rank 2, you regain the use of your Read the Kill feature after you finish a short or
Monsters
Fizban's Treasury of Dragons
(4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Debilitating Breath", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful
âs lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isnât incapacitated.
Spellcasting (Psionics
portal in the middle of a city square. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragonâs hoard.
5
A sapphire dragon
Monsters
Fizban's Treasury of Dragons
takes 55 (10d10);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Debilitating Breath", "rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a
. The key to closing the portal is a mythical holy weapon that happens to be the pride and joy of a sapphire dragonâs hoard.
5
A sapphire dragon threatens to sink a town into the Underdark
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"8d10","rollType":"damage","rollAction":"Debilitating Breath","rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful save, the
flayer;mind flayers that usurped the dragonâs lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy
Beholder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
the beholder moves it up to 30 feet in any direction. It is restrained by the rayâs telekinetic grip until the start of the beholderâs next turn or until the beholder is incapacitated.
If
DC 16 Dexterity saving throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a
Backgrounds
Planescape: Adventures in the Multiverse
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
only when everything is acting in harmony, whether it wants to or not.
Heralds of Dust. Everyone is already dead; the entirety of the multiverse is an afterlife. Undeath holds the key to the next
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribeâs boss, and enforce their will on other goblins with whips
, and thus each group has one leader that exerts autocratic control. But as with many tyrannies, the passing of a leader often results in a chaotic transition to the next. Sometimes a goblin boss has
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Medicine +4, Religion +2
Gear Chain Shirt, Mace
Senses Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. Narthus makes two attacks using Vile Mace or Fateful
(1d12 + 2) Necrotic damage, and the next attack roll made against the target before the end of Narthusâs next turn has Advantage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divination 4th-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp, which
outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
prismatic spray spell (save DC 22). Once this effect is resolved, the elder rune on the wall disappears, and the doors slam shut unless they are held open or otherwise prevented from closing. When the
doors close, the trap resets so that the next time the doors open, another randomly determined elder rune appears on the wall behind them.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
), reach 5 ft., one creature. Hit: 13 (3d8) lightning damage, and the target canât take reactions until the start of its next turn.
Lightning Eruption. The sage creates an eruption of magical lightning
Compendium
- Sources->Dungeons & Dragons->Monster Manual
they might track trespassers for days. On sighting prey, abominable yetis fling boulders of ice and snow before closing to finish foes. In addition to their icy claws and gaze, they can exhale a blast
. If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
Multiattack. The yeti can use its Chilling Gaze and makes two attacks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Str 16 +3 +3
Dex 10 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +2
Cha 11 +0 +0
Skills Perception +6, Religion +3
. Hit: 6 (1d6 + 3) Slashing damage plus 7 (2d6) Lightning damage, and the target canât make Opportunity Attacks until the start of the kuo-toaâs next turn.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
.
Tiamatâs Blessing of Retribution. When Othelstan takes damage that reduces him to 0 hit points, he immediately regains 20 hit points. If he has 20 hit points or fewer at the end of his next turn, he
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
night of the next new moon and rejoins the maharaniâs army. Ramyaâs living followers consider this deathless state an honor and the ultimate mark of loyalty. Blood Relatives. Ramya never compromises
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in âTreachery in Kalakeriâ later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
.
Tiamatâs Blessing of Retribution. When Othelstan takes damage that reduces him to 0 hit points, he immediately regains 20 hit points. If he has 20 hit points or fewer at the end of his next turn
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
next move. If they recognized the imagery in Jarmeâs sketches (see âJarmeâs Last Messageâ), they might also suspect that the true menace behind the Lantern Ghost killings is an aboleth. Otherwise
Sgothgahâs traitorous turn to religion, these creatures have used magic to track both Sgothgah and the juvenile kraken to their hiding place, and they are on a mission to destroy Sgothgah and release the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
.
Tiamatâs Blessing of Retribution. When Othelstan takes damage that reduces him to 0 hit points, he immediately regains 20 hit points. If he has 20 hit points or fewer at the end of his next turn, he
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, followers of a druidic nature religion came here, drawn by the unique plants that have spread from the githyankiâs magical gardens. Merchants. In the two centuries since the dragonâs last fiery
rampage, the townâs population has expanded significantly, with merchants, artisans, and entrepreneurs seeking to profit from the health benefits of the townâs hot springs. These groups are described in more detail in the next section.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
settlement. (The scouts donât know that this gnome is the Pudding King.) The Stoneheart Enclave is closing in on a solution to the threat of OgrĂ©mochâs Bane (untrue). The gnomes call a large unclaimed
Foaming Mug. If they do, they gain advantage on their next group Charisma check made to improve the deep gnomesâ attitude.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Score Mod Save
Int 16 +3 +6
Wis 18 +4 +7
Cha 15 +2 +2
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft.; Passive Perception 17
Languages Common
target has the Poisoned condition until the start of the cultistâs next turn. Success: Half damage only.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
learns the following information: The duergar live in the Deep Mines (another name for the Terminus Level), the next level down from the Runestone Caverns. The Deep Mines are ruled by Fazrian, a âbald
, green-skinned giant with glowing eyes and white-feathered wings.â Any character who succeeds on a DC 18 Intelligence (Religion) check realizes, based on this description, that Fazrian is a planetar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the back wall.
Head and Mace. Piled in the middle of the room are ten shattered stone chests. A mace and a headless human corpse lie on the floor next to this rubble. The corpseâs severed head lies
a few feet away. Maggots feast on the rotting remains.
Any character who succeeds on a DC 15 Intelligence (Religion) check realizes that the hand shape on the back wall resembles the symbol of Torm
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
causes most creatures to flee in terror. They chase those who run and torment them before closing in for the kill. Those that fight back discover that mundane weapons partially pass through yeth
the houndâs next turn or until the hound is incapacitated. A frightened target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as






