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Returning 35 results for 'poison insects'.
Other Suggestions:
poison insect
Monsters
Monster Manual
Insects", "rollDamageType":"Poison"} Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t
its turns.
Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Cloud of
Monsters
Monster Manual
":"damage", "rollAction":"Cloud of Insects", "rollDamageType":"Poison"} Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn
all expended uses at the start of each its turns.
Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10);{"diceNotation":"6d10", "rollType
Monsters
The Book of Many Things
Halo of Pestilence. The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion
must succeed on a DC 18 Constitution saving throw or have the incapacitated condition until the start of its next turn, as the insects ravage its body.
Legendary Resistance (3/Day). If the champion
Monsters
Mordenkainen Presents: Monsters of the Multiverse
within 20 feet of it. A swarm of insects (centipedes);swarm of insects (centipedes; see the Monster Manual) with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm
damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Scorpion on a Stick","rollDamageType":"poison"} poison damage on
Monsters
Storm King's Thunder
that rely on smell.
Poison Sense. A tressym can detect whether a substance is poisonous by taste, touch, or smell.Claws. Melee Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit
.
Tressym feed on small rodents, birds, and insects, stalking and pouncing on prey much as normal cats do, but with the added advantage of flight. Tressym don’t, however, attack nestlings or despoil
Monsters
Strixhaven: A Curriculum of Chaos
","rollAction":"Verdant Lash","rollDamageType":"poison"} poison damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet closer to the professor.
Spellcasting. The
nature through their magic. They brew infusions of plants, fungi, and insects or other minuscule creatures that thrum with the essence of life, using these infusions to fuel their magic instead of using
Monsters
Mythic Odysseys of Theros
","rollDamageType":"poison"} poison damage on a failed save, or half as much damage on a successful one. If the damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even
attack with her claws.
Swarm (Costs 2 Actions). Arasta causes two Swarm of Insects (Spiders) ;swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of her.
Toxic Web
Monsters
The Book of Many Things
., burrow 30 ft.
Damage Immunities: poison, psychic
Only Malaxxix can pilot this vehicle. If Malaxxix is slain, the palanquin crumbles in seconds.
Lair Actions
In its lair on initiative count 20
saving throws.
Swarming Insects. Insects and insectile Beasts within 1 mile of the palanquin become disoriented and aggressive, coalescing into unnatural swarms and attacking any creatures in sight
Monsters
Planescape: Adventures in the Multiverse
can be attacked and destroyed (AC 16; 20 hit points; vulnerability to radiant damage; immunity to bludgeoning, necrotic, poison, and psychic damage). The darkweaver can grapple up to six creatures at a
cocoon contains the bones of a non-Humanoid creature, such as a flumph or a mule.
2
A swarm of insects that might be a darkweaver’s young
3
A corpse holding a jar of universal
Kobold Inventor
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
flames.
Basket of Centipedes. The kobold throws a small basket into a 5-foot-square space within 20 feet of it. A swarm of insects (centipedes) with 11 hit points emerges from the basket and rolls
target. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollDamageType":"poison"} poison damage on a failed save
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics: Armor Class: 20
Hit Points: 250
Speed: 50 ft., burrow 30 ft.
Damage Immunities: poison, psychic
have disadvantage on Dexterity saving throws. Swarming Insects. Insects and insectile Beasts within 1 mile of the palanquin become disoriented and aggressive, coalescing into unnatural swarms and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Harrow’s three leaders, the Grim Champion of Pestilence is nonetheless a fearsome entity of sickness and blight. A swarm of insects surrounds him in a mockery of a halo, and debilitating plagues flow from
, Stealth +9
Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and pouncing
(–4)
DEX
15 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
crawling masses of maggots or insects. At least one or more of the characters should wake in a cold sweat from these nightmares after every rest, feeling as though something is out there in the dark
of drow poison, but they are omens of what is happening in the Underdark. Spellcasters, particularly clerics and warlocks, might be most prone to these dreams, but they can visit any or all of the characters.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and
)
Skills Perception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages understands Common but can’t speak
Challenge 0
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, toads, and insects break into multipart harmonies that sometimes crescendo into a symphonic rapture of melodious tweets, trills, chirps, and whistles. Fey in this domain are just as musically inclined
. 8 Poisonous. Almost every plant here has spines or thorns that cause anything from itchy welts to damage or out-of-body experiences. Other sources of poison might be present as well (for example
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
days. Black Statue Water trickling down from the ceiling falls onto this statue and drips off its daggers like poison. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the
a hostile swarm of insects (centipedes). Treasure. The sack contains 550 gp. Green Statue A character who succeeds on a DC 15 Intelligence (Religion) check recognizes this statue as another representation of Sseth.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fiendish power commands it. Individually, nupperibos are weak, but they’re rarely alone and can be dangerous when gathered into packs. Clouds of stinging insects, stirges (see the Monster Manual), and
Resistances acid, cold
Damage Immunities fire, poison
Condition Immunities blinded, charmed, frightened, poisoned
Senses blindsight 20 ft. (blind beyond this radius), passive Perception 11
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a vital passage or an entire valley. Clouds of stinging insects, stirges, and other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. Hunger Unending
, poison
Condition Immunities blinded, charmed, frightened, poisoned
Senses blindsight 10 ft. (blind beyond this radius),
passive Perception 11
Languages understands Infernal but can’t speak
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
system that must attach to new, temporary bodies.
7 Clouds of incense, insects, poison gas, or smoke leak from the Darklord’s mouth, fingers, or pores.
8 The Darklord appears as someone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 21
, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
umber hulk or a troglodyte. 7 Someone caught in a comic pose or making a regrettable face. 8 A victim now being used as a nest for insects or other vermin. Basilisk Medium Monstrosity, Unaligned
AC
Darkvision 60 ft.; Passive Perception 9
Languages None
CR 3 (XP 700; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage plus 7 (2d6) Poison damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Caverns filled with smoke or gas. 3 Dead magic* or wild magic* zones. 4 The lair of a creature it is trying to bait out. 5 A nest of rats, insects, or other vermin. 6 Patches of brown mold* or green
Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
feet of it. A swarm of insects (centipedes) with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm’s turns, there’s a 50 percent chance that the swarm disperses
, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. Skunk in a Cage. The kobold releases a skunk into
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fire, poison, and psychic damage). Anyone who peers down into area 5 after the grate is removed and succeeds on a DC 10 Wisdom (Perception) check spots several fist-sized spiders crawling along the
the starboard side of the room. At the same time, four swarms of insects (spiders) crawl through the deck from below. Any character who has a passive Perception score of 14 or lower is surprised. (In
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-foot-square space within 20 feet of it. A swarm of insects (centipedes; see the Monster Manual) with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm’s turns
pole. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. A forest infested with ettercaps transforms into a gloomy place, choked with webs and infested with giant spiders, giant insects, and other sinister predators. Creatures that wander too far into such
, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
of biting, stinging insects that emerge from the demonic faces. The creature takes 5 (2d4) piercing damage and 5 (2d4) poison damage, and must succeed on a DC 15 Dexterity saving throw or fall off the
takes 4 (1d8) piercing damage and 4 (1d8) poison damage. The insects disappear after 1 minute, and the trap resets. Glyph Keys. One Thayan has a glyph key attuned to this zone and the Swine Run. Another
Compendium
- Sources->Dungeons & Dragons->Monster Manual
expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wondrous item Yes (cleric, druid, or paladin) Periapt of proof against poison Wondrous item No Ring of animal influence Ring No Ring of evasion Ring Yes Ring of feather falling Ring Yes Ring of free
, druid, sorcerer, warlock, or wizard) Staff of healing Staff Yes (bard, cleric, or druid) Staff of swarming insects Staff Yes (bard, cleric, druid, sorcerer, warlock, or wizard) Staff of the woodlands
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
warped by her presence, which creates one or more of the following effects: Spiders and insects within 1 mile of Arasta’s lair serve as her eyes and ears. Birds and other flying creatures are absent
walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the next dawn. If Arasta dies, the spiders and insects lose their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ankheg Burrowing Insectile Predator Habitat: Forest, Grassland; Treasure: None Oversize insects, ankhegs burrow close to the surface, creating sprawling underground labyrinths. From these tunnels
, Poison; Charmed, Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages All; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Fiendish Restoration. If the arcanaloth dies
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
turns.
Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to
use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10): 1–2, acid (black); 3–4, cold (white); 5–6, fire (red); 7–8, lightning (blue); 9–10, poison (green
small basket into a 5-foot-square space within 20 feet of it. A swarm of insects (centipedes) with 11 hit points emerges from the basket and rolls initiative. At the end of each of the swarm’s turns
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
releases the pseudodragon and the ant swarm (use the swarm of insects stat block), which attack the nearest creatures until destroyed. Treasure The table is, in fact, crafted from four dryads, all
(including Barbatos in areas 12 or 13, and the ettin in area 35). In addition, this area contains alchemist’s supplies, an herbalism kit, two vials each of thessaltoxin poison and thessaltoxin antidote






