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Returning 20 results for 'noted clusters race pdf'.
Species
Spelljammer: Adventures in Space
, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
Species
Spelljammer: Adventures in Space
character is a member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your characterâs creature type is.
Hereâs a list of the
Species
Spelljammer: Adventures in Space
a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
Species
Spelljammer: Adventures in Space
ât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
Species
Spelljammer: Adventures in Space
century, assuming the character doesnât meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race
member of the human race or one of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Seven clusters hold six eggs each, as noted on the map. Each egg is a silvery sphere 3 feet in diameter. Its shell is tough (AC 20), but an egg is destroyed if it takes any amount of damage. Three of
the four resin strands anchoring the network of egg clusters to the cavern walls feature stray threads that drop all the way down to the cave floor. Itâs possible to climb up to the strands at these
Species
Spelljammer: Adventures in Space
on an adventure. Members of some races, such as dwarves and elves, can live for centuriesâa fact noted in the description of the race in question.
Height and Weight
Player characters
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
following, altering the text to incorporate the studentâs name or other details: Murmurs of excited curiosity ripple through the clusters of students around you, and another student suddenly barrels
Fireside Lounge at Firejolt CafĂ©, and now weâre going to race the little hoppers! Quick! Come see before the professors find out!â
The characters are meant to join the festivities in the nearby
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
dwarves and elves, can live for centuriesâa fact noted in the description of the race in question. Height and Weight Player characters, regardless of race, typically fall into the same ranges of height
Creating Your Character When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races, which include the races presented
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
and the encroachment of the Elemental Chaos. They are served by aarakocra and a little-known race called the vaati. The region of the Plane of Air nearest the Great Conflagration is called the Sirocco
make travel difficult. Here and there, ash clusters into floating realms where outlaws and fugitives take shelter. At the other end of the plane, near the Frostfell (the plane of ice that borders the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
services on this day, and a day-long schedule of public lectures is presented at the Great Hall of Aureon in Upper Menthis. Brightblade (12 Nymm) The festival of Dol Dorn is noted across the city with
Landing. The Race of Eight Winds (23 Lharvion) This event is an aerial race that takes place around Dura Quarter. The Hunt (4 Barrakas) In honor of the Sovereign Balinor, a fierce beast is brought to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
written language composed of alphabetic symbols arranged in circular clusters called tirâsu. Each âspokeâ on the wheel corresponds to a letter of the alphabet. Each cluster of characters represents a single
word, and multiple tirâsu connect to form phrases and sentences.
Githyanki and githzerai both speak Gith, but each race has a distinct dialect and accent. Similarly, the two races of gith
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clusters 4 Fungus cavern 5 Gas leak 6 Gorge 7 High ledge 8 Horrid sounds 9 Lava swell 10 Muck pit 11 Rockfall 12 Rope bridge 13 Ruins 14 Shelter 15 Sinkhole 16 Slime or mold 17 Steam vent 18 Underground
the ladder once they are at the top, they decrease the drow pursuit level by 1. Crystal Clusters The adventurers pass through a faerzress-suffused area containing fist-sized chunks of quartz that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
one year older than the standard for adulthood (as noted in the traits for the characterâs race). All such benefits last no longer than a year, and they end immediately if the painting of the
score for that ability increases by 2, as does the characterâs maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
this tome, the elves set down thoughts regarding the power of innocence. They recounted how they had long observed the halfling race, watching as the chaos of the world swept around them and left
their villages untouched. While orcs, dwarves, and humans struggled, fought, and spilled blood to expand their territory, the elves noted that the halflings dwelled in a state of placid disregard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
Dagdraâs ledger, three items at a time (see the Dagdraâs List table below). The dwarf calls out the three items, and a character must make an ability check using one of the skills noted for an item to
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
Holrow Homestead The homesteadâs large farmhouse has two stories and is well maintained, but all the windows have been boarded up. Unless otherwise noted, areas in the homestead share these features
(Nature) identifies the trees and knows how to gather the precious cocoa beans that grow in clusters within the gourds. Each cacao gourd holds a few dozen beans covered in white pulp. When cleaned
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Spiral Features Tyrantâs Spiral has the following features: Ceilings. Unless noted otherwise, caverns have 30-foot-high ceilings. Gaseous Light. Harmless, luminous gases shed dim light throughout the
clusters grow in ten-foot-tall stalks crowned by gigantic eyes. Below, rows of spear-length teeth bristle within the ravine, forming a gigantic, monstrous maw. Gases billow in and out of the crag in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglersâ byways. Later, worshipers of That-Which-Endures (see the sidebar in the âNew Race: Verdanâ section in chapter 3) excavated chambers beneath the ground
. Development. A murderer in Waterdeep has been killing people, taking their feet, and placing them on an altar hidden in the city as a sacrifice to That-Which-Endures. (A hint of the killings is noted
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt houses the remains of the person or persons whose epitaph is inscribed on the front of the slab. The crypts are described in the following sections, their epitaphs noted under the cryptâs number
in italics. Unless noted otherwise, each crypt contains a 3-foot-by-6-foot rectangular bier of marble, 3 feet high, with a skeleton draped in rags lying atop it. The catacombs are home to tens of






