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Returning 35 results for 'next composed report pdf'.
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Monsters
Monster Manual
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesnât cost it extra movement
the targetâs next turn. Failure or Success: The dragon canât take this action again until the start of its next turn.
Frightful Presence. The dragon casts Fear, requiring no Material
Monsters
Monster Manual
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesnât cost it extra movement
the targetâs next turn. Failure or Success: The dragon canât take this action again until the start of its next turn.
Frightful Presence. The dragon casts Fear, requiring no Material
Magic Items
Dungeon Masterâs Guide
a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine what it does with its move and action on its next turn
composed of rubble, rocks, or dirt isnât Difficult Terrain for you. In addition, you can move through solid earth or rock as if those areas were Difficult Terrain without disturbing the matter
Magic Items
Dungeon Masterâs Guide
This treatise, composed by Iggwilv the archmage, documents the Abyss;Abyss's layers and inhabitants and is widely regarded as the most thorough and blasphemous tome of demonology in the multiverse
âs blank pages, which fills with writing detailing the trapped creatureâs widely known name and depravities. Once used, this action canât be used again until the next dawn.
When you
Monsters
Fizban's Treasury of Dragons
creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golemâs Fear Aura for the next 24 hours.
Magic Resistance. The golem has advantage on
", "rollDamageType":"poison"} poison damage and be restrained as it begins to turn to stone. The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect
Monsters
Planescape: Adventures in the Multiverse
;2: Disarm. The target drops one item it is holding of the kolyarutâs choice.
3â4: Imbalance. The target canât take reactions until the start of the kolyarutâs next turn.
5
âs next turn.
Plane Shift (3/Day). The kolyarut casts plane shift, requiring no material components and using Intelligence as the spellcasting ability. The kolyarut can cast the spell normally
Monsters
Mordenkainen Presents: Monsters of the Multiverse
throw or be stunned until the end of the deep scionâs next turn.
In water, the psychic screech also telepathically transmits the deep scionâs memories of the last 24 hours to its master
deep scionâs duty to infiltrate the air-breathing world and report back to their master. When set to this task, a deep scion worms their way into the life of an unsuspecting enemy as a new friend
Monsters
Mordenkainen Presents: Monsters of the Multiverse
function at the start of its next turn. The giant dies only if it starts its turn with 0 hit points and doesnât regenerate.Multiattack. The giant makes two Greataxe or Rock attacks.
Greataxe. Melee
. Those who donât shrink from such visions or report them to priests of Thrym receive more of the same. If a frost giant comes to relish these dreams and nightmares, as some do, Vaprak sets a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"psychic"} psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isnât stunned. Constructs and Undead are immune to this
annihilates its body and leaves behind a spectral being composed of fragments from the victimâs psyche and overwhelming psychic agony.
Every allip is wracked with a horrifying insight that
Monsters
Candlekeep Mysteries
next turn.Good Parent. The skitterwidget imposes disadvantage on one attack roll made against a kiddywidget it can see within 5 feet of it.A skitterwidget is made of metal and bears a passing
resemblance to a giant dog-headed cockroach. No two skitterwidgets look exactly alike, but all are surprisingly cute.
Language of Squeals. Skitterwidgets speak their own simple language, which is composed of
Monsters
Van Richtenâs Guide to Ravenloft
Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Hex
until the end of the creatureâs next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Monsters
Princes of the Apocalypse
difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock as if it were difficult terrain. If he ends his turn there, he is
its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised
Monsters
Mordenkainen Presents: Monsters of the Multiverse
graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesnât cost the hag extra
next turn.
Horrific Feast. The hag feeds on the corpse of one enemy within reach that died within the past minute. Each creature of the hagâs choice that is within 60 feet and able to see the
Monsters
Van Richtenâs Guide to Ravenloft
":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in
Hex","rollDamageType":"psychic"} psychic damage and being incapacitated until the end of the creatureâs next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex
Monsters
Van Richtenâs Guide to Ravenloft
its next turn.
Hex Blast (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex Blast"}. The horror expels necrotic energy in a 30-foot cone. Each creature in that area must
and being incapacitated until the end of the creatureâs next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex (Recharge 5â6);{"diceNotation":"1d6","rollType
Monsters
Vecna: Eve of Ruin
;s next turn.
Webbed Feet. The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesnât cost it extra
and has the poisoned condition until the start of the borthakâs next turn. On a successful save, the creature takes half as much damage only.Reactive Tail. When a creature within 10 feet of the
Monsters
Van Richtenâs Guide to Ravenloft
":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Hex Blast (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Hex
","rollType":"damage","rollAction":"Beguiling Hex","rollDamageType":"psychic"} psychic damage and being incapacitated until the end of the creatureâs next turn on a failed save, or taking half as
Monsters
Van Richtenâs Guide to Ravenloft
Constitution saving throw or take 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Poisonous Limb","rollDamageType":"poison"} poison damage and be poisoned until the end of its next
incapacitated until the end of the creatureâs next turn on a failed save, or taking half as much damage on a successful one.
Bile Hex (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge
Monsters
Vecna: Eve of Ruin
Bramble Walk. Difficult terrain composed of vegetation, such as foliage or thorns, doesnât cost the dryad extra movement.
Magic Resistance. The dryad has advantage on saving throws against
the start of the dryadâs next turn.
Sapping Vine. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Sapping Vine"} to hit, reach 30 ft., one target. Hit: The
Monsters
Planescape: Adventures in the Multiverse
regain hit points until the start of the baernalothâs next turn.
Claw. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
Monsters
Icewind Dale: Rime of the Frostmaiden
the effect ends for it, the target is immune to this ghostâs Horrifying Visage for the next 24 hours. The aging effect can be reversed by a greater restoration spell, but only if it is cast within
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Bheur Hag
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
bheur hag can use a graystaff.
Ice Walk. The hag can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesnât
itself on a success. If a creatureâs saving throw is successful or the effect ends for it, the creature is immune to the hagâs Maddening Feast for the next 24 hours.Cold
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement
on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Cold Breath (Recharge 5
Giff
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainenâs Tome of Foes
.
Mercenaries Extraordinaire. Giff are in high demand as warriors for hire, but they insist on serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff
throw the keg up to 15 feet as part of the same action. The keg explodes at the start of the giffâs next turn. Each creature within 20 feet of the exploding keg must make a DC 12 Dexterity
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Extraction Force When the characters report for duty the next morning, theyâre assigned to maintenance work on the Flighty Foundling: scrubbing decks and making minor repairs. The Flighty Foundling
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Kalar sees the characters paid and thanks them before heading off to file a lengthy report. After this, consult âAdvancing in Levelâ in chapter 4 and let the party determine their next destination.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
castes that give goblins their reputation for cowardice.
Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the worst
, and thus each group has one leader that exerts autocratic control. But as with many tyrannies, the passing of a leader often results in a chaotic transition to the next. Sometimes a goblin boss has
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Last Laugh Endrith Vallivoe (Red Larch, area 22) heard a report that might lead the characters here. A weathered human skull, jaw sagging, is pinned to the trunk of a tree ahead by a big black
Last Laugh
Youâll be next!
Valklondar
The arrowâs point is of black-painted metal, and it punched a hole through the back of the skull and sank deep into the tree. Anyone who handles the arrow
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
can restore the characters to life so they can continue waging war for the forces of good. Surprisingly, dying in this battle might give the characters an advantage. When the attackers report to
Severin that the meddling adventurers are dead, theyâll be written off as a threat. If the raised characters make an effort to keep out of sight of the cultâs spies, their next blow against the cult could come as a complete surprise. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can restore the characters to life so they can continue waging war for the forces of good. Surprisingly, dying in this battle might give the characters an advantage. When the attackers report to
Severin that the meddling adventurers are dead, theyâll be written off as a threat. If the raised characters make an effort to keep out of sight of the cultâs spies, their next blow against the cult could come as a complete surprise. The characters gain a level at the end of this event.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dust Mephit Dust mephits are composed of air and fine earth. They are drawn to forsaken places, and they think everything associated with death is hilarious. Dust Mephit Small Elemental, Neutral Evil
). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephitâs next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneerâs Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
canât be damaged by attacks or effects originating from outside, nor can a creature inside the Emanation damage anything outside it. Once this property is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorerâs Pack
Carpenterâs Tools
Healerâs Kit
Iron Pot
Shovel
Travelerâs Clothes
Thunderous Greatclub Weapon
the fissure opens collapses into the fissure. Once you use this property, it canât be used again until the next dawn.






