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Returning 35 results for 'noise come release pdf'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
create a passage through the glacier unknowingly release the starving gnoll vampire from its icy sepulcher. For more information about Tekeli-li’s lair, the Caves of Hunger, see chapter 6.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Kenku
Legacy
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Species
Volo's Guide to Monsters
sound they hear, from a halfling’s voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the goblin in area 5 spotted the characters and warned the goblins here, they are ready for trouble. The noise of the waterfall means that the creatures in area 8 can’t hear any fighting that takes
heart of the complex. If the goblin sentry in area 5 has called for the goblins here to release a flood, one or both of the pools are mostly empty and the stream is flowing unimpeded.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creatures that make too much noise or shine light up at them. Bugbears come here occasionally to catch and kill stirges for food.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
stood up to an abusive ship captain once, so other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
release an overlord, but they help to sustain it. To release an overlord, the Lords of Dust must ensure that the Prophecy unfolds along a specific path. Often, following this path requires specific
devious that it is often impossible to discern a pattern to their actions until their plans have come to fruition and the connections have finally been made clear. (You could retroactively decide that what you intended as unconnected encounters were all part of the plan from the beginning!)
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Quicksand. See “Wilderness Hazards” in chapter 5 of the Dungeon Master’s Guide.
Lizardfolk Roster Area Occupants at Start Notes 2 5 lizardfolk These guards are alerted by noise in 1. If they are
challenged, one of the guards tries to escape to 3 for help. 3 3 lizardfolk, 1 lizardfolk scaleshield* If a guard from 2 escaped, these guards go to 2. If not, they remain here until alerted by noise
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
other dockworkers look up to you. Someday, you’ll come into your own. You’ll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of Dragon’s Rest lives an old sage who is supposed to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. If questioned about his motivations, he claims that Acererak took his family hostage, and will not release them until Moghadam completes his work. The truth is that the artificer has no family. He
temple dedicated to Moloch some distance away. Moghadam has lured away several of Thessalar’s expert sculptors to come work on the tomb, promising them great wealth that he has no intention of paying
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. From within the largest pile of trash, where most of the beetles are clustered, come glints of something shiny.
Creatures. The garbage-infested room is home to thirteen giant fire beetles. They
beetles are nonaggressive unless their nest is threatened. Any sudden noise will bring a beetle or two to investigate. They examine any strange object with their feelers, and if it is edible, they bite
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
you’re playing a kenku, constant attempts to mimic noises can come across as confusing or irritating rather than entertaining. You can just as easily describe the sounds your character makes and what
they mean. Be clear about your character’s intentions unless you’re deliberately aiming for inscrutable or mysterious.
You might say, “Snapper makes the noise of a hammer slowly and rhythmically
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
and the party. Defeating one rot troll is a good start, but in order to peacefully release the prisoners, the lizardfolk insist that the characters defeat a total of three rot trolls. They can
accomplish this by hunting the remaining two trolls in the swamp, or they can wait until the trolls come to them, which doesn’t take more than 24 hours after killing the first.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
1. Cave Mouth The trail from the goblin ambush site leads to the entrance of the Cragmaw hideout. Following the goblins’ trail, you come across a large cave in a hillside five miles from the scene of
.) However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up a camp, cutting down brush, and so on—the goblins in area 2 notice and attack them through the thicket, which provides the goblins with half cover (see the Basic Rules for rules on cover).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The “Greyhawk” section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lingering fog 11–12 Noise and smoke from smithies and forges 13 Canals and bridges 14 Cliffs on one or more sides 15–16 Clean streets and well-maintained buildings 17–18 Ancient ruins within the settlement
1d20 Type 1 Pawnshop 2 Apothecary 3 Grocer 4 Delicatessen 5 Potter 6 Undertaker 7 Bookstore 8 Moneylender 9 Armorer 10 Chandler 11 Smithy 12 Carpenter 13 Weaver 14 Jeweler 15 Baker 16 Mapmaker 17 Tailor 18 Ropemaker 19 Mason 20 Scribe Olga Drebas Joy Ang Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Setting the Tone Callestan is a district shaped by poverty and neglect. People come to Callestan to engage in criminal activities: visiting dreamlily dens, buying or selling stolen goods, negotiating
happen in the upper towers. Daask might release a gorgon into the streets. The necromancers of the Emerald Claw could test a necrotic weapon or a new form of undead. A pack of wererats could take root
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the characters come across a gruesome scene. Read or paraphrase the following text: A fifteen-foot stretch of woodland has been blackened by a concentrated blaze, and other nearby patches are
characters are beset by roaming gibberlings. Read or paraphrase: A strange noise in the distance grows louder with each passing second. It sounds like a dozen shrieking voices, babbling and spitting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
come, and to protect nature from those that would corrupt it. Thousands of years later, the daelkyr (see chapter 6) opened gates from the plane of Xoriat and unleashed hordes of mind flayers
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the characters to leave the den unmolested but refuses to release the kidnapped children unless Zuleika is present to convince him otherwise (because she fears that the characters might kill her
development. If the characters were drawn into Barovia by the “Werewolves in the Mist” adventure hook, the werewolf attacks on the Sword Coast come to an end under Zuleika’s leadership. If she is also dead, a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
make it back to Nandar Keep, Daphne fled to the Dripping Caves with the other villagers—a decision she has come to regret. If she learns that Lady Nandar is dead, Daphne becomes inconsolable. Dealing
with Hark Characters can try to negotiate with Hark instead of attacking him. He agrees to release the remaining villagers if the characters do one of the following things (and leave the goblin lair in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gate nod at them as they exit the keep and head down the trail. When the characters come across the wagon, read the following boxed text aloud: You find the wagon standing in the middle of the trail with
ooze seeps from the supplies with a hideous squelching noise and fights the characters. Roll Initiative! Preparing for Combat. Use the “Combat” section of the D&D Beyond Basic Rules, along with the
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, we will also feast when we are dead. If you’ve heard the call, come. Join my pack and feel the strength of Yeenoghu.”
The figure smiles as he speaks, revealing teeth filed to sharp points
cultists who have died and risen as undead are kept. If battle erupts, the cultists open the door and release six ghouls. The ghouls ignore the cultists as long as there are other creatures to feed on.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Anyone can literally sweep a path through the mushrooms with a heavy broom, a scythe, or a tree branch. The noise is distressing. Everyone involved in this process must make a DC 10 Constitution saving
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trunk of the tree, the satyrs gambol ahead of you, elated to be back in their safe haven. Suddenly, the tree seems to come awake. It gives off a guttural noise—and then it speaks!
“Pardon my rudeness
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
things occurs: The dragon is targeted by a spell or takes damage. Someone or something makes a noise loud enough to interrupt the dragon’s slumber. Noises that qualify include the clap of a thunderwave
, it lets out a roar and takes to the air. As it circles the fortress, it glances around for signs of intrusion. If it finds nothing to attack, it returns to the rooftop and waits for intruders to come
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
its release with the location of its hidden treasure: 1,000 gp in brightly polished coins. 5 Gathering firewood results in a visit from an angered undead treant. (Use normal statistics, but the
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Anyone can literally sweep a path through the mushrooms with a heavy broom, a scythe, or a tree branch. The noise is distressing. Everyone involved in this process must make a DC 10 Constitution saving
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
, delerium shatters and crumbles into worthless ash when reduced to zero hit points. However, delerium geodes release a random arcane anomaly (see Dungeons of Drakkenheim) when destroyed.
Delerium
simply wrong. Creatures incapacitated by the spell weep uncontrollably.
15
A black tentacles spell appears in the area for 1 hour (Escape DC 15).
16
Objects within 60 feet come to life for the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
place to look for food if they hear any noise. Even if the characters are quiet, there is a cumulative 15 percent chance for every 10 minutes that passes that the toads will come looking for food
has an ample supply of rocks and ice blocks at hand for hurling at opponents. If the giant hears noise from area 1, he rushes there to help; conversely, if attacked, he will raise a cry to bring the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to be watching this area, but they aren’t paying attention. However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up camp, cutting down brush
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3






