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Returning 35 results for 'non crown reduce pdf'.
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non crown rebuke pdf
Monsters
Curse of Strahd
, magic missile, sleep, witch bolt
2nd level (3 slots): crown of madness, enlarge/reduce, misty step
3rd level (3 slots): dispel magic, fireball, lightning bolt
4th level (3 slots): blight, Evard's
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, thunderwave
2nd level (3 slots): detect thoughts, enlarge/reduce, Melf's acid arrow, mirror image
3rd level (3 slots): counterspell, dispel magic, fireball, slow
4th level (3 slots): blight
the lich's gaze for the next 24 hours.
Disrupt Life (Costs 3 Actions). Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6
Monsters
Van Richtenâs Guide to Ravenloft
Boon of Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn
Monsters
Van Richtenâs Guide to Ravenloft
Ectoplasmic Boon. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creatureâs speed by 10 feet until the start of the creatureâs next turn, until
Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead
Magic Items
The Book of Many Things
Card
Card Title
A âŠïž
Chancellor*
K âŠïž
Day
Q âŠïž
Night
J âŠïž
Dawn
2 âŠïž
Dusk*
A â„ïž
Destiny*
K â„ïž
Crown
, cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
Monsters
Fizban's Treasury of Dragons
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with the dragonâs mood.
Embodiment of
, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to dust, clearing the way
Monsters
Van Richtenâs Guide to Ravenloft
heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be frightened of the priest until the start of the
its turn within 10 feet of the priest, the priest can reduce that creatureâs speed by 10 feet until the start of the creatureâs next turn, until which the creature is covered by ectoplasm
Monsters
Van Richtenâs Guide to Ravenloft
Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creatureâs speed by 10 feet until the start of the creatureâs next turn
Monsters
Fizban's Treasury of Dragons
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with the dragon
fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and diseased plants to
Monsters
Van Richtenâs Guide to Ravenloft
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving
moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creatureâs speed by 10 feet until the start of the creature&rsquo
Monsters
Van Richtenâs Guide to Ravenloft
can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts
);Ectoplasmic. An otherworldly slime drips off the priest and fades away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce
Monsters
Van Richtenâs Guide to Ravenloft
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom
away moments later, leaving a greenish stain. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creatureâs speed by 10 feet until the start of the
Monsters
Fizban's Treasury of Dragons
dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
creation and growth, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
, much as a forest fire clears dead wood, replenishes the soil, and allows the forest to regrow even healthier than before. To this end, topaz dragons use their power to reduce crumbling structures and
Backgrounds
Guildmastersâ Guide to Ravnica
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
members are former members of other guilds.
Roll twice on the Simic Contacts table (for an ally and a rival) and once on the Non-Simic Contacts table.
Simic Contacts
d8
Contact
1
Backgrounds
Guildmastersâ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
in different troupes, which allows for the possibility of a widespread network of contacts.
Roll twice on the Rakdos Contacts table (for an ally and a rival) and once on the Non-Rakdos Contacts table
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of its gaping mouth will be sucked in and instantly teleported, to be âspat outâ nude at area 6, while all non-living matter in the characterâs possession goes to area 33. Northeast Devil Face. The
the huge dais on the south wall, atop which sits an obsidian throne inlaid with silver and ivory skulls. Upon the throne rest a crown made of gold and a scepter made of electrum, with a gold knob on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an
enemy nationâs vessels. Bandit
Medium humanoid (any race), any non-lawful alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blindness/Deafness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
traps donât find any, but they do notice a small bronze plaque embedded in a flagstone at the base of the gate. The plaque bears an inscription in Elvish that provides a hint about unlocking the crown
locks inside the palace (see âCrown Locksâ above). The inscription reads: The lion or the hart must wear the crown.
But which one should it weigh down?
P2. Palace Garden The scents of roses
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
against dangerous and wild forces, particularly unnatural creatures. Of the options in the Sacred Oath class feature, the Oath of the Crown (described below) and the Oath of Devotion (described in the
planes of existence, especially on the Lower Planes. Many paladins and non-paladins have joined the order in response to its call to cast fiendish incursions out of the world. In recent years, many have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Halasterâs spellbook contains the following spells: Bigbyâs hand, color spray, crown of madness, enlarge/reduce, fabricate, false life, gaseous form, gust of wind, hold monster, ice storm, jump, maze, Ottoâs irresistible dance, reverse gravity, sleet storm, and weird.
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
you cast from the hat uses your spell save DC and spell attack bonus. 1d100 Effect 01â50 You cast a random spell determined by rolling 1d10: on a 1, Enlarge/Reduce (enlarge effect); on a 2, Enlarge
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Wood Elves Also called copper elves, or SyâTelâQuessir, wood elves are the most common elves remaining in FaerĂ»n. Their ancestors left behind the strife of the Crown Wars millennia ago to found
the Sundering, the Crown Wars, the descent of the drow, and other calamities as the result of acts of arrogance on the part of their ancestors. Living around and amid the reminders of this arrogance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Under the terms of the Treaty of Thronehold, Kaius sealed most of Karrnathâs undead in deep vaults, and the Order of the Emerald Claw was disbanded. A few bone knights remained in service to the crown
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Presto Downloadable PDF Spellcasting Spellcasting Ability: Intelligence
Spell DC: 14
Spell Attack Modifier: +6
Cantrips (At Will) Spell School Special* Fire Bolt Evocation â Light
you cast from the hat uses your spell save DC and spell attack bonus. 1d100 Effect 01â50 You cast a random spell determined by rolling 1d10: on a 1, Enlarge/Reduce (enlarge effect); on a 2, Enlarge
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
invitation to Harmoniaâs Crystal Club. If the characters visit, they find themselves the only non-lycanthropes in the crowd.
3 A set dresser in Medria used âtamedâ mimics during a stage
charactersâ aid in recovering a mysterious relicâan ancient crownâfrom a skeleton-haunted canyon in the Martello Hills.
7 The party is invited to participate in a fighting tournament in the goblin
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Diana Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
, Piercing, or Slashing damage, you can take a Reaction to reduce the attackâs total damage against you. This reduction equals 1d10 plus your Dexterity modifier and Monk level. If you reduce the damage to 0
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, negotiate with non-players to reserve the space in advance. You can also reduce distracting stimuli by turning screens off, covering decorations, and moving unnecessary objects away. Music Consider
possible, play in an area with minimal visual or auditory distractions. Favor surroundings that appropriately reinforce your desired atmosphere and have little non-player traffic. If space is shared
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can grab the staff out of the air with a successful grapple check against the staff, and grappling the staff does not reduce the creatureâs speed. Any creature that successfully grapples the staff
two players to reenact a battle of the Crown Wars between two elven coronals. The set features a varnished oak game board and painted wooden figurines, weighs 5 pounds, and is worth 250 gp intact. The
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Special Aid Abjuration â Animal Messenger Enchantment R Blindness/Deafness Transmutation â Calm Emotions Enchantment C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Detect Thoughts
Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Enthrall Enchantment C Heat Metal Transmutation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation â Lesser
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the hemispherical cup the holder of the instrument will be teleported instantly to be spat out of the devilâs mouth at area 6, nude, while all non-living materials with the individual go to area 33
, and the crown and the scepter reappear on the throne. Blood Trap. If the door is attacked by force it will not budge, but if it is scratched or nicked it will turn red in that spot, and if it is cut
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Special Aid Abjuration â Animal Messenger Enchantment R Blindness/Deafness Transmutation â Calm Emotions Enchantment C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Detect Thoughts
Divination C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Enthrall Enchantment C Heat Metal Transmutation C Hold Person Enchantment C Invisibility Illusion C Knock Transmutation â Lesser
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
â Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath
Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â Blindness/Deafness Transmutation â Blur Illusion C Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Darkvision Transmutation â Detect Thoughts Divination C Dragonâs Breath
Transmutation C Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Flame Blade Evocation C Flaming Sphere Evocation C Gust of Wind Evocation C Hold Person Enchantment C Invisibility






