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Returning 27 results for 'nobles contain regards pdf'.
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Monsters
The Book of Many Things
’ll be found by mortals who are desperate for power and ripe for corruption.
Malaxxix seeks the Books of Keeping: ancient tomes that contain the true names of all yugoloths. To this end, it
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
focus on intellectual pursuits. These nobles turned to philosophy and prayer, offering gifts of magic and animal sacrifices to their serpent gods, paying homage to the perfection of the ophidian form. The
you’re roleplaying a yuan-ti, the following tables contain possible inspiration. They suggest characteristics that a yuan-ti might possess.
Yuan-ti Personality Traits
d8
Personality
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fraught with envy and scorn, but she tries to hide those feelings behind a calm, unassuming facade. Like many cloud giant nobles, Sansuri keeps a collection of masks. She dons whichever mask best
the locations of ancient Ostorian way-markers that point the way to long-lost treasures. Sansuri regards any such claims with great suspicion, and ability checks made to deceive her have disadvantage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
see the answer! Fool
I’m the cosmic paintbrush whose stroke fades fast. From afar I grant wishes; up close I destroy all in my path. Click to see the answer! Comet
Savior of kidnapped nobles and
answer! Ruin
I’ll consume anything but contain nothing. Where there’s emptiness, I am there. If you see me, despair. Click to see the answer! Void
Most are well hidden, though adventurers can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
themselves. Towns and cities are the seats of the nobles who govern the surrounding area, and who carry the responsibility for defending the villages from attack. Occasionally, a local lord or lady
available, possibly from an inn or a trading post. Other goods are available from traveling merchants. Organizations: A village might contain one or two temples or shrines, but few or no other organizations
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Many performers moonlight as assassins, spies, and thieves, given their talents and resources, and as such many amphitheaters contain hidden shrines to Phenax. Amphitheater Adventures Adventures in
. Examples of such villains appear on the Amphitheater Villains table. Amphitheater Villains d8 Villain
1 An actor charms nobles who see him perform into surrendering their fortunes.
2 The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, even nations embroiled in bitter conflict will set their differences aside to help contain an outbreak of demons, or to seal off abyssal breaches before these fiends can break free. Signs of
performing ever greater acts of depravity, furthering the demon lord’s ambitions in exchange for magic and other boons. However, a demon regards any mortals in its service as tools to use and then
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
icicle-covered ceiling, disappearing as they touch the floor. Guests mill about, idly chatting.
Guests. At any given time during the gala, 1d6 nobles loiter in the foyer. You can add a named guest to
jewels.
A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 × 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mist. The glass bottles on the southwest shelf contain magically captured sounds, including songs, operas, and recorded lectures. Uncorking a bottle temporarily releases its auditory contents into the
signed contract inside each one. These contracts outline the terms of loans made by Victoro to various nobles, merchants, and guilds. The drawer also has a secret compartment that characters can find
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
diamonds worth 100 gp each. The illusory sacks contain nothing. L6: Grotto Mark Behm Four pechs diligently dig a staired tunnel up into the mountain, decorating its walls with carvings This tunnel has
brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) suppresses the trap and its illusions for 24 hours. Treasure. A pouch on the minotaur’s skeleton holds five diamonds worth 100 gp each. The illusory sacks contain nothing. L5: Grotto Mark Behm Four pechs
feast in the parlor. An unseen string quartet accompanies their revelry with soothing music.
This area is brightly lit. The nobles invite the characters to join the repast, insisting the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
contain a total of 300 gp and twenty leather harnesses with silver buckles (10 gp each). 28. Wave Shaper’s Quarters This room is adorned with a colorful mosaic of a sahuagin with a twisted body creating a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13 Wisdom (Insight
roll from Fill’s bakery immediately ends the Charmed condition on the wyrmling. After devouring the roll as an action, Briochebane thanks the characters, whom she now regards as friends. She then
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
one another. A detect magic spell reveals a dim aura of necromantic magic around each one. Each figurine represents someone who was killed by Charmayne. Five of the victims were guards or nobles who
or to feel one last thing. S13: Royal Gallery Glass cases on tables arranged about this room contain dragon scales, manticore tails, and other hunting trophies, as well as weapons, regal gifts, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
adjacent, identical meeting rooms contain rusty metal furnishings and several skeletons. Each room features a small terminal with a screen once used for long-distance communication. Both terminals have been
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
surround the table, with a particularly tall and elaborate chair at each end. Lining the wood-paneled walls are tapestries and locked wooden cabinets that contain fine dishes, silverware, and candlesticks
Dexterity check. The trunk appears to contain folded clothes and shoes. A secret compartment in the bottom can be detected by someone who examines the outside of the trunk and makes a successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
, and adventuring gear, armor, and weapons in back. Rooms on the second floor contain accommodations for the store’s young proprietors, Alaestra Ulgar (NG female Illuskan human commoner) and Narth
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can be barred shut from within. Mounted on braces and tucked into alcoves behind the bar are three wine barrels, each one three-quarters empty. Two of the barrels contain Purple Grapemash No. 3 (a cheap
Krushkin Wachter Brothers. Nikolai and Karl Wachter (N male human nobles) are brothers of noble birth. They are brash drunkards always looking for trouble, though they are smart enough not to pick fights
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area T1 is locked. Each guard in the vault has a key that unlocks this door. Trapped Safes. The two document safes in this room contain secret information about local nobles and government officials
T1), who arrive 2 rounds later to investigate. Treasure. The shelves contain twenty-six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sword Coast). The stone lid of each sarcophagus is carved to depict the person entombed within: two human men and one human woman, all dressed like nobles. If opened, the tombs contain mostly moldering
with fresh provisions, nothing in this cellar gives away their presence. The barrels contain salted pork and beef, flour, sugar, apples, and ale. Moving barrels around to thoroughly search them is a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various raids on the surface. He regards the tribe’s treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This long corridor has a wooden door at each end. Ancient, rotting black drapes hang loosely over the entrances to four small rooms on each side of the hall.
The cells contain only dirt and broken cots
for their aid when she notices them. If the characters help Uma fight off the ghasts, she regards them as comrades. Thankful for their efforts, Uma offers to join the characters if they help her exit
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
correspondence between Markos and other nobles. You can decide if these letters are addressed to or written by anyone of significance to the characters. Desk. The desk contains a complete set of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
named Braxow (neutral). These giant nobles have come to Maelstrom, using their own conchs of teleportation, to find out what Princess Serissa plans to do about the dissolution of the ordning, and to
successful DC 20 Strength (Athletics) check. The chest holds a dozen smaller (human-made) chests that are unlocked and contain booty retrieved from the sea floor. Each small chest has 3d6 × 100 gp in mixed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the stockade to drain well even in heavy rain. The fort (map 2.7) is garrisoned by Flaming Fist mercenaries. Immense wealth passes through Fort Beluarian — enough to make the nobles and merchants of
in the southern chamber, while Gruta Halsdottir sleeps in the smaller, southeastern chamber. Both rooms contain books, clothes, and other personal effects. Treasure. A character who searches under the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
nobles, Amphail is a member of the Lords’ Alliance and enjoys the protection of Waterdeep’s city guard. The lord warder also hires adventurers from time to time to take care of pesky bandits and monsters
-king’s attention. After meeting with the clan elders, “Harnoth” demands a private audience with the adventurers in his throne hall. In the presence of three elders (LG male shield dwarf nobles armed with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. White Gate. The corridor that leads east has a white gate that connects with the Clay Golem Kilns. 87. Golem Vault Relief-carved walls showing nobles at a great feast make a stark counterpoint to the
stench of preservatives with a hint of rot. Flesh golems in their first gruesome stages of assembly are on a few of the tables. Other tables contain only prepared body parts and bones.
A contact stone






