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Returning 35 results for 'none claiming reason pdf'.
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Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Adventure Hooks If the prospect of claiming Iggwilvâs hoard isnât enough to persuade the characters to undertake this quest, you can further motivate the party with either of the following adventure
hooks: Iggwilvâs Rival. An archmage who was once embroiled in a heated rivalry with Iggwilv has reason to believe she isnât dead. The archmage recruits the characters to search the Lost Caverns for
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bloodshed, Gith and her followers threw off the yoke of their illithid masters, but another leader named Zerthimon emerged in the aftermath of battle. Zerthimon challenged Githâs motives, claiming that her
two races whose enmity endures to this day. What these tall, gaunt creatures were like before the mind flayers enslaved and changed them, none can say. Not even the original name of their race
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Darkon Domain on the Brink of Destruction Darklord: None Genres: Dark fantasy and disaster horror Hallmarks: Fractured realm, magical ruins, ongoing supernatural catastrophe Mist Talismans: Ashes of
strange shapes and figures within. What happens to the lands claimed by the Shroud is a mystery, and none who enter it return. Despite facing gradual annihilation, Darkonâs living population largely ignores
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Quaggoths Unpredictable Subterranean Stalkers Habitat: Underdark; Treasure: None
Beastly hunters endemic to subterranean depths, quaggoths scrape harsh existences from the Underdark. While they
âearns the enmity of that quaggothâs band regardless of reason or fault. These grudges sometimes extend to whole communities rather than individuals. Generations of quaggoths might seek revenge against a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
they can sing to make the sand do what they want, but none of them can carry a tune, so theyâre frustrated and ready to smash intruders to pieces. Wandererâs Hope A cloud giant in an airship seeks the
Singing Sands, claiming the desert was once the seat of a powerful empire of giants. The giant wants the characters to distract creatures from the Elemental Fire Encounters table (see chapter 3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
unknown organization seems to be at work in Yartar. None of the reports that reach the Bargewright Inn contain any hint of the truth, but the troublemakers are members of the Kraken Society, trying to
a rich target to anyone in this part of the North. For the same reason, the Zhents dare not hire the retired bodyguards, adventurers, and mercenaries who live in and around Beliard, for fear rumors might spread all over the Dessarin Valley about a pay caravan.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ago, claiming to be followers of a benevolent deity they called the Scaled Mother. They were friendly, the opposite of other yuan-ti that the grippli had encountered and fought with. These yuan-ti
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
goal is to prevent the gold from falling into the hands of the bad guys. If all goes well, some of the gold will find its way into the charactersâ pockets. Characters will have a hard time claiming it
all for themselves, however. Chapters 5, 6, 7 and 8 describe the lairs of the storyâs villains and can be used at any time, in any order, or not at all. The characters might have reason to visit one
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydraâs zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
. Destroying the construct or claiming all the Infernal Machine components is the only way to end this effect. The thessalheart construct has a telepathic bond to Thessalar, who becomes aware of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
useful, claiming to have been trapped in the circle by the archmage after failing to convince Gromph not to cast his spell (a lie). The demon tries to get the characters to free it by breaking the
yochlol. The yochlol knows that Gromphâs inability to harness the faerzress is the reason why the ritual failed, but it doesnât know Gromphâs present whereabouts. If the characters ask âYâlaraâ what
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any reason other than to break into the Vault of Dragons. Esvele is willing to bring them on as business partners, allowing them access to the vault (preferably when there arenât guild
offers to help the characters obtain the keys needed to unlock the Vault of Dragons and insists on accompanying them during their first foray into the vault, claiming all the while that sheâs capable of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
claiming dominion over an aspect of the world, such as war, forests, or the sea. Gods exert influence over the world by granting divine magic to their followers and sending signs and portents to guide them
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Kalakeri Adventures table when planning adventures in this domain. Kalakeri Adventures d10 Adventure
1 Bandits takes over the village of Neelakurinji, claiming Ramya or Arijani as their leader
a success, but none of the servants returned home. Their families entreat the characters to seek answers.
5 The rare ralvanji spice has miraculous medicinal properties, but by royal edict it is
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following categories: Goal. A characterâs goal is a short-term reason for the character to adventure. At the start of a campaign, this might be a desire for treasure, a thirst for excitement, or some need
charactersâ tavern out of business. Another might use the tavern as the setting for a murder mystery. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
as the charactersâ party, which could include other Rivals. If none of the characters have Rivals, students who were part of the opposing Mage Tower team in chapter 4 or from the âFellow Students
â section in chapter 3 can issue this challenge. Why a Challenge? Choose one of the following grudges as the reason for the challenge: Dangerous. The Rival accuses the characters of causing the dangerous
Compendium
- Sources->Dungeons & Dragons->Monster Manual
assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them
; Treasure: None
Magic can invest plants with mobility, sapience, and even a voice. Spells such as Awaken or the influence of other planes of existence might bring mundane vegetation to life, while other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
who are desperate to attain positions of power and status entreat her, as do those who â for whatever reason â need to be loved, feared, or respected. Fierna takes a direct interest in the soul trade
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
harm the characters. He knows that Strahd has brought them to Barovia for a reason and doesnât want to thwart Strahdâs plans for them. His calm, pleasant demeanor changes if they become hostile or if
canât be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglordâs guidance. He will give visitors a tour of the abbey if they seem friendly
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord Neverember, taking no chances, quietly pays off or disposes of anyone claiming a connection to the
others little reason to visit the area. Sword Mountains These steep, craggy, snow-capped mountains are home to scattered tribes of orcs as well as other monsters. Icespire Peak is the tallest among
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
into the world involves risking oneâs life or claiming great riches. An adventure for a halfling could mean traveling with a caravan, sneaking on board a tall ship, serving as a messenger for a lord, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
merchant constantly asks the opinion of a nonexistent twin brother, claiming that he is invisible. Ylsaâs Deal Ylsa Henstak is a female duergar member of the Merchant Council. Sheâs a canny caravan
from a displacer beast sewn into the hatâs crown. A large satchel hangs from his shoulder, and heâs always muttering to himself. Duergar merchants glare scornfully at this derro, and none will discuss
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monthly basis. None can possibly keep track of all the foreign traditions or the dangerous â sometimes outright evil â religious practices observed in the Outer City. As a result, Baldurâs Gate has widely
sail symbolized the web of secrets and intrigue that mark a pirate captainâs life.
Today, some optimistic souls try to recast the seal, claiming its calm waters represent the cityâs desire to remain a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu are fighting to claim Avernus for themselves, and Kostchtchie (assuming the characters released him in chapter 3) wants his hammer back. None of them can be trusted. Demon lords are savagery
described in the itemâs description (see Appendix C). If released, Gargauth thanks the characters through tears of mirth. The pit fiendâs first act is to produce a contract out of thin air, claiming
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
disbanding on a monthly basis. None can possibly keep track of all the cultural conventions or the dangerous â sometimes outright evil â religious practices observed in the Outer City. As a result, Baldurâs
ropes and canted sail symbolized the web of secrets and intrigue that mark a pirate captainâs life.
Today, some optimistic souls try to recast the seal, claiming its calm waters represent the cityâs
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
worshipers are small in number, their resources have hidden depths. Since the time when the Bhaalspawn Sarevok plotted to start a war between Baldurâs Gate and Amn as a path to claiming Bhaalâs power
, though â a faux pas none would ever admit. As a result, the Manorborn neighborhoodâs politically active Guild kingpin is known only as the Whiskey Lady.
Mike Schley Map 6.2: Baldurâs Gate View Player Version
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
worshipers are small in number, their resources have hidden depths. Since the time when the Bhaalspawn Sarevok plotted to start a war between Baldurâs Gate and Amn as a path to claiming Bhaalâs power
, though â a faux pas none would ever admit. As a result, the Manorborn neighborhoodâs politically active Guild kingpin is known only as the Whiskey Lady.
Map 6.2: Baldurâs Gate View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
journey otherwise works the same as described in the rest of the âTravelâ section.
Downloadable PDF Weather During each stage of the charactersâ journey, you can determine what the weather is like by
memorable. Weather 1d20 Temperature 1â14 Normal for the season 15â17 1d4 Ă 10 degrees Fahrenheit colder 18â20 1d4 Ă 10 degrees Fahrenheit hotter 1d20 Wind Precipitation 1â12 None None 13â17 Light
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stockade to protect the settlement around the harbor, claiming rule over the town that by then was being called âNimoarâs Hold, the Town of Waters Deep.â War between orcs and elves in lands farther north
them to the castle, flames roared and crackled in the empty warlordâs throne at Ahghaironâs bidding, so that none could sit there. Then, when the gathered host of worthies met in the audience chamber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Eternal Flame priests (see chapter 7) claiming to be Aylbrith and Ingulf, posing as druids of the Circle of the Scarlet Moon. They have a captured brown bear with them to improve their disguise. They
warmly greet visitors who arenât obviously hostile, asking questions to determine the charactersâ reason for visiting Scarlet Moon Hall. If the characters arenât mollified by their claims, the cultists
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
is one reason, his supporters claim, that the king abdicated in favor of his ancestor Gandalug Battlehammer: to protect the people from his personal enemies. Some of Bruenorâs detractors claim it was
wanderlust that made him leave, but none will bother (or dare) to ask him. In any case, when Gandalug died, Bruenor did his duty and resumed the throne. Before Bruenor died, he was instrumental in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the elvesâ conveyance. Dalamar is surveying the coast for ancient ruins. He knowns there are none here, but his leader, Zhelsuel, wants him to search thoroughly anyway. If the characters mention the
his patience. Dalamar participated in the ill-fated defense of Silvanesti against the Dragon Armies. His desperate actions were part of the reason he and the other mages were sent to the Northern
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and the reason the party has been summoned. He advises the characters that though the factions are all nominally committed to stopping the Cult of the Dragon, none of the delegates have made
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
while trapped in their statues. The glabrezu makes telepathic contact with one character at random, congratulating that character on making it this far and claiming to have the knowledge and power to
members in turn. If it realizes none of the characters can be swayed, it screams vile epithets and vows to destroy them whenever it is set free. 29e. Hidden Alcove A secret door in the back wall of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the characters to reach the scene, depending on how theyâre traveling. But if they tarry for no particular reason, Menard is dragged into the water, never to surface again. A similar period later, a
they leave his ship immediately â without the use of the boat. If the characters try to reason with him, the captain quickly proves how unreasonable he can be by ordering the crew to kill the characters






