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Returning 35 results for 'notes creating reason pdf'.
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Hermit
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Life of Seclusion
What was the reason for your isolation, and what
changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your
Backgrounds
Guildmastersâ Guide to Ravnica
commonerâs clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
Firbolg
Legacy
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Species
Volo's Guide to Monsters
; Gimble, Notes from a Treasure Hunter
Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate
Reason for Adventuring
1
Outcast for murder
2
Outcast for severely damaging home territory
3
Clan slain by invading humanoids
4
Clan slain by a dragon or demon
5
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
2
Exile
5
Sightseer
3
Fugitive
6
Wanderer
Where Are You From?
The most important decision in creating a far traveler background is determining your homeland. The places
Backgrounds
Baldurâs Gate: Descent into Avernus
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
physical notebook; a binder of loose notes, maps, and tracking sheets; a wiki; or a collection of files on your computer. Journal entries are best organized by date or game session. (Some DMs prefer the term
âepisodeâ to âgame session,â but the terms are interchangeable.) A sample Campaign Journal page is provided. Make copies of it, or use it as inspiration for your own journal pages. Downloadable PDF
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
â Gimble, Notes from a
. The kenku lack the talent to improvise or alter a plan, but a wise Master sets multiple plans in motion at once, confident that underlings can follow orders to the letter.
For this reason, many
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
creatures wouldnât feel safe.
Kobolds take advantage of their size by creating small-diameter tunnels that they can easily pass through, but that require larger creatures to hunch over or even
undetected and donât give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobblerâs house at night to loot it of knives, leather bits, nails, and
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
feel their existence is one of secret torment and suffering. The idea that pain has nobility to it â that there can be a divine reason behind the trials that face Baldurians â comforts many. Some
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that âthose who falsely champion the Crying God will find their own suffering multiplied.â Mike Schley The High House of Wonders
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Creating a Monster The Monster Manual contains hundreds of ready-to-play monsters, but it doesnât include every monster that you can imagine. Part of the D&D experience is the simple joy of creating
new monsters and customizing existing ones, if for no other reason than to surprise and delight your players with something theyâve never faced before. The first step in the process is coming up with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feel their existence is one of secret torment and suffering. The idea that pain has nobility to it â that there can be a divine reason behind the trials that face Baldurians â comforts many. Some
rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that âthose who falsely champion the Crying God will find their own suffering multiplied.â
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
item of the appropriate rarity from your playersâ wish list. Overstocking an Adventure. When creating or modifying an adventure, assume that the characters wonât find all the magic items you place in
Uncommon Items Rare Items Very Rare Items Legendary Items All Items 1â4 (tier 1) 6 4 1 0 0 11 5â10 (tier 2) 10 17 6 1 0 34 11â16 (tier 3) 3 7 11 7 2 30 17â20 (tier 4) 0 0 5 11 9 25 Total 19 28 23 19 11 100 Justyna Gil Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh Backgrounds Part of the fun of a Saltmarsh campaign lies in playing characters who have ties to the town and the area around it. This section presents new backgrounds suitable for creating
such characters, along with notes on adapting characters who have backgrounds drawn from the Playerâs Handbook. This material is meant to be a tool for DMs. Once players have decided on their
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Your Campaign Journal At the start of any campaign, thereâs a buzz of excitement as you and your players look forward to creating a new world togetherâone full of adventure and promise. Every game
as well as your playersââtakes effort. An important tool to help you keep interest in the campaign high is a campaign journal, a collection of notes from past sessions. Use your journal to refresh
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adventure hooks that might attract characters to the enclave or give them a reason to draw on its magic. The adventure hooks also suggest specific creatures or encounter tables appearing in the âEncounters
â section in chapter 3. And several of these hooks point to other enclaves, creating paths to string locations together into larger adventures. When developing these enclaves into adventure sites, let
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
adventuring group that has a powerful backer as a patron has a clear place in the world, access to additional resources, and a reason to work together in pursuit of a common cause.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
or notes). A conflict can be as big or as small as you like, and itâs nice to have at least one conflict that can be resolved quickly. Each conflict should involve the adventurers against some
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The âGreyhawkâ section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
prepared to end its threat. Of course, there are ways to create threats distinct to this genre, such as when villains view detectives as rivals or targets. When creating an occult detective adventure
brilliant in the course of running your adventures. When creating adventures inspired by occult detective stories, ask yourself the following questions: What criminal or supernatural force is at large
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
overview of the domainâs most infamous locations. In many cases, these locations are represented on a map of the domain. Each map also notes additional sites waiting to be detailed in your adventures
the domain. Domain Focus. For most domains, this final section highlights specific story elements and provides domain-specific tools to aid you in creating adventures around the domainâs Darklord and the horror of their realm.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
âand that this murderer might be dead themselves. Have you heard of the Mill Road hags, doctor?
Arthur and I invite you to fair Dementlieu, dear Rudolph. And please, when you come, bring any notes you didnât publish in Van Richtenâs Guide to Witches.
Yours in reason,
Alanik Ray & Dr. Arthur Sedgwick
villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers donât move in the shadows of Ravenloft; they are the shadows. Theyâre the Mists and the darkness. Theyâre the reason
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
across the tides of D&D history, returning to test heroes grown used to the predictable threats and reliable footing of dry land. Along with each adventure appear notes for setting the adventure in
also perfectly complement those in Tales from the Yawning Portal â which collects another seven famous (albeit landlocked) adventures. By picking and choosing your favorite entries in each compilation, youâll be on your way to creating a customized campaign all your own.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Handbook. Unless an armorâs description notes otherwise, the armor must be worn for its magic to function. Some suits of magic armor specify the type of armor they are, such as Chain Mail or Plate Armor
effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Promising to complete Xanthoriaâs original mission to rid the surrounding forest of undead. Destroying Xanthoriaâs notes so that the process of creating a lichen lich can never be duplicated by anyone else
Xanthoriaâs Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
intellectual fortitude to delve into those secrets. Quandrix mages who embrace this view use magic to bring numerical concepts to life, creating or altering physical reality out of mathematical
examples of the scholars in Quandrix College. You may use the table to randomly determine the scholarly focus of a Quandrix student or faculty member. The Principle column notes which side of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Baldurâs Gate Character Backgrounds This section presents new backgrounds suitable for creating characters from Baldurâs Gate, along with notes on adapting characters who have backgrounds drawn from
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Baldurâs Gate Character Backgrounds This section presents new backgrounds suitable for creating characters from Baldurâs Gate, along with notes on adapting characters who have backgrounds drawn from
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
class are also available here. And some of the items in this section represent a new type of wondrous item: magic tattoos. The Magic Items table lists all the magic items in this chapter and notes the
tattoos are a reason robes are so popular with wizards. Robes cover the ankle and lower-back tattoos so many of us got as apprentices. Donât even ask.
Tasha
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Guide and Monster Manual. The first of these books guides the DM through creating and running adventures, and the second holds hundreds of monsters to fill those adventures. Dice. You need a set of
information about your character, you need a character sheet, which can be as simple as a piece of paper you write notes on or as feature-rich as a digital record. The DM might also find these accessories
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
â tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounterâtheir
another hour to prepare, add these steps: Step 6. Carefully review each âpossibleâ encounter. Step 7. Devote any time you have left to creating improvisational aids (see the âImprovising Answersâ section in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp Life of Seclusion What was the reason for your isolation, and what changed to
allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind your seclusion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â tactics and stat blocks. Note any special rules that apply to the setting of the encounter. For social interaction encounters, make notes about the nonplayer characters (NPCs) in the encounterâtheir
. Carefully review each âpossibleâ encounter. Step 7. Devote any time you have left to creating improvisational aids. Three-Hour Preparation If you have three hours to prepare, add these steps: Step 8. Skim
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
help each understand the other. All druids look after the natural world, but they act in different ways. Five well-established paths define most of Khorvaireâs druids. In creating a druid character
, consider whether you have ties to one of these traditions, and what led you to leave your order. Are you on a mission? Are you exploring the world? Have you been banished, with good reason or otherwise?
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Klothysâs Villains Klothys emerged from the Underworld in order to restore the natural order on Theros, creating a number of Nyxborn agents to aid her. Virtually anyone could end up a target of the
for the world to heal. If Klothys didnât intend this, they reason, then surely she wouldnât have brought so many monsters along in her wake. The Klothysâs Villains table suggests just a few foes that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Magnificent storms spread clouds in a rainbow of colors, creating vistas exhilarating to those brave enough to weather them. The hills yield ancient treasures and a bounty of precious metals and stones
prides guard their lands implacably, and without a good reason to be thereâor a leonin guide to vouch for oneâs presenceâoutsiders are often chased away. Tethmos Tethmos serves as the default capital for
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Travelers in the Mists Adventures in the Domains of Dread often indulge in a single domainâs distinctly frightful themes. But if you plan to run whole campaigns set in the Land of the Mists, creating
likewise be remarkable or have a desperate reason to have braved the Mists. Learning about such wanderers can drive the characters from a single adventure into a larger campaign that explores other






