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Returning 35 results for 'night choosing races pdf'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
the following night as a vampire spawn under Zorak's control.
Charm. Zorak targets one humanoid he can see within 30 feet of him. If the target can see Zorak, the target must succeed on a DC 17 Wisdom
to end the effect.
Children of the Night (1/Day). Zorak magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats
Monsters
Vecna: Eve of Ruin
).
Spider Climb. Kas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Strength of the Night. Kas doesnât require a coffin, and he drinks
blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100;{"diceNotation":"1d100", "rollType":"roll", "rollAction":"Strength of the Night"} nights in an unoccupied space in
Monsters
Waterdeep: Dungeon of the Mad Mage
the ground rises the following night as a vampire spawn under Keresta's control.
Charm. Keresta targets one humanoid it can see within 30 feet of it. If the target can see Keresta, the target must
the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). Keresta magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm
Monsters
Icewind Dale: Rime of the Frostmaiden
her divine spark vanishes. She is dead until the next winter solstice, when she reappears at full health in a cold, remote location of her choosing.
Frigid Aura. So long as Auril has at least 1 hit
until her concentration is broken (as if concentrating on a spell).Auril can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
Monsters
Curse of Strahd
reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A humanoid slain in this way and then buried in the ground rises the following night as a
success. Otherwise, the effect lasts 24 hours or until Strahd is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1
Monsters
Icewind Dale: Rime of the Frostmaiden
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Auril regains spent legendary actions at the start of
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.Moloch can take 3 legendary actions, choosing from the options below. Only one legendary action
archdevils in check. The arrangement unraveled, however, when Moloch took the night hag named Malagard for his advisor. Her poisonous words gradually convinced him to attempt to topple Asmodeus. The
Monsters
Spelljammer: Adventures in Space
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of
its eyes, such as goggles of night or a similar form of eyewear.
Stellar Incineration. Any creature that enters the star or starts its turn inside it takes 132 (24d10);{"diceNotation":"24d10","rollType":"damage","rollAction":"Stellar Incineration","rollDamageType":"radiant"} radiant damage.Radiant
Monsters
Spelljammer: Adventures in Space
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. The dragon regains spent legendary actions at the start of
its eyes, such as goggles of night or a similar form of eyewear.
Stellar Incineration. Any creature that enters the star or starts its turn inside it takes 132 (24d10);{"diceNotation":"24d10","rollType":"damage","rollAction":"Stellar Incineration","rollDamageType":"radiant"} radiant damage.Radiant
Monsters
Van Richtenâs Guide to Ravenloft
":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.The loup garou can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a DC 17 Constitution saving throw. On a success, the curse is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} force damage to the target, striking unerringly. The javelin disappears after it hits.The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
their banks; snow, dust, or sand forms deep drifts or dunes.
Lightning. Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
Winds. High wind blows within
Monsters
Icewind Dale: Rime of the Frostmaiden
, and immunity to all damage except fire damage. The freed creature appears in an unoccupied space of its choice within 30 feet of the shattered crystal.Auril can take 3 legendary actions, choosing
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Monsters
The Wild Beyond the Witchlight
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatureâs turn. Iggwilv regains spent legendary actions at the
the night sky.â She might be right.âFey Step. Iggwilv teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 30 feet of her.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
indefinitely. Additionally, he can cast create undead even when it isnât night.
Special Equipment. Orcus wields the Wand of Orcus.Multiattack. Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
Monsters
The Book of Many Things
outside the cylinder. The vortex lasts until the start of Malaxxixâs next turn.Malaxxix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
attack.Legends describe the dread being Malaxxix as the child of one of the night hags who created the first yugoloths. Malaxxix is often lumped in with such Fiends, perhaps because it too has a grand
Monsters
Vecna: Eve of Ruin
action), Gust of Wind, Mirror Image, Nondetection
1/day each: Greater Invisibility, Polymorph, Scrying (as an action)Strahd can take 3 legendary actions, choosing from the options below. Only one
the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried rises the following night as a vampire spawn under Strahd&rsquo
Monsters
Fizban's Treasury of Dragons
, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creatureâs
a night hag (coven variant);night hag coven are determined to prevent an adult moonstone dragon from contacting creatures in the dream realm, and the dragon has no idea why.
7
An adult
Monsters
Fizban's Treasury of Dragons
each: command, divination, hypnotic pattern, lesser restorationThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
Monsters
Fizban's Treasury of Dragons
: command, divination, greater restoration, hypnotic pattern, invisibilityThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampireâs control.
Charm
, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
then buried in the ground rises the following night as a vampire spawn under the vampire's control.
Charm. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the
vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4;{"diceNotation":"2d4
Vampire Warrior
Legacy
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Monsters
Monster Manual (2014)
in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.
Charm. The vampire targets one humanoid it can see within 30 feet of it. If the
or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Children of the Night (1/Day). The vampire magically calls 2d4
Storm Giant Quintessent
Legacy
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Monsters
Volo's Guide to Monsters
it hits.The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant
, dust, or sand form deep drifts or dunes.
Flashes of lightning and peals of thunder are continual, day and night, within 5 miles of the lair.
If the giant dies, the lightning, thunder, and high wind
Gnome
Legacy
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Species
Basic Rules (2014)
names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category thatâs the most fun to say.
Male Names: Alston, Alvyn
know that most races donât share their sense of humor, but they enjoy anyoneâs company just as they enjoy everything else they set out to do.
Subrace
Choose one of the subraces below
Human
Legacy
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
Sheâd never given much thought to humans, but these stories fascinated her. In these yellowed
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their
Bugbear
Legacy
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races â great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
Tortle
Legacy
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Species
The Tortle Package
set out on their own.
Beliefs
Tortles donât have their own pantheon of gods, but they often worship the gods of other races. Itâs not unusual for a tortle to hear stories or legends
Yondalla relate to tortles most of all.
Tortles believe that night and day watch over them and other creatures. The moon is the eye of night that watches over them in darkness, and the sun is the
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Goliath
Legacy
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Species
Elemental Evil Player's Companion
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
, committed by the goliath. Goliaths assign and use nicknames with their friends of other races, and change them to refer to an individualâs notable deeds.
Goliaths present all three names when
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Character Options Each player has options when it comes to choosing a character race, class, and background. These options are summarized in the Character Options table. If there are multiple players
in the group, encourage them to choose different classes so that the party has a range of abilities. Itâs less important that the party include multiple races or backgrounds, as sometimes itâs fun to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship youâre riding races toward
the following choices: Race. Choose one of the playable races detailed in this chapter, or pick a race from the Playerâs Handbook and learn here how Eberron has affected that speciesâ development
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Night Revelers The characters are free to wander Djaynai while they prepare for their mission. At a point of your choosing, whether the characters are exploring the streets or resting at the inn
, an agent of the Night Revelers visits them: A figure wearing pale-blue robes approaches, her face obscured by a diaphanous blue veil. âThe Peopleâs Stewards have lost their way,â she whispers. âMany
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
level. Alternatively, you can simply ask your players to create new 5th-level characters, as described in the next section. Character Creation If spacefaring races are common on your world, you can
add backgrounds and races from the Astral Adventurerâs Guide to the list of character options that players can choose from when creating their characters. As the DM, you decide what is available to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.
Sheâd never given much thought to humans, but these stories fascinated her. In these yellowed
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.
Sheâd never given much thought to humans, but these stories fascinated her. In these yellowed
reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter






