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Returning 35 results for 'noise charmed release pdf'.
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Magic Items
Dungeon Master’s Guide
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
benefits granted by the book.
Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage. These benefits become permanent
Monsters
Tomb of Annihilation
musk zombie, or if the corpse is targeted by a remove curse spell or similar magic before it animates.
Yellow Musk (3/Day). The creeper’s flowers release a strong musk that targets all
humanoids within 30 feet of it. Each target must succeed on a DC 11 Wisdom saving throw or be charmed by the creeper for 1 minute. A creature charmed in this way does nothing on its turn except move as close
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"poison"} poison damage.
Mesmerizing Chirr (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mesmerizing Chirr"}. The grung makes a chirring noise to which grungs are immune. Each
. This effect lasts until the creature is no longer poisoned by the grung.
Blue Grung. The poisoned creature must make a loud noise at the start and end of its turn.
Gold Grung. The creature is
Monsters
Mordenkainen Presents: Monsters of the Multiverse
loud noise at the start and end of its turn.
Gold Grung. The creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing
Monsters
Acquisitions Incorporated
. Splugoth can take the Disengage or Hide action as a bonus action on each of his turns.
Touch of Madness. Splugoth has advantage on saving throws against being charmed or frightened.Multiattack. Splugoth
trust Omin Dran. Wait, that’s two pieces of advice. You owe me.
Sometimes a goblin can’t catch a break. First, you fall in with a cult that works for the release of a death god. Then
Monsters
Mordenkainen Presents: Monsters of the Multiverse
described below. This effect lasts until the creature is no longer poisoned by the grung.
Blue Grung. The poisoned creature must make a loud noise at the start and end of its turn.
Gold Grung. The
creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing jumps. If the creature is flying, it can’t take any
monsters
(4d10 + 5);{"diceNotation":"4d10+5", "rollType":"damage", "rollAction":"Bewildering Bolt", "rollDamageType":"Psychic"} Psychic damage, and the target has the Charmed condition until the end of its next
damage and the target has the Charmed condition for 1 minute or until Zlan dies. While Charmed, the target doesn’t act as an ally to any creature. Success: Half damage only. Failure or Success: Zlan
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Dream Spores 5th-Order Telepathy Power Manifestation Time: 1 action
Range: 30 feet
Duration: Concentration, up to 1 minute
You release a burst of psionic spores. Each creature you can see
within 30 feet of you must succeed on an Intelligence saving throw or be charmed by you for the duration. While charmed in this way, a creature must use their movement during their turn to move within 10
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the goblin in area 5 spotted the characters and warned the goblins here, they are ready for trouble. The noise of the waterfall means that the creatures in area 8 can’t hear any fighting that takes
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shrieker Fungus If exposed to light or otherwise disturbed, mushroomlike shriekers emit a high-pitched noise that gives them their name. This wailing might alert other creatures or attract predators
Score Mod Save
Int 1 −5 −5
Wis 3 −4 −4
Cha 1 −5 −5
Immunities Blinded, Charmed, Deafened, Frightened
Senses Blindsight 30 ft.; Passive Perception 6
Languages None
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Quicksand. See “Wilderness Hazards” in chapter 5 of the Dungeon Master’s Guide.
Lizardfolk Roster Area Occupants at Start Notes 2 5 lizardfolk These guards are alerted by noise in 1. If they are
challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
targeted by a remove curse spell or similar magic before it animates.
Yellow Musk (3/Day). The creeper’s flowers release a strong musk that targets all humanoids within 30 feet of it. Each target must
succeed on a DC 11 Wisdom saving throw or be charmed by the creeper for 1 minute. A creature charmed in this way does nothing on its turn except move as close as it can to the creeper. A creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
CHA
0
Damage Immunities fire, poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Crushing Wheels. The Scavenger
make the claw release whatever it’s holding.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ammunition: 10 harpoons. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lingering fog 11–12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15–16 Clean streets and well-maintained buildings 17–18 Ancient ruins within the settlement
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
an evil act, you lose all the benefits granted by the book. Celestial Calm. While attuned to the book, you have Immunity to the Charmed and Frightened conditions and Resistance to Psychic damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Hazlan Adventures table suggests other adventures that might unfold here. Hazlan Adventures d10 Adventure
1 Hazlik’s apprentice Eleni charmed the ancient albino purple worm Gravedrinker, using
release the unborn antimagic entity within.
5 One of Hazlik’s apprentices sends multiple groups to capture a star spawn emissary (see chapter 5) that emerged from a meteor in Moonstone Valley. But
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
charmed, frightened, stunned, or knocked unconscious. As a bonus action, it can make an attack with its javelin. 2b. Duergar’s Crib The deformed creature in area 2a sleeps here on a bed of spongy black mold
of fungus sprout from mounds of offal on the uneven floor. The fungi release clouds of dimly luminescent spores that fill the cave like a fine, hanging mist.
Carrion Crawlers. Four carrion crawlers
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
against being charmed, and magic can’t put her to sleep. She can cast the dancing lights cantrip at will. She owns a hat of disguise, which she uses to appear as a female drow while in the company of
release her prisoner. If the characters refuse to turn back, Ryzliir kills Aljanor and orders her own force to attack. If the characters leave Aljanor behind or allow him to die, members of the party’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the chimera seemingly claws its way out of the mosaic. The tile chimera acts as a normal chimera magically animated and customized per the sidebar. It makes a clacking noise as it moves, and when
breathe, drink, eat, or sleep. The creature also gains the following features.
Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the chimera seemingly claws its way out of the mosaic. The tile chimera acts as a normal chimera magically animated and customized per the sidebar. It makes a clacking noise as it moves, and when
, drink, eat, or sleep. The creature also gains the following features.
Damage Resistances piercing
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
that all other creatures they meet join them, releasing a cloud of spores if anyone refuses to do so. They can release this cloud once, and any creature within 30 feet of one or more of the myconids
when the cloud is released must succeed on a DC 11 Constitution saving throw or become charmed. While charmed in this way, a creature can do nothing other than dance and use its movement to follow the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to be watching this area, but they aren’t paying attention. However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up camp, cutting down brush
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
and end of its turn.
Gold Grung. The creature is charmed by the grung and can speak Grung.
Green Grung. The poisoned creature can’t move except to climb or make standing jumps. If the creature is
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
)
INT
18 (+4)
WIS
18 (+4)
CHA
11 (+0)
Skills Perception +8
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned
imprisoned. No other creature can enter the demiplane, and the fractine can’t be harmed from within the demiplane.
The fractine can imprison only one creature at a time and can release that creature as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mortal’s soul before death, it can instantly return to the Nine Hells with the soul in its possession. Only divine intervention can release a soul after a devil has claimed it. DEVIL TRUE NAMES AND
TALISMANS
Though devils all have common names, every devil above a lemure in station also has a true name that it keeps secret. A devil can be forced to disclose its true name if charmed, and ancient
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
giant has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. The giant is unarmed. As an action, it can
. The characters can use this chance to escape, or they can help, albeit with disadvantage on attack rolls if they are shackled. The duergar are pragmatists and release characters who help them deal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Perception 13
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP) Proficiency Bonus +2
Fey Ancestry. Witch has advantage on saving throws against being charmed, and magic can’t put him to sleep
Handpicked Successor) This ornate pocket watch is fastened to the end of a gold chain. It glows with a faint golden light when opened, and it makes a soft ticking noise that can be heard only by the creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
divine squabbles. Kruphix’s Favor Kruphix’s champions are less his agents than his charges, and he is loath to release them. Even those who leave his service often find themselves unwittingly aiding his
for this spell. In addition, you have advantage on saving throws against being charmed. Kruphix’s Disciple Piety 25+ Kruphix trait As a true champion of Kruphix, you can use your mage hand cantrip to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heart and gives me power. (Any)
4 Fury. My only release from life’s endless grind is surrendering to my inner beast. (Evil)
5 Ruthlessness. The ends justify the means and victory is to be
given you focus. You have advantage on saving throws against being charmed or frightened. Champion of Slaughter Piety 50+ Mogis trait You can increase your Strength or Constitution score by 2 and also increase your maximum for that score by 2.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
banderhobb intends to steal. Despite its size, a banderhobb makes little noise, moving as silently as the shadows that infuse it. A banderhobb isn’t capable of speech, but it can understand orders given
.
STR
20(+5)
DEX
12(+1)
CON
20(+5)
INT
11(+0)
WIS
14(+2)
CHA
8(−1)
Skills Athletics +8, Stealth +7
Condition Immunities charmed, frightened
Senses
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
longer immune to being charmed. Augmentation Chambers The magic of these chambers allows Thayans to bestow glimmers of intelligence into living oozes, making them obedient and more capable combatants
saving throw or become blinded until it finishes a short rest. Spawning Pools In these connected chambers, Red Wizards breed oozes for their experiments. Noise. Anyone near area 68 can hear the loud
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. The poisoned creature must shout loudly or otherwise make a loud noise at the start and end of its turn.
Purple. The poisoned creature feels a desperate need to soak itself in liquid or mud. It can’t
frightened of its allies.
Gold. The poisoned creature is charmed and can speak Grung.
Slavers. Grungs are always on the lookout for creatures they can capture and enslave. Grungs use slaves for all manner
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
nest, but any noise or light from a party descending the streambed wakes them. Each round after the characters enter the cave, 1d4 stirges wake and attack, until all are active. Treasure. On the floor
carrying any light sources or making a lot of noise when they enter, the troglodytes in the west and southeast chambers are alerted. As soon as any fighting begins, one troglodyte attempts to escape to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
single character 1 hour. Multiple characters working together can reduce the time proportionately. The noise created by smashing down the doors is loud enough to alert all the Scaly Eye members, who
enchantment magic. A creature that is not a metallic dragon that touches the stairs must succeed on a DC 15 Charisma saving throw or be charmed for 1 hour. While charmed in this way, the creature feels






