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Returning 35 results for 'noses come reasons pdf'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well.
Tales provide myriad reasons for these strange
death.
Sea spawn come in a wide variety of forms. An individual might have a tentacle for an arm, the jaws of a shark, a sea urchinâs spines, a whaleâs fin, octopus eyes, seaweed hair, or
Monsters
Van Richtenâs Guide to Ravenloft
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a relentless killer, consider what circumstances led to their transformation and
Monsters
Van Richtenâs Guide to Ravenloft
fear into innocents across lands and over ages.
Creating a Relentless Killer
Relentless killers come into being and undertake their terrifying sprees for a spectrum of reasons. When creating a
Monsters
Icewind Dale: Rime of the Frostmaiden
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
gnolls. Their noses canât stand the scent of perfumes, and their ears canât abide words spoken aloud in Celestial. They donât cast reflections in mirrors unless they want to.
Unlike
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
Backgrounds
Baldurâs Gate: Descent into Avernus
âs clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
Coming to Baldurâs Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start on
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like
.
The Journey Yet to Come
Shifters have a strong presence in the Eldeen Reaches but can be found in rural areas across Khorvaire, where they often live among humans. While they form powerful bonds
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
filthy dungeons to sipping zzar at a ball? Or have you taken up sword or spell on your familyâs behalf, ensuring that they have someone of renown to see to their legacy?
Work with your DM to come
Backgrounds
Guildmastersâ Guide to Ravnica
journals or hidden away in someoneâs mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a missionâs sole purpose is to conceal the
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Creation If your players are creating 1st-level characters for this adventure, consider setting aside the first game session for character creation. That way, the players can flesh out their adventuring party together and come up with reasons why their characters are friends.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Chapter 1: Dragonâs Rest The adventure begins at a tiny cloister called Dragonâs Rest, a haven where world-weary people come to seek peace, reconciliation, and enlightenment. There, the characters
learn about the dangers facing Stormwreck Isle. Each character has a specific reason for coming to the cloister, as shown on the character sheets. You can also let players invent their own reasons for their characters to seek out Runaraâs wisdom and assistance.
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
firsthand experience â likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Outlander Coming to Baldurâs Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
firsthand experience â likely somewhere in the Outer City. Outlander Origins Foreigners of all kinds come to Baldurâs Gate daily, drawn by countless reasons from countless lands. The Outlander Origins table
Outlander Coming to Baldurâs Gate might seem like a good idea for a spectrum of reasons. Profit, excitement, and cosmopolitan opportunities all present tempting prospects, but rarely does one start
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
stood up to an abusive ship captain once, so other dockworkers look up to you. Someday, youâll come into your own. Youâll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know youâre meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
Welcome to Dragonâs Rest Jenn Ravenna The adventure continues at a tiny cloister on Stormwreck Isle called Dragonâs Rest, a haven where world-weary people come to seek peace, reconciliation, and
players invent their own reasons for their characters to seek out the wisdom and assistance of Elder Runara, who runs the cloister. Read the following text when youâre ready to start: Stormwreck Isle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
worse than usual, and characters become poisoned by the stench unless they cover their noses with perfumed scarves. The effect lasts until they leave the sewers. The street urchins and other creatures
the Stone of Golorr underneath a wooden rocking chair. If the street urchins are present, one of them asks, âWhereâd that rocking chair come from?â The rocking chair is the mimic from area B9b. It
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Dealing with Wealth Characters accumulate wealth over the course of their adventuresâsometimes, a lot of wealth! These riches might come slowly over a long adventuring career or in a sudden stroke of
ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
other dockworkers look up to you. Someday, youâll come into your own. Youâll be a hero. Personal Goal: Determine Your Destiny. In the remote cloister of Dragonâs Rest lives an old sage who is supposed to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder coneâs steeply sloped sides, thousands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Heights Adventures Adventures in Sharn heights are perfect for pulp action scenes. Narrow bridges, moving platforms, and great heights come together in a public place that's a perfect location
for swashbuckling battles, tense hostage negotiations, and over-the-top heists. The Sharn Heights Adventures table offers reasons why your characters might need to visit such a location. In addition
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
is elsewhere while the rest of the party continues the adventure. Come up with in-game reasons for the character to temporarily leave the party and rejoin later, such as following up on a rumor or
background. This requires everyone to step out of the game world a bit and suspend disbelief, but it might be the easiest solution. Act as if the character were absent, but donât try to come up with any
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers
come up with the family you are part of âthere are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Well of Dragons The Well of Dragons is the caldera of an extinct volcano at the northern end of the Sunset Mountains. For reasons no mortal understands, many dragons reaching the end of their
lives come to the Well of Dragons to die, and have been doing so for millennia. The caldera of a long-dead volcano rises from an ashen plane ahead. Along the cinder coneâs steeply sloped sides, thousands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but itâs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They might visit the island for either of the following reasons: Vellynne Harpell, a member of the Arcane Brotherhood, invites the characters to join her on an expedition to the island (see chapter 4
for more information). The characters come to the island on their own, hoping to put an end to Icewind Daleâs everlasting winter. The fortress of Grimskalle, built by frost giants, now serves as the abode of Auril the Frostmaiden
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Guests of the House The characters are about to discover the haunted house known as the House of Lament. They arenât the first to arrive, though. Two investigators are already there, having come for
their own reasons unrelated to the charactersâ strange experience. Prior the partyâs arrival at the house, choose which pair of investigators meets them. Unless otherwise noted, these characters are
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
this baseline: a multitude of humanoid races coexist with humans in fantastic worlds. Adventurers bring magical powers to bear against the monstrous threats they face. These characters typically come
selfish reasons. Technology and society are based on medieval norms, though the culture isnât necessarily European. Campaigns often revolve around delving into ancient dungeons in search of treasure or in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lord of Blades Adventure Hooks The Lord of Blades Adventure Hooks table sets out some reasons how the characters could come in contact with the Lord of Blades. Lord of Blades Adventure Hooks d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Campaign Conflicts One way to ensure your campaignâs longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
too many questions or poking their noses into things that are none of their business. Any time they come off as âtoo nosy,â feel free to call for another Charisma check to see whether someone
, and many others are simple mercenaries, hired to flesh out the campâs strength during raids or if it should come under attack. The kobolds are here because their worshipful attitude toward dragons
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
too many questions or poking their noses into things that are none of their business. Any time they come off as âtoo nosy,â feel free to call for another Charisma check to see whether someone
, and many others are simple mercenaries, hired to flesh out the campâs strength during raids or if it should come under attack. The kobolds are here because their worshipful attitude toward dragons makes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Exploring the Ruins Adventurers might come to the ruins of Gardmore Abbey for many reasons. They might be hired by minotaur archaeologists to serve as guards or troubleshooters. They might be hunting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or society. Halruaa. Located on the southern edges of the Shining South, and hemmed in by
even the least of their people can work magic. Halruaans usually make their journeys into Faerûn for personal reasons, since their government has a strict stance against unauthorized involvement with
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
with the Silver Dragon Inn. Reasons to Visit. Adventurers might visit the Silver Dragon for one of the following reasons: Meeting with Foreign Dignitaries. Foreign dignitaries come here to enjoy the
Emridy Meadows. A character with the Wayfarer background might know Miklos as a generous man who gives away food and sometimes even lodging to people in need. Reasons to Visit. Adventurers might






