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Returning 35 results for 'nobles cantrips receive pdf'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Monsters
Waterdeep: Dungeon of the Mad Mage
with spell attacks). Turbulence has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.Fire
Monsters
Waterdeep: Dungeon of the Mad Mage
spell attacks). Violence has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.Fire
Monsters
Waterdeep: Dungeon of the Mad Mage
DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Marta has the following wizard spells prepared:
Cantrips (at will): fire bolt, light
in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Monsters
Waterdeep: Dragon Heist
spell attacks). Kaevja has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while
Monsters
Storm King's Thunder
spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Monsters
Waterdeep: Dragon Heist
spell attacks). Rishaal has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
failed save, or half as much damage on a successful one.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.Fire
Monsters
Waterdeep: Dragon Heist
spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd
damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Monsters
Waterdeep: Dungeon of the Mad Mage
spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Magic Items
The Book of Many Things
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
1 year passes, the revenant kills you, or you use a Wish spell to banish it permanently to the afterlife.
Warrior. Your Strength score increases by 2 to a maximum of 22.
Well. You learn three cantrips of your choice from any spell list.
Mage
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Backgrounds
Sword Coast Adventurer's Guide
traveled in Waterdeep’s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. I’m still
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1 Summary Chapter 1 takes place in Neverwinter, a city on the Sword Coast on the world of Toril. The characters are investigating the disappearance of high-ranking nobles in Neverwinter when
they stumble upon a cult of Vecna. The characters stop the cult from performing a ritual to steal a kidnap victim’s secrets. In so doing, they are shunted to Evernight, a gloomy version of Neverwinter in the Shadowfell, and receive Vecna’s Link, which ties their fate to that of the lich-god.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Niko Downloadable PDF Spellcasting Spellcasting Ability: Wisdom
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Guidance Divination C Light Evocation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark NPCs Agents of the Dreaming Dark are insidious villains that can appear anywhere, in almost any context. They receive orders from a cabal of powerful quori. The leader of the
dragonmarked houses, noble families, and other driving forces. Because Dreaming Dark agents can communicate and coordinate with one another in dreams, they never have to risk losing their cover to receive
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the fringes of a society first test its defenses by stealing objects, and if these crimes go unpunished, they begin stealing people.
Enslaved creatures receive the worst treatment the goblins can dish
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mage Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
receive aid from the Zhents who are opposed to him. The leaders of this branch of the Black Network are retired adventurers who have become business entrepreneurs. Their adventuring party was called
alliances with local guilds and nobles. Manshoon’s war against the Xanathar Guild has thrown their plans into upheaval. The Doom Raiders (described in appendix B) consider themselves the true Zhentarim
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners—8 commoners, 3 nobles with whom Neronvain converses on
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its northeast edges looking out over area 2. Neronvain and Chuth brought a dozen elves back from their raids in the Misty Forest as prisoners — 8 commoners, 3 nobles with whom Neronvain converses on
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list
(the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
extradimensional space when the bond breaks. Pact of the Tome Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three
needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
by the ability to cast at least two cantrips, typically drawn from the sorcerer or wizard spell list. A common wandslinger also knows a single 1st-level spell, which they can cast once per long rest
. An exceptional wandslinger may know up up to three spells of up to 3rd level. A wandslinger’s spells and cantrips are almost always combat spells with an immediate effect, such as fire bolt, ray of
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Niko Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
Hit Point maximum increases by an additional 2 Hit Points. (This is included above.) Cleric Class Features Level 1: Spellcasting You have learned to cast spells through prayer and meditation. Cantrips
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
make predictions based on rainfall, wind, thunder, and other weather measurements. In some communities, oracles actively strive to be struck by lightning, risking their lives to receive mighty messages
from their god. Oracular Conflux Adventures The player characters could come to an oracular shrine for the same reason that most other people do: to receive a prediction about the future. They also
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Presto Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
magic, you have learned to cast spells. Cantrips. You know four Wizard cantrips. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
arranged for the characters to receive hazard pay of 1,000 GP each from the city they choose. All characters must agree on the same city patron. Show the players Map 1.1 and point out which defense zones
correspond with which city. Corlie describes the cities and their defense zones as follows:
Baldur’s Gate is a rough-and-tumble port city replete with decadent nobles, gangs, and priests like
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
host, and they receive obedience and deference from many quarters. Their ability to lay waste to entire formations with a single use of magic allows them to gain far more glory in battle than a single
. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash, fire bolt, ray of frost
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, the god of war, to receive his divine power. From their homeland of Kayolin, the five siblings each set out on their own path to bring Kiri-Jolith’s message directly to the Dragon Armies. Hrigg’s path
.
6th 38 (7d8 + 7) Potent Cantrips. Hrigg adds his Wisdom modifier to the damage he deals with any cantrip. 7th 44 (8d8 + 8) Spellcasting. Hrigg gains one 2nd-level spell slot. He also learns
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation — Light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this goal? What is a reward the character will be excited to receive that also moves them closer to their ambition? Use the answers to these questions to develop new character goals and to inspire
characters’ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture
DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared:
Cantrips (at will): light, mage hand, minor illusion, prestidigitation, ray of frost
1st level (at will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles — who have been reluctant to link their fortunes to a failed Open Lord who was
no nobles to be petitioned or placated. Those seeking to create a home or start a business can simply do so, and even those without skills or money can use their hands and backs to provide until they






