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Returning 19 results for 'nine carpets race pdf'.
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Legacy
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Species
Basic Rules (2014)
seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people
.
In the Forgotten Realms, nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerûn. These groups, and the typical names of their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 3: Sunblight Adventurers race against time to stop Xardorok Sunblight from unleashing terror upon Ten-Towns. Sequestered among the crags of the Spine of the World is a grim fortress hewn out
is Deep Duerra (the duergar god of conquest). Unknown to Xardorok, his warlock powers come from Asmodeus, the Lord of the Nine Hells, who enjoys impersonating other gods. It is Asmodeus, not Deep
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). Characters can also discover the shrines on their own or learn about them from Orvex Ocrammas (area 2). Race for the Puzzle Cubes The characters need not explore all nine shrines. The Red Wizards find at
Puzzle Cubes To unlock the Tomb of the Nine Gods, the characters must first recover nine puzzle cubes from shrines hidden throughout the city. The Red Wizards are already searching for the cubes, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
countless mortals. He was whirling along above Avernus, uppermost of the Nine Hells.
— Ed Greenwood, Elminster in Hell
If the Inner Planes are the raw matter and energy that makes up the multiverse
. Adventurers could take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day — if the powers of the Hells desire it. Or it could take weeks for travelers to make a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
require hundreds of skilled spellcasters. He knows that the cult’s ultimate goal is to free Tiamat and raise her temple from the Nine Hells, and Rath’s ultimate goal is to use Tiamat and her dragons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
12. Red Wizards’ Room The door to this chamber is unlocked. Hundreds of horse skulls are nailed to the ceiling and cover it entirely. Thick carpets cover the icy floor, and desks, chairs, and
of skilled spellcasters. He knows that the cult’s ultimate goal is to free Tiamat and raise her temple from the Nine Hells, and Rath’s ultimate goal is to use Tiamat and her dragons to overthrow
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations. These brief summaries of the
nine alignments describe the typical behavior of a creature with that alignment. Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Categories Every magic item belongs to a category. The Magic Item Categories table lists the nine categories and provides examples. Rules for the categories appear after the table. Magic
not. Wondrous Items Wondrous Items include wearable items such as boots, belts, capes, amulets, brooches, and circlets. Bags, carpets, figurines, horns, musical instruments, and more also fall into this category.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
race. When their leader Gith perished, she was replaced by her undead adviser, Vlaakith. The lich-queen forbade worship of all beings except herself.
Of all their enemies, the githyanki most hate
adviser Vlaakith appealed to Tiamat, the goddess of evil dragonkind, and Gith ventured into the Nine Hells to meet with her. Only Tiamat now knows what passed between them, but Vlaakith returned to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistani’s respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
the guard willingly allow strangers to enter the house he protects. Each hovel is configured similarly to Kasimir’s hovel. All are currently unoccupied. (Except for the nine guards left behind to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resembling clipboards are inspecting the capsules, nine of which contain unconscious humanoids.
The mind flayers are tasked with ensuring that the equipment in this room is functioning properly
convince Extremiton to let them back into the real world.
Unconscious Humanoids Eight of the humanoids in the psipods are commoners of mixed race, alignment, and ethnicity. Their names are Daundarak
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
doors open by themselves as you approach, revealing a luxurious room decorated with fine art, rich carpets, several leather couches, and a boardroom table. Crystal balls sitting on pedestals around the
room flicker and glow, and a huge fish tank swarms with unusual creatures. Some of them are even alive.
Nine liches occupy the room, either lounging around or arguing at the table. All wear leisure
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
courthouse on Phlegethos, the fourth layer of the Nine Hells. The hall is 60 feet wide and has 30-foot-high ceilings, but it is infinitely long and unbearably hot. The hall constitutes an area of extreme
and Fierna, joint rulers of the fourth layer of the Nine Hells. A character who succeeds on a DC 20 Intelligence (Religion) check recognizes the archdevils and the plane on which the hall resides. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
blocked or barred from the inside. The contents of the barrels and tuns have long evaporated. W8: Fungi Cavern Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth
searches for the Forge of Spells. Six cracked and splintered marble pillars line the walls of this hall. A nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
devils of the Nine Hells and the demons of the Abyss. The tome is worth 500 gp to a collector. Scribbled in the margin of one page is the sequence for a teleportation circle that leads to Avernus, the
first layer of the Nine Hells. B25: Audience Chamber Pillars of writhing flame wrought in stone hold up the vaulted ceiling of this great hall. In the center, a magnificent, gilded throne gleams like the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the chambers. Teresiel is a member of the Emerald Enclave. She managed to conceal on her person a tiny leather packet that holds nine yellow seeds. Under the scrutiny of a detect magic spell, each seed
tapestries worth 50 gp each adorn the walls. W9. Efreeti Lair The efreeti from area E13 in the Temple of Eternal Flame (see chapter 4) lives here. Colorful carpets and throw pillows are scattered across the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
him as they search the ruin. Orok is a nine-year-old human boy armed with a rusty dagger and a homemade sling. He is covered head to toe with soot and grime, and he has sticks woven into his flea
it. Many of the hallways and rooms, however, have suits of armor standing in dark corners, swords mounted on oak-paneled walls, and dusty carpets spread across stone floors. These are actually suits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vanishes, never to return. Crypt 16 Elsa Fallona von Twitterberg (Beloved Actor): She had many followers A skeleton draped in rags lies atop a marble slab in the center of the crypt. Nine shallow
painting rests a skull atop a pile of bones. The bones in the niches belong to Elsa’s nine consorts. There is nothing of value here. Crypt 17 Sir Sedrik Spinwitovich (Admiral Spinwitovich): Confused
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
nine days of the tenday, only one Red Larcher is here, a half-orc named Grund. Grund (male half-orc thug) is the village simpleton. He ekes out a living by making pickles in vats at the end of the field
and used items of all sorts. Endrith Vallivoe (male Tethyrian human commoner) is a retired caravan merchant who sells new and used goods: furniture, lamps, carpets, mirrors, weapons, shields, helms






