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Returning 35 results for 'non consult running pdf'.
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Monsters
The Wild Beyond the Witchlight
"} bludgeoning damage.
Boggle Oil (3 Applications). Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle
;
Bond. “I’m running on fumes here. I need oil.”
Flaw. “I’m too tired to fly today. You carry me.”Poison
Monsters
Curse of Strahd
Shapechanger. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.
While in
coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. If he can’t transform, he is
Monsters
Curse of Strahd
feet and its high jump is up to 10 feet, with or without a running start.20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed
such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.)
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
even the lowliest attendant to make friends (and enemies) in laboratories across Ravnica.
Roll twice on the Izzet Contacts table (for an ally and a rival) and once on the Non-Izzet Contacts table
Backgrounds
Guildmasters’ Guide to Ravnica
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
the clan chief to help me sometimes.
8
I made a strong impression on Borborygmos.
Non-Gruul Contacts
d10
Contact
1
An Azorius arrester thinks I can be reformed
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Backgrounds
Guildmasters’ Guide to Ravnica
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
course of my life.
8
A Boros angel knows my name.
Non-Boros Contacts
d10
Contact
1
One of my siblings is an Azorius arrester.
2
Roll an additional Boros contact
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
occurs. Roll a d20 and consult the Random Events table, or choose a suitable event. For the rules on madness, see chapter 2 of this adventure and chapter 8, “Running the Game,” in the Dungeon Master’s
Battle Aftermath The party stumbles upon the remains of one or more creatures slaughtered by rampaging demons. Roll a d10 and consult the Corpses table to determine what they find. A thorough search of
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
safe, moody atmosphere. Prepare the spirit board and any other props ahead of time. Consult “Running Horror Games” earlier in this chapter for advice on creating atmosphere. Conducting a Séance. One of
Running a Séance Séances reveal the mysteries of the House of Lament through atmospheric encounters. These events all take place in the house’s parlor (area 3). Before a séance, consider how you’ll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Trial of Hearts Those who venture into Valachan unprepared risk running afoul of Chakuna and becoming her quarry in the deadly Trial of Hearts. Scenarios like the following might lead to the
the guests are recreational hunters, unsuspecting foreign nobles, or skilled local warriors, they soon discover that Chakuna’s hospitality has a deadly ulterior motive. Consult the “Survivors
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
here for ease of reference, as the séances occur at multiple points throughout the adventure. Prior to running a séance, choose or randomly determine which spirit the party will contact. The key
them as a way to free her children. Consult the “Escaping the House” section at the end of the adventure for details on the specific climaxes each spirit drives the plot toward.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
little non-player traffic. If space is shared, reserve the space in advance. You can also play D&D anywhere you might come together in an online space, from a group video call to a sophisticated virtual
tabletop. Scheduling Games
Sometimes the hardest thing about running a game is finding a time when everyone can play. Some groups play for a few hours every week, while others set aside a whole day
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Things to Do in Menthis Plateau Consult a Sage. Morgrave University may not be the finest institute of learning in Khorvaire, but it’s the best Sharn has to offer. Whether you want to conduct your
. Cyran nobles in Smoky Towers look for brave souls to venture into the Mournland to reclaim lost treasures. Cultural Exchange. Den’iyas brings a touch of Zilargo to Sharn. You might find a clawfoot raptor running down the streets in Little Plains, or a Gatekeeper druid casting bones on Cassan Bridge.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
Smoky Towers sometimes hire brave souls to venture into the Mournland to reclaim lost treasures. See other cultures. Den’iyas brings a touch of Zilargo to Sharn. You might find a clawfoot raptor running down the streets in Little Plains, or a Gatekeeper druid casting bones on Cassan Bridge.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are trained; Arach-Tinilith, a spider-shaped cathedral where drow priestesses worship their demon goddess; and Sorcere, a magnificent tower where drow mages learn to master the magical arts. Non-drow
, ready to animate to attack non-drow that climb the steps. The two jade spiders have the statistics of stone golems with the following statistical modifications: The jade spiders have 250 hit points each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
little non-player traffic. If space is shared, reserve the space in advance. You can also play D&D anywhere you might come together in an online space, from a group video call to a sophisticated virtual
tabletop. Scheduling Games
Sometimes the hardest thing about running a game is finding a time when everyone can play. Some groups play for a few hours every week, while others set aside a whole day
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Whenever the characters finish investigating one of the crime scenes listed above, roll a d20 and consult the Goblin Mischief table to see what occurs. Goblin Mischief d20 Mischief 1 A goblin psi
brawler and two goblins are camped at the entrance to Triboar Trail, waiting to ambush unsuspecting travelers. 9 Two goblins released two draft horses that are now running rampant across town. 10 Two
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Running Wilderness Encounters When you’re ready to stage an encounter in the wilderness, roll two 20-sided dice of different colors. The first d20 is the encounter die; the second d20 is the blizzard
die. Use them as follows: Roll the encounter die and consult the Random Wilderness Encounters table to determine what the characters come across. Roll the blizzard die and add 1. If this total is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Tarkanan Assassin
Medium humanoid (any race), any non-good alignment
Armor Class 15 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
14
granted by an aberrant dragonmark is unpredictable. When running a Tarkanan assassin, you can roll on the Aberrant Dragonmark Innate Spells table to determine the spells gained from that NPC’s aberrant
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
male human named Toblen Stonehill. Toblen is a native of the town of Triboar to the east. He came to Phandalin to prospect, but soon realized that he knew a lot more about running an inn than he did
about mining. If the characters talk to Toblen, he shares a brief tale told to him by one of his regular patrons. Roll a d6 and consult the Phandalin Tales table to determine which tale Toblen knows, or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
domain is incredibly broad, and a cleric of any non-evil deity can choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide
. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Nonhuman Deities Deity
Alignment
Suggested Domains
Symbol
Bahamut
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
place for random encounters. When it suits you, roll a d20 and consult the Dark Dominion Encounters table to determine what the party encounters, or choose an encounter that you like. Dark Dominion
a patrol consisting of 2d4 drow led by a drow elite warrior. The patrol stops and questions any non-drow who aren’t slaves, as well as drow they deem suspicious. It might take roleplaying or a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
harder than normal for non-drow to approach the city safely by any known route. While the characters are within 18 miles (three days’ travel) of the city, use the Drow Patrols table to determine random
encounters instead of using the tables in chapter 2. Once every hour, roll a d20 and consult the table to determine what, if anything, the party encounters. Drow Defenses d20 Encounter 1–10 No
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
within the city’s vault. Non-drow who violate this tenet are fined and expelled from the city. Second offenders or any drow who do so are slain. Slaves have no rights, and there are no limits to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
Shinzi approaches the characters when they are alone and gives them a scroll bearing an advertisement for Narbondel’s Shadow, the “finest rooming house in Menzoberranzan.” If the party includes non
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
same kind of creature are present, since the druid might favor a certain kind of beast or plant.) Running the Encounter. The frost druid aims to kill the characters or send them scurrying back to Ten
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
check an officer makes. Even if the officers make different ability checks, their successes and failures contribute to the one group check. Additionally, all the non-officer members of the crew make
in the group check is a success or a failure, respectively. Determining Hazards Traveling by sea is an innately dangerous proposition. When running an ocean adventure, you can select hazards based on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, secrets are power. Depending on how many secrets the characters kept throughout this campaign, they might be more powerful in this cave than they would otherwise be. Before running this part of the
traded for benefits, and write the sum in the Total Secrets Revealed box. Subtract the Total Secrets Revealed from Total Secrets Learned and write the result in the Secrets Kept Box. Consult the Power
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
17–20, an encounter takes place. Roll another d20 and consult the Random Encounters in Gracklstugh table; if the characters are outside the Darklake District, treat any entry marked with an asterisk
slaves. The drow is in Gracklstugh to retrieve a cargo of duergar metalwork and knows nothing about the recent events in Velkynvelve. Roll a d6 and consult the Drow House Loyalty table to determine the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. After receiving these images, the character must succeed on a DC 10 Wisdom saving throw or suffer a random form of short-term madness, as described in chapter 8, “Running the Game,” of the Dungeon
Master’s Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
tenday for all other guild expenses Profit or Loss
At the end of every tenday, roll a d100 + 10 and consult the Running a Business table in chapter 6 of the Dungeon Master’s Guide to determine whether
the one-time payments and continuing expenses associated with running the tavern in Trollskull Alley, as well as providing rules for determining how much coin the business makes or loses.
One-Time
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who allows the possession forgoes the saving throw to resist the effect, and you can allow the player to continue running the character. While possessed, the character gains the following
dealt the killing blow. The ghost wallows in despair, doomed to haunt the Obstacle Course until another follower of Tyr convinces it to move on with a successful DC 20 Charisma (Persuasion) check. A non






