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Returning 35 results for 'present instead'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s time to lay eggs and hatch a new brood of young.
These scorpion folk deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. The
clothing, or mine metals. Instead, they scavenge much of what they need or want. They do, however, melt down scavenged metal to forge crude weapons, armor, and tools.
Monsters
Candlekeep Mysteries
present-day Faerûn than in fighting. Indeed, Miirym is an engaging conversationalist if one has the inclination to chat with her.
Miirym doesn’t have a treasure hoard. Instead, she protects
Miirym fails a saving throw, she can choose to succeed instead.
X-Ray Vision. Miirym can see through solid matter out to a range of 60 feet. To her, opaque creatures, objects, and obstacles within
Monsters
Princes of the Apocalypse
choose to succeed instead.
Magic Resistance. Ogrémoch has advantage on saving throws against spells and other magical effects.
Siege Monster. Ogrémoch deals double damage to objects and
an elemental node in which Ogrémoch is present is seriously affected, becoming geologically unstable. This creates the following effects:
Earth tremors strike the region within 10 miles of
Monsters
The Book of Many Things
can choose to succeed instead.
Magic Resistance. Aurnozci has advantage on saving throws against spells and other magical effects.Multiattack. Aurnozci makes one Bite attack and two Tail attacks
, or half as much damage on a successful one.The demon lord Aurnozci is a wormlike horror of fiery flesh and toxic seepage. In its present form, Aurnozci can’t leave Xulregg, the Abyssal layer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
difference is the lack of a mind flayer’s ever-present mucus coating. Without that protection, an alhoon’s skin becomes dry and cracked, and its eyes might appear shriveled and sunken. Both of
like those of other liches.
Unlike a true lich;lich's phylactery, the periapt of mind trapping doesn’t restore the alhoons to undeath if they are destroyed. Instead, a destroyed alhoon’s
Monsters
Princes of the Apocalypse
succeed instead.
Innate Spellcasting. Imix’s innate spellcasting ability is Charisma (spell save DC 20, +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Innate Spellcasting"} to
elemental node in which Imix is present becomes vulnerable to the influence of fire. This creates the following effects:
A dry, baking heat wave strikes the region within 10 miles of Imix’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical
coronation, everyone present understands that the creature is telling them the person so honored could become a great force for good. Ki-rins have also been known to appear at the sites of great battles
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
more according to their conscience rather than risk the rebuke of the city’s guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
song, a secret tale, or a rare piece of art. Those who choose this option may present their gift to the Dawn Incarnate of their choice. If their toll is accepted, the visitor is allowed to stay in the Citadel.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more according to their conscience rather than risk the rebuke of the city’s guards. Rich and poor alike can instead offer something unique that might be to the liking of the Incarnates, such as a lost
song, a secret tale, or a rare piece of art. Those who choose this option may present their gift to the Dawn Incarnate of their choice. If their toll is accepted, the visitor is allowed to stay in the Citadel.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Approach As characters approach Greenest, they see that a blue dragon and its Cult of the Dragon allies are attacking the town. The cultists seek to collect treasure that they hope to present to
that winds lazily across the rolling grasslands of the Greenfields. Sundown is approaching when you top a rise and see the town of Greenest just a few short miles away. But instead of the pleasant
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the vault. For 1 hour after an alarm sounds, when rolling to determine if a guard is present in a room, roll two dice instead of one; if either result is a 1, a guard is present. Additionally, the DC
patrolling guard’s location, this adventure represents the guards moving about the vault by having you roll to determine whether a guard is present in any given room. In areas specified as part of the guard
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Approach As characters approach Greenest, they see that a blue dragon and its Cult of the Dragon allies are attacking the town. The cultists seek to collect treasure that they hope to present to
that winds lazily across the rolling grasslands of the Greenfields. Sundown is approaching when you top a rise and see the town of Greenest just a few short miles away. But instead of the pleasant
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
, they pinpoint the children’s location. Invido’s fire giants attack Ignis and the characters first, pursuing the children only if there are no defenders present. The giants can break the house down to
children; instead, they grapple the children and try to carry them away. If by chance one of the children takes damage, they do not die, but instead cling to life long enough for the characters to heal them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
anywhere in the necropolis. Mages who survived Ythryn’s fall but succumbed to the arcane blight (see “Magical Effects” below) became nothics that speak Loross instead of Undercommon (see the “Loross: The
percentile dice and consult the Ythryn Encounters table to determine if the party has a random encounter. Some random encounters have variants if Avarice or Auril is present in the necropolis (see
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
Wizards present at the audience the previous day. Only Nyh Ilmichh speaks. What she says is determined by the number of characters who answered five questions successfully during the dream. If that
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this adventure
text that’s meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Grand Master As the leader of the monastery, the Grand Master is meant to present a difficult but not impossible challenge. You might wish to modify his capabilities depending on the relative
deal an extra 6d8 slashing damage instead. You might also have the shards be from a polymorph blade, a blade of the medusa, or some other type of weapon. Another option is to allow decapitated
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haunted traps. However, the Channel Divinity class feature and the remove curse spell can disarm a haunted trap. To use Channel Divinity to disarm a haunted trap, a character uses an action to present
their holy symbol and speak a prayer. To use remove curse instead, a character must cast the spell and touch an object that is part of the trap. Whichever disarming method is used, the trap itself then
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Outcome In the morning, after another delicious meal, the characters are ushered back to the audience chamber. Eseldra Yeth is not there. Instead, they’re greeted by Nyh Ilmichh and one of the Red
Wizards present at the audience the previous day. Only Nyh Ilmichh speaks. What she says is determined by the number of characters who answered five questions successfully during the dream. If that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Mary Greymalkin A number of options present themselves for using the deck of several things within the adventure. As written, Mary already carries the deck, and no matter how many cards are drawn
her possession. Instead, characters can find the cards scattered in various locations throughout the adventure, allowing them to be collected, then used.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the mountain rather than built from fitted stonework.
Two dwarf guards stand watch atop this stony shelf. Instead of spears and shields, they carry warhammers that they wield with two hands (1d10 + 1
bludgeoning damage on a hit). Without shields, they have AC 14. Whether or not the guards are present depends on how quietly the characters approach: If the characters trigger the trap in area D1 or
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
veil in the air. Regardless, time gates’ portals are always visible. The “other side” of the portal might look as conspicuous or as subtle as the portal’s location in the present day, though both sides
of the portal need not look the same. Such a portal commonly looks like a shimmery blue mirror. Instead of a reflection, however, the portal usually shows a faraway image of the place the time gate leads to.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this
descriptive text that’s meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, as shown in the Secret Doors table. You can instead call for an Intelligence (Investigation) check if the challenge involves deducing that a door is present from noticeable clues, rather than
Compendium
- Sources->Dungeons & Dragons->Divine Contention
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this
descriptive text that’s meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this
descriptive text that’s meant to be read or paraphrased aloud to the players. This read-aloud text is offset in boxes like this one. Boxed text is most commonly used to describe locations or present bits of scripted dialogue.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Channel Divinity: Preserve Life Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a
level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spell’s level. Channel Divinity: Preserve Life Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that
you reach 14th level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your
; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
later, after Strahd became a vampire, Khazan paid a visit to Castle Ravenloft with the notion of challenging Strahd for rulership of Barovia. Instead, much to Khazan’s surprise, Strahd persuaded him to
his protégé, Ezmerelda d’Avenir, who has taken to living in the tower while she searches for her mentor. She isn’t present when the characters arrive, however. Van Richten has returned, the old fool
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Hermit and Outlander are sound backgrounds, but you could be an acolyte or a sage who consults with spirits instead of reading books. Warriors and shamans alike often wear masks in order to present a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vulnerable. Some linger like scars, not always visible but ever-present. Perhaps more so than any other race, elves are familiar with all aspects of memory. From birth, elves don’t sleep but instead
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to Everything). Hermit and outlander are natural backgrounds, but you could be an acolyte or a sage who consults spirits instead of books. Warriors and shamans both wear masks to present a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Alley: Summer The characters begin this encounter on the rooftops overlooking the alley. If any characters went to ground during the rooftop chase, start them at one end of the alley instead. Hire
as a cloaked human bodyguard wearing a wide-brimmed hat, and perched on the coach are three invisible imps. Any spined devils that survived the previous encounter are also present, having just






