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Returning 35 results for 'nissa creature revels pdf'.
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Monsters
Mythic Odysseys of Theros
on a DC 13 Wisdom saving throw or be charmed. While charmed in this way, the target idolizes the satyr and will take part in the satyr's revels. The charmed condition ends for the creature after 1
than any lasting harm.
While most satyrs are known for their high spirits, love of revels, and gregarious personalities, these outgoing people are neither naive nor defenseless. Some satyrs delightedly
Monsters
Dragon of Icespire Peak
":"Lightning Bolt"}. Gorthok shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8);{"diceNotation":"4d8
Talos's evil followers. Like its patron deity, Gorthok revels in destruction.Lightning, ThunderBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mythic Odysseys of Theros
Short or Long Rest). The satyr fires an arrow that magically transforms into a flurry of missiles in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 17 (5d6
from a thornbearer's bow might rain down like a volley from a whole army.
While most satyrs are known for their high spirits, love of revels, and gregarious personalities, these outgoing people are
Monsters
The Wild Beyond the Witchlight
creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 35 (10d6);{"diceNotation":"10d6","rollType":"damage","rollAction":"Fiery Explosion
barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.Kelek is a greedy, narcissistic sociopath who revels in chaos but is a
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
Bonus and Strength modifier to the attack roll. On a hit, the Shield deals Force damage to the target equal to 2d6 + 2 plus your Strength modifier, and if the target is a creature, you can push it up
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Eric Downloadable PDF Equipment Shield of the Cavalier
Chain Mail
Flail
8 Javelins
Dungeoneer’s Pack
Dice Set
Fine Clothes
Perfume
Shield of the Cavalier Armor (Shield), Very Rare
Bonus and Strength modifier to the attack roll. On a hit, the Shield deals Force damage to the target equal to 2d6 + 2 plus your Strength modifier, and if the target is a creature, you can push it up
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Kellen Jaerin 9 Lily Merryweather 10 Nissa Redthorn 11 Xinli Stormriver 12 Zorra Wren 2: Guttural Names 1d12 Guttural Given Name Guttural Surname 1 Abzug Burska 2 Bajok Gruuthok 3 Bharash
under “Creating a Creature” in this chapter to better reflect the NPC you have in mind. Alignment Choose the NPC’s alignment, which can help you sketch the outlines of an NPC’s behavior and
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorer’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Thunderous Greatclub Weapon
Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that aren’t being worn or carried. The weapon has the following additional properties. Clap of Thunder. As a
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Bobby Downloadable PDF Equipment Thunderous Greatclub
4 Handaxes
Explorer’s Pack
Carpenter’s Tools
Healer’s Kit
Iron Pot
Shovel
Traveler’s Clothes
Thunderous Greatclub Weapon
Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that aren’t being worn or carried. The weapon has the following additional properties. Clap of Thunder. As a
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
Download PDF
hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage.
Blueberry Fling. Ranged Weapon Attack: +7 to hit, range 30 ft., one creature. Hit: 11 (2d6 + 4) blueberry
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
storms, and can be summoned during stormy weather to do the bidding of Talos’s evil followers. Like its patron deity, Gorthok revels in destruction. Gorthok the Thunder Boar
Huge monstrosity, chaotic
(Recharge 6). Gorthok shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Hank Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 12
Spell Attack Modifier: +4
Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration
a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
or be charmed. While charmed in this way, the target idolizes the satyr and will take part in the satyr’s revels. The charmed condition ends for the creature after 1 hour, if it takes any damage, if
Satyr While most satyrs are known for their high spirits, love of revels, and gregarious personalities, these outgoing people are neither naive nor defenseless. Some satyrs delightedly torment stuffy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
chapter 3 for more details on the satyr homeland, the Skola Vale. The Art of the Revel The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Faerie Dragon Lairs Faerie dragons go where the fun is. For many, this means dwelling near portals to the Feywild, enjoying that realm’s unpredictable magic and boisterous revels. Yet it can just as
initiative count 20 on the next round, whenever a ranged attack roll misses the dragon, reroll the attack against a random creature within 30 feet of the dragon that doesn’t have total cover against
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Kelek Kelek is a greedy, narcissistic sociopath who revels in chaos but is a coward at heart. The fact that he’s highly intelligent makes him even more dangerous. More than anything, he wants the
magical explosion of fire centered on a point he can see within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 35
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
humor. At the same time, faerie dragons’ limited attention spans often leave them starved for novelty, and nearly any creature can attract their interest—at least temporarily. Faerie Dragon Connections
A faerie dragon uses magic to aid in the rambling revels of a band of satyrs.
4 A faerie dragon and a quasit are sworn enemies, and their invisible battles and the elaborate traps they lay for
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Hank Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
mastery properties of Scimitars and Longswords. (You have selected Longbows and Shortswords, which have the following mastery properties.) Slow. If you hit a creature with this weapon and deal damage
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bobby Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature with a weapon that has the Heavy property as part of the Attack on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus. Hew
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
. You can take this feat more than once. Healer Origin Feat You gain the following benefits. Battle Medic. If you have a Healer’s Kit, you can expend one use of it and tend to a creature within 5 feet
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Eric Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
gain the following benefits. Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. (This is included above.) Shield Bash. If you attack a creature within 5 feet of you as
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
gem worth 50 GP. 81–85 A creature appears in an unoccupied space as close to you as possible. The creature isn’t under your control and acts as it normally would, and it disappears after 1 hour or when
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Diana Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
Rest, you can change the kind of weapon to another eligible kind. (You have selected Quarterstaffs, which have the following mastery property.) Topple. If you hit a creature with this weapon, you can
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
gem worth 50 GP. 81–85 A creature appears in an unoccupied space as close to you as possible. The creature isn’t under your control and acts as it normally would, and it disappears after 1 hour or when
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
train station. To use the portal, a creature must first be cleared for gate travel by an authorized modron. CoupleOfKooks “I’ve been trying to find a bakery for the past three hours. Every building
government: the Hall of Disorder. Denizens of the Inverse make their pleas in the ramshackle courthouse before the Council of Anarchy and a raucous jury that revels in each trial. The council judges
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pass through it, nor can they teleport to any location inside it. Any creature that performs the Rite of the Arcane Octad (see "Rite of the Arcane Octad") near the spire can pass through the force
move through the air. Housed in each cylinder is a swollen human brain floating in a bath of slimy, translucent goo.
Three Netherese wizards chose to continue their revels into undeath, each one
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
marks the course of the lost, marching modrons. Any creature that enters this area on foot is affected as described in the “Marching Modrons” section. Tyrant Fungus. Beholder-like fungi cover the
trampled. The creature must make a DC 18 Dexterity saving throw. On a failed save, it takes 44 (8d10) bludgeoning damage and has the prone condition in the closest unoccupied space outside the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
creature and you miss with the attack roll or the target succeeds on a saving throw against the cantrip, the target takes half the cantrip’s damage (if any) but suffers no additional effect from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: Track Food and Water Consumption. Each creature in the party expends the appropriate amount of food and water for the length of the stage. If the party lacks enough food or water, the characters risk
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
central spire is not part of the palace and wasn’t frozen in time. Although the storm is magical, it can’t be dispelled, and the area it occupies is heavily obscured. Any creature that falls into the
vortex takes 18 (4d8) force damage. In addition, its speed becomes 0 feet, it can’t benefit from any bonus to its speed, and it can’t be seen by others. The creature takes the damage again at the start
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
Senses passive Perception 13
Damage Immunities fire
Languages Common, Ignan
Challenge 5 (1,800 XP)
Searing Armor. The razerblast’s armor is hot. Any creature grappling the razerblast or grappled
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
are rounded up and sent about tasks under guard. It is also used for the revels of the off-duty dungeon crew. A few smoky torches burn along the walls. Several benches and tables are pushed out of the
death and eaten, so they will be very willing to help any creature promising them escape from the toils of the giants. These orcs can lead the characters south and east to the rebels’ hideout (area 19
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
sneakily directs monsters toward the wreck’s survivors and revels in the victims’ suffering. Ilren also magically modified Figaro’s memories and usurped power in the camp. On meeting the characters
. Redbud remains silent and motionless until a creature attempts to enter the segment’s lower deck (areas Z11–Z13). Initially, Redbud affably discourages characters from proceeding deeper into the wreck






