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Returning 35 results for 'nobles chance refuse pdf'.
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Monsters
Storm King's Thunder
people should be given every chance to prosper, free of tyranny.â
Bond: âIâll lay down my life to protect Triboar and its citizens.â
Flaw: âI refuse to back down. Push me, and Iâll push back.â
Monsters
Planescape: Adventures in the Multiverse
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Yugoloth"} chance of summoning its choice of 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Summon Yugoloth (Mezzoloths
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
Giff
Legacy
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Monsters
Mordenkainenâs Tome of Foes
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
much damage and isnât knocked prone.
Every other keg of gunpowder within 20 feet of an exploding keg has a 50 percent chance of also exploding. Check each keg only once per turn, no matter how many other kegs explode around it.
Goliath
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Species
Elemental Evil Player's Companion
much on them can grow complacent, a recipe for disaster in the mountains.
This trait manifests most strongly when goliaths interact with other folk. The relationship between peasants and nobles puzzles
little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who canât take care of themselves, though a sick or injured individual is treated, as a result of
Backgrounds
Baldurâs Gate: Descent into Avernus
chance.
2
I shave coins or forge documents.
3
I insinuate myself into peopleâs lives to prey on their weakness and secure their fortunes.
4
I put on new identities like clothes
idiosyncrasies of Baldurian patriars and other nobles, imitating them smoothly enough to convince even the snootiest family heads of your authenticity. Youâre skilled at posing as the long-lost heir
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Starting Point: Clifftop Sharn is a city with an appetite for adventure. Itâs the gateway to Xenâdrik, a land filled with mystery and danger. Eccentric nobles and dragonmarked barons alike need
adventurer with a reputation established, and youâre always ready for the next challenge. When you live in Clifftop every day brings a new thrilling challengeâa new chance to put your life on the line in pursuit of fame and fortune.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
focus on intellectual pursuits. These nobles turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The
they donât believe they have a reasonable chance of success. This reaction isnât out of cowardice, but practicalityâyuan-ti value their own lives much too highly to risk them when the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
defeated elsewhere, there is a 25 percent chance that itâs here when the characters arrive, in which case the door to the room is open. If Otto is not present, the door is closed and has a silver coin
brimming with skulls, jars of powdered substances, and leather-bound journals filled with MaddÂgothâs mad scribblings.
Refuse. The floor is strewn with bits of broken glass, scraps of parchment, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of the dead), patrols the cemetery from sunset to sunrise, chasing off grave robbers and making sure the dead stay buried. Characters who creep around the cemetery in the dark have a 30 percent chance
of running into him. If that happens, he escorts them out and alerts the City Guard if they refuse to leave.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
âFungi of the Underdarkâ in chapter 2). Roll a d6 and consult the Exotic Fungi table to determine what they find. d6 Fungi 1 1d6 nightlights (50 percent chance they are unlit) 2 2d6 Nilhoggâs
noses 3 1d6 patches of ormu 4 2d6 timmasks 5 1d6 tongues of madness 6 3d6 torchstalks Giant Spiders There is a 50 percent chance that the giant spiders have a nest nearby (see âDuthcloimâ earlier in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lot of noise. Once combat starts, Zemk fights to the death. How Krentz reacts to the adventurers depends on how they treated him earlier. If they helped him, he gives them a chance to leave in peace
, but he fights alongside Zemk if they refuse to withdraw. If the duergar is killed, Krentz flees if he can or surrenders if he must. Neither Zemk nor Krentz carries any treasure. Both report to Grumâshar (see area Q7).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3d6 drow nobles and scores of slaves, 6d6 of which can be pressed into defending the house. These fighting slaves are usually bugbears, ogres, orcs, or quaggoths. Doors and windows are protected with
mercenaries have taken to patrolling the streets of the wealthier districts, accepting payments from drow nobles for the added security. The characters encounter a group of 3d4 male drow elite warriors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is, tales of overcrowding, starvation, and disease. Although we at the Voice of Breland sympathize with all who suffer, we refuse to ignore the deadly threat in our midst. The majority of Cyrans who
, Tavickâs Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Respect quandary Ally Quandary. The adventurers have a better chance of achieving their goal with the help of two individuals whose expertise is all but essential. However, these two NPCs hate each
other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. Friend Quandary. An
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nobles with an extra skill: Performance +7. The students are friendly but scream loudly and try to hide if confronted by unidentified intruders. They refuse to cooperate with anyone opposed to Sythian
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
friendships with people from every spot on the spectrum of roles within the clan. More important, a young nobleâs conduct while pursuing a variety of tasks gives the elder nobles a chance to assess the
led by a king or a queen who sits at the head of a noble family. Dwarf nobles are members of families that claim direct ancestry to the first dwarves crafted by Moradin. To the dwarves, leadership is a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!â hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but theyâre nothing
, and he has nowhere else to go. Toadhopâs inhabitants are too frightened to speak to him, so Frody has been waiting for braver souls to arrive so he can explain his plight to them. Given the chance, he
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
and solid waste are dumped into the water around the quarter. A large part of this area has become so clogged and befouled with refuse that the water now moves only along shallow, sluggish channels
nobles, bureaucrats, and powerful merchants, and extorting protection money from everyone else. Merchantsâ Quarter The southwest section of the Styes hosts most of the districtâs industry and
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
(â ) appear in Monsters of the Multiverse. Roll a d6 if you donât have that book. *See the appendix. Mortuary Encounters, Tier 2 (Levels 5â10) d10 Encounter 1 Three ghosts of long-dead nobles invite the
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. â Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Rubble-Filled Cellar A wall has collapsed, creating a larger space out of two smaller rooms. The air is heavy with dust, and the floor is strewn with rubble, refuse, and rat droppings. Secret Door
. It opens into an alley behind a boarded-up tenement. B9. Rat-Infested Cellar These rooms are situated below a hostel (75 percent chance) or an orphanage (25 percent chance). Harmless rats crawl about
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Me the Odds Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense of which choice is
addicted to the thrill of winning or losing everything on a turn of fortune. For some, gambling is less a matter of chance and more a matter of seeking every advantage to ensure the outcome. The best
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rest of Chult. Omuâs clerics lost their spells, and the city fell to sickness and disease. Uprisings wracked Omu, and its nobles fled in droves. Maps showing Omuâs location were destroyed, and its
patiently waited for their god, Dendar the Night Serpent, to come forth and swallow the world. Earthquakes shook Omu and cracked it open like a fig, causing the river to burst its banks. Chance
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
now bears. Given the chance, he shares the following useful information with the characters: âIâve seen more orcs in the woods of late. Ugly brutes.â âThe orcs appear to be in league with the evil half
a quest, stating that he must remain at the lodge in case nobles from Neverwinter come looking for his services. LODGE FEATURES
The map of Falconâs Hunting Lodge shows the upper levels and main
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
be persuaded to help fight the dragon. (âA wizard worth her weight never passes up a chance to test her magic against the mightiest foes,â she says brazenly.) Thereâs room in the koboldsâ sleds to
transport the characters and their gear. If the characters insist on steering these sleds, the kobolds fuss about handing over the reins but do so, piling into the cargo beds. If the characters refuse to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
two umber hulks on board for use as shock troops during their raids. The nightspider is 250 feet away from the Moondancer when the characters spot it. The characters likely have little chance of
characters allow him to do this is up to them. If Captain Sartell is compelled to refuse Daarâvikâs offer of escort (perhaps because someone is holding her ship hostage or using magic to control her
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
allies, the Darklord learns of noteworthy characters before they hear of him. By manufacturing a chance encounter, Harkon takes the opportunity to be impressed by or indebt himself to the characters
initially patient with those who refuse his aid but manufactures perils that push the character to rely on him. The Darklordâs Betrayal. Inevitably, the Darklord grows tired of his protĂ©gĂ©s. Harkon begins
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
that mingle with the murmured croaking of the gathered nobles. On a dais, a flabby bullywug wearing a crown of woven lily flowers sits on an ornate throne with his legs folded under him. He has a large
Soggy Court, to return it to the hag with great haste. If the characters show hostility or refuse to join the Soggy Court, Gullop commands his guards to seize them. Captured characters are taken to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
detailed or as simple as fits your campaign style. Once inside the Lordsâ Palace, the party is escorted to the secret council chambers by Leosin Erlanthar. The outer galleries are packed with nobles engaged
forces of the Sword Coast with certainty into the coming darkness. He believes that the adventurers have a chance to be those heroes. However, he explains that each faction will weigh every word the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one elite warrior for every ten drow warriors. In addition, an estate holds 3d12 drow nobles and scores of slaves, 10d10 of which can be pressed into defending the house. These fighting slaves are
percent chance that one of the drow groundskeepers is actually a young drow noble whoâs being punished for some infraction or political misstep. This noble is bold enough to approach the characters and
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
bored nobles, constables or babysitters. Adventures employing survivors are meant to be asides within broader campaigns or otherwise short experiences. Cut Scenes, Dreams, and Memories Use survivors to
details on such adventures). Whether the characters survive or meet spectacular ends doesnât matter, as death might mean a return to the characterâs original body, a second chance to try again, or a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. You can select from or roll on the Sharn Watch Races and Sharn Watch Personalities tables to generate a Watch NPC. There is a 75 percent chance the NPC is taking bribes from the Boromar Clan or
garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorganâs
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
detailed or as simple as fits your campaign style. Once inside the Lordsâ Palace, the party is escorted to the secret council chambers by Leosin Erlanthar. The outer galleries are packed with nobles engaged
the forces of the Sword Coast with certainty into the coming darkness. He believes that the adventurers have a chance to be those heroes. However, he explains that each faction will weigh every word
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
youâll encounter players who tell other players what their characters should do, claim the best magic items for themselves, bully the other players, and refuse to share the spotlight. Away from the game
out of the campaign story. When you have antagonists threaten the people and places the characters love, be sure the characters have a chance to stave off the worst outcome. During the game, characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
they receive a chance to earn their freedom by serving the Stone Guard. After waiting a long while in a dungeon cell carved out of impressively thick stone, you are taken to a dark office and met by an
character can claim a total of 350 gp worth of equipment, including weapons, armor, and common potions and scrolls. Development If the characters refuse Errdeâs offer after being arrested, they spend a few
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
youâll encounter players who tell other players what their characters should do, claim the best magic items for themselves, bully the other players, and refuse to share the spotlight. Away from the game
out of the campaign story. When you have antagonists threaten the people and places the characters love, be sure the characters have a chance to stave off the worst outcome. During the game, characters






