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Returning 33 results for 'nights comes reasoned pdf'.
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Monsters
Out of the Abyss
reasoned with when my rage has been stoked.â
21â40
âI degenerate into beastly behavior, seeming more like a wild animal than a thinking being.â
41â60
&ldquo
;The world is my hunting ground. Others are my prey.â
61â80
âHate comes easily to me and explodes into rage.â
81â00
âI see those who oppose me not as
Monsters
Infernal Machine Rebuild
opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease and unrest It is said that eyes of fear and flame were created by chaotic
flame than the instigation of the evil actâand the general spread of chaos and misery that comes with it.
Mystic Gemstones. An eye of fear and flame casts its magic powers through its gemstone eyes. In
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
d100 Flaw (lasts until cured) 01â20 âMy anger consumes me. I canât be reasoned with when my rage has been stoked.â 21â40 âI degenerate into beastly behavior, seeming more like a wild animal than a
thinking being.â 41â60 âThe world is my hunting ground. Others are my prey.â 61â80 âHate comes easily to me and explodes into rage.â 81â00 âI see those who oppose me not as people, but as beasts meant to be preyed upon.â
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lonelywood, and occasionally a sled comes down the north trail with a sack of hares or a haunch of moose, courtesy of one of Vernonâs friends. On those nights, the Blue Clamâs hearths are full of roasting
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Encountering Ignis If the characters arenât trying to be stealthy as they move about the house, Ignis, the neutral good fire giant currently inside the barn, comes to investigate the newcomers
then awakened, Ignis can again be reasoned with. Ignisâs Children Ignisâs children, Flauma and Calor, are noncombatants. Where the children appear later in the adventure, youâll find guidance for their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. d100 Flaw (lasts until cured) 01â20 âMy anger consumes me. I canât be reasoned with when my rage has been
stoked.â 21â40 âI degenerate into beastly behavior, seeming more like a wild animal than a thinking being.â 41â60 âThe world is my hunting ground. Others are my prey.â 61â80 âHate comes easily to me and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Masterâs Guide for more on madness. Madness of Baphomet d100 Flaw (lasts until cured) 01â20 âMy anger consumes me. I canât be reasoned with when my
rage has been stoked.â 21â40 âI degenerate into beastly behavior, seeming more like a wild animal than a thinking being.â 41â60 âThe world is my hunting ground. Others are my prey.â 61â80 âHate comes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wood to keep them warm on cold nights, and they draw water from a blessed pool. They have chickens, hares, and small pigs, as well as gardens of beets and turnips. The only thing they depend on from
the outside world is wine. The burgomaster, Dmitri Krezkov, comes from a noble family and regularly has wine delivered from the nearby winery, the Wizard of Wines (chapter 12), to keep the locals
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
The Undying Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize â like all power â comes at a price. Once mortal, the Undying has seen mortal
lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
living by traveling road or sea set out immediately following the holiday, before winter comes on in full force and blocks mountain passes and harbors. The Feast of the Moon. As nights lengthen and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Baroviaâs wine comes from one source: the Wizard of Wines winery and vineyard
the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians arenât without wine to comfort them on dark, wretched nights.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
this feature, you canât use it again until you finish a long rest. TALANATHA THREE-COINS
Tiefling Occultant (Paladin)
Occultants know that the unsettled feeling in the pit of your stomach comes
glasses.
3 Burning a small piece of the body and looking for shapes in the smoke.
4 A cautious, reasoned, professional guesstimate.
5 Careful measurements. The distance between
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease
success or failure of the task is of less interest to the eye of fear and flame than the instigation of the evil actâand the general spread of chaos and misery that comes with it. Mystic Gemstones. An eye
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devil, gender is insignificant. Devils canât create new life through physical means; a new devil comes into being only when a soul is corrupted or claimed in a bargain, and the gender of the mortal
reasoned that, now that she was effectively tied to a single layer of the Hells and saddled with responsibilities in her capacity as prison warden, her ambitions would be kept in check. An Ironic Sphere
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their enemy is asleep). Although a hag can always resort to attacking with her claws, if it comes to that then something has gone very wrong with her plans. Hag Personality Traits d8 Personality Trait
, or bend the truth a little to suit my needs. 5 I am greatly weakened on the nights of the full moon. 6 I canât resist a clever riddle.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
grill helps keep the deck crew warm on cold days and nights. An iron wheel on the starboard side of the furnace opens and closes a bronze valve at the top of the cylinder, which has the effect of
fire (side to side, as well as up and down). The gun comes with a winch, a 500-foot coil of rope, and ten steel-tipped harpoons. Although it fires harpoons instead of bolts, the gun is considered a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
gets them to open up. Floonâs Fate. Several of the regulars remember seeing Volo and Floon drinking together a couple of nights ago. After Volo left, Floon stuck around long enough to meet with another
. The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Some nights, the manor comes to life, and music can be heard within. Free from their glum tethers, spirits gather for a supernatural soiree hosted by the phantom brothers. Will-oâ-wisps appear on the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
have fallen prey to a pack of werewolves that spills out of the Misty Forest on nights of the full moon, cloaked in crawling mist that seems to follow them wherever they go. The beasts spread death and
civilization or progress, but they strive to prevent civilization and the wilderness from destroying one another. Lordsâ Alliance A Lordsâ Alliance operative from Waterdeep named Eravien Haund comes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in this chapter. Whale Oil Acquisition Angajukâs Bell quest (see "Angajukâs Bell") Ten-Towners need whale oil to keep their stoves and lamps lit, and most of that oil comes from whale hunters on the
nights of the full moon,â she adds, âthe spirit of Reggaryarva, jarl of jarls, will open his treasure vault to anyone who defeats his champion.â Yselm knows the way to Jarlmoot but doesnât help the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
staircase. The rest of the cabin is empty. D6. Chart Room As the door comes open, a light breeze emerges from this room. Pieces of parchment and paper flutter on the floor. A large, detailed map of the Sword
troll canât be reasoned with. After disposing of it, the characters can survey the contents of the hold: The shipâs hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
. Marpenoth 10: Reign of Misrule Swift on the heels of Stoneshar comes the Reign of Misrule. This day honors Beshaba, goddess of misfortune. People of the city are expected to break trust, belie oaths, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
the intruders, as though nature herself were aiding the halflingsâ cause. On nights when the moon is full, especially during the planting and harvesting seasons, the elders tell stories about Sheela
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and other troublemakers who need to cool off for a few nights. The lock is high quality (requiring a successful DC 20 Dexterity check with thievesâ tools to pick), and the door is built of stout wood
looking to carouse find this the best place for a rowdy night of drinking and brawling. The town guard comes here only if called. Kreb works with Gellan Primewater to screen prospective buyers and sellers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm donât gossip, but they direct anyone who questions them to
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the orb, the character touching the orb experiences a vivid vision of the targetâs location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature
door ceases to be an obstacle. This slaad is hostile toward all other creatures and canât be reasoned with. Once inside, the characters can ascend the tower to its uppermost floor: A large telescope
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
town is home to three young treants. If the town or the abbey comes under attack, their job is to animate nearby trees and aid in the townâs defense. The grove is also home to an awakened tree named
smoke issue from its many chimneys on rainy days and cold nights. Life-size statues of rearing horses flank the double doors that lead to the common room. Above these doors hangs a wooden sign that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their motherâs ambition or mean temper. They are aware of her cult, but they donât know that she
comes from the door to area N4n, which is locked. If the characters call out, a plaintive female voice meows like a cat and says, âCan little kitty come out to play? Little kitty is sad and lonely and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
empty and are for the use of guests. N2m. Guest Room Four plain beds with straw mattresses line the north wall of this well-lit room. Each bed comes with a matching footlocker to store clothing and
âwerehareâ child (a boy who transforms into a rabbit on nights of the full moon) A half-orc woman named Gorabacha who could chew through iron chains A giant, man-eating plant that had the most remarkable
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Emerald Enclave has expert guides stationed here as well. One of them, a druid named Qawasha (see âFinding a Guideâ), comes highly recommended. The main reason adventurers have for visiting Fort
Barracks The barracks are the sleeping, eating, and general getting-out-of-the-rain space for the fortâs enlisted garrison. On particularly stifling nights, many soldiers abandon the barracks and sling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area
cellar contains the following features: The east wall is lined with nearly thirty cask s of wine. A faint draft comes from the south end of the wine cellar. The draft betrays the location of a secret
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. Innkeeper Nalaskur Thaelond (N male half-elf spy) keeps watch over who comes and goes, for this is where Zhentarim operatives meet to broker deals involving smuggled goods, poisons, dangerous magic
â guild) in exchange for a special favor. If the characters take up Tamalinâs quest and they spend at least two nights in the Evermoors, they witness a female fire giant slapping around a troll shortly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
any edge of the forest. The Star Mounts are the site of strange, gleaming lights on clear nights, and dragons are sometimes seen flying to and from the peaks. Fierce winds swirl through and around the






