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Returning 35 results for 'notes change resist pdf'.
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Monsters
The Wild Beyond the Witchlight
weapon.Roleplaying Notes
This 3-foot-tall talking dandelion finds poetry in everything and is quick to fall head over heels in love. A humble idealist, Amidor never puts its own needs above the needs
.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face or a heavenly scent.”
Monsters
The Wild Beyond the Witchlight
the masks they wear; Gleam wears a crescent moon mask, and Glister wears a sun mask.
Blessed by Corellon, the twins can each change their sex at the end of a long rest, though one twin rarely does so
can be. Gleam is the introvert of the pair, while Glister is the extrovert. Both have friendly, agreeable demeanors.
Roleplaying Notes
Gleam is blessed with kindness, grace, and the power of
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
concepts explained to them.
5
I describe everything that happens as if it were going into my research notes (and it often is).
6
I am insatiably curious about the seemingly infinite forms and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
physical notebook; a binder of loose notes, maps, and tracking sheets; a wiki; or a collection of files on your computer. Journal entries are best organized by date or game session. (Some DMs prefer the term
“episode” to “game session,” but the terms are interchangeable.) A sample Campaign Journal page is provided. Make copies of it, or use it as inspiration for your own journal pages. Downloadable PDF
Backgrounds
Guildmasters’ Guide to Ravnica
.
8
I never change my mind once it’s made up.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Order. The law is meant to ensure
I’m friends with an Orzhov advokist; we compare notes on different forms of law magic.
8
I was ridiculed once in a Rakdos performance; the performer was impressed with my good humor about
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
resist the lure of a beautiful sparkling treasure, the kenku plotted to steal the item and escape to the Material Plane.
Unfortunately for the kenku, their master discovered their plan before they could
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Dungeon State This adventure describes each area as it exists when the characters first arrive in the Doomvault. As they explore, they change the dungeon’s state. Record the state each area is in
when the characters leave. You need to track which rooms have been explored, which monsters have been defeated, which secrets remain undiscovered, what treasure has been taken, and so on. If the characters return to an area, your notes can remind you what is different from the original text.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tavern, the staff, layout of the building, and decor shouldn’t change much from one visit to the next. That said, changes can occur as a result of the characters’ actions or of actions they learn about
them! If they leave a door open, it should stay open until someone closes it. No one’s memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
or notes). A conflict can be as big or as small as you like, and it’s nice to have at least one conflict that can be resolved quickly. Each conflict should involve the adventurers against some
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The “Greyhawk” section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
it to him. Lukas can give them a rough map of the village, though he notes a lot can change in seventy years. Personality Trait. “Every since me wife died, my life has been a dreary march toward death
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Asteria or Euryale, detailed in chapter 22, might give a deck to characters desperate to change their destiny. Hello there! I’ve snuck some notes throughout this book—it felt appropriate, given my experience with this wondrous deck. May my words provide you with insight and inspiration!
−Asteria
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
roam the dungeon, add them to your notes as possible special encounters. If necessary, Syranna covertly helps such creatures move about the dungeon to add to the confusion and to aid the overall mission
. When you roll a special encounter, you can choose from among the creatures in your notes or roll randomly. If a creature is eliminated, delete it from your list of possible special encounters. If you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Heightened Spell When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving
throw made against the spell. Quickened Spell When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Werewolf Changed by the Ferocity of the Wolf Habitat: Forest, Hill; Treasure: Any Werewolves change from their humanoid forms into fierce wolves or wolf-humanoid hybrids. Werewolves can shape-shift
voluntarily, but many can’t resist transforming during the nights of a full moon. Werewolf Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
AC 15 Initiative +4 (14)
HP 71 (11d8 + 22)
Speed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Heightened Spell When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving
throw made against the spell. Quickened Spell When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on the characters’ sanity (see “Madness” in chapter 8 of the Dungeon Master’s Guide). At various times in the adventure, characters will be called upon to make a saving throw to resist some madness
). When the effect ends, the creature’s madness level doesn’t change. Any time the creature’s madness level increases, it suffers the effect of the new level. If a creature with level 3 madness fails a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
Other DMs let players change their minds freely. This creates a more relaxed mood at the
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to make players much more careful about what they say, which can dampen the atmosphere and discourage humor.
Other DMs let players change their minds freely. This creates a more relaxed mood at the
table, which might slow the pace of the game.
A common compromise is to rule that players can retract or change anything their characters did up until the point they learn the consequences of their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
foreshadowing easier because you can reread your notes from earlier game sessions and identify things that could resurface in upcoming sessions, giving past events greater weight or a bigger payoff
adventure tucked in the middle of a serialized campaign can be a welcome change of pace for you and your players.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. A lycanthrope can either resist its curse or embrace it. By resisting the
rises, the curse becomes too strong to resist, transforming the individual into its beast form — or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Ideal 1 Change. I will metamorphose into every kind of hag and live a century as each, becoming something even greater in the end. (Chaotic) 2 Community. Loneliness is the path to madness. That is why
destroy both of us simultaneously. 8 The ones who looted and burned my home will pay for their offense. Hag Flaws d6 Flaw 1 I am too eager for gossip. 2 I can’t resist flirting with a handsome man
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shine. Character Arcs Like most protagonists in film and literature, D&D adventurers face challenges and change through the experience of overcoming them. By incorporating each character’s motivations
Goals. Characters can change their goals whenever they please, but you can encourage them to do so by giving them significant victories roughly every 5 levels. When characters accomplish their goals
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
don’t change. For characters who embrace heroic virtues and live as a beneficial force in the world, they might spend a few hours or days in the idyllic embrace of Ilysia. On the other hand, those who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, experiencing little or no change in their lives until recently. Now their world is being altered faster than many of the fungus folk can keep up with — as is their world view, twisted by the chaotic
happening and try to resist, but internal strife is alien to the myconids — they will not prevail without outside aid to save them. NEVERLIGHT GROVE: GENERAL FEATURES
Visitors encounter the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your
notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
available sacred statue, where it remains trapped. If no sacred statues are available, the eidolon is destroyed. Thessalar’s homunculus uses the normal stat block with the following change: The homunculus
determination, then leave the temple for the nearby woods where they once dwelled. If this area is searched, a successful DC 14 Intelligence (Investigation) check uncovers research notes regarding Thessalar’s
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Sheila Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. (You have selected Daggers and Shortswords, which
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Regardless of its form, the gate isn’t hard to identify; chaos swells around the portal—the eye of a maelstrom of change. CoupleOfKooks “Chaos, much like order, begins in the mind. Refuse its entry into
damage type for another. Roll a d4 for the new damage type, if any: (1) acid, (2) cold, (3) fire, or (4) lightning. This effect can change only one damage type per casting of a spell. Spontaneous
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
was optimistic he could use the stone’s magic to create a disease to turn people into draconians. Virruza notes that exposure to what he calls the “Spawning Shard” has begun to change him. After this
cleric of Sirrion or a character who succeeds on a DC 14 Intelligence (Religion) check recognizes the symbols on the altar as holy to Sirrion, god of creativity and change. A character who speaks an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
defined by the prominent leaders, innovators, and tyrants of the day. These people change the world and etch their signatures indelibly on the pages of history. When they rise to power, they shape the
thing that has been consistently true about the world, which is now no longer true due to this leader’s rise or influence. This is the biggest change that occurs when the new leader takes power and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A2 and area A4), where tiefling cashiers (commoners) in smiling devil masks make change or trade out cash for chips. The casino’s chips are thin, painted wooden disks. Stamped on both sides of every
try to usher them out. If those individuals resist, the guards attempt to apprehend the intruders and take them to the holding cells (area A17). Lights and Music The casino is lit by programmed
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Diana Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill
Rest, you can change the kind of weapon to another eligible kind. (You have selected Quarterstaffs, which have the following mastery property.) Topple. If you hit a creature with this weapon, you can
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Eric Downloadable PDF Human Traits As a Human, you have these special traits. Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest. Skillful. You gain proficiency in one skill of
weapon drills and change one of these weapon choices. (You have selected Daggers, Heavy Crossbows, Longswords, and Spears, which have the following mastery properties.) Nick. When you make the extra
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your entire DMing career, or you might change it with each campaign. Offering inspiration as a reward encourages certain types of behavior in your players. Think of your style as a DM and your
example, in a campaign inspired by film noir, characters could have an additional flaw: “I can’t resist helping a person I find alluring despite warnings that he or she is nothing but trouble.” If the






