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Returning 35 results for 'prevents instead'.
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Monsters
Fizban's Treasury of Dragons
Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The
its hit points. Casting a wish spell on the unconscious creature rids it of the infestation and prevents it from turning into a mind flayer.The dragon can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ability checks appropriate to their efforts. They apply all appropriate bonuses and penalties, but instead of comparing the total to a DC, they compare the totals of their two checks. The participant
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ability checks appropriate to their efforts. They apply all appropriate bonuses and penalties, but instead of comparing the total to a DC, they compare the totals of their two checks. The participant
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
summoning, instead summon targets from within Sigil if possible or otherwise fail. Effects that summon a specific target from outside Sigil, as with a Leomund’s secret chest spell, fail automatically
teleportation circles, the Lady of Pain prevents spells and other powers from allowing anything to enter the City of Doors. That means creatures and objects from outside in the multiverse can’t be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Mage of High Sorcery Prerequisite: Dragonlance Campaign Your talent for magic came to the attention of the Mages of High Sorcery, an organization of spellcasters that studies magic and prevents its
Trinkets. When you make your character, roll once on the Mage of High Sorcery Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket. Mage of High Sorcery
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Infernal, and Undercommon. He has the phantasmal killer spell prepared instead of banishment. He wears the gray slaad’s control gem (a fist-sized gray gem) on a chain around his neck. He wields a
staff of power that grants him a +2 bonus to Armor Class, spell attack rolls, and saving throws. His insectoid physiology prevents him from making melee attacks with the staff. Cassiok is insane and
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
hard it is to kill these walking corpses. When this trait prevents a zombie from dying, give the players a hint about what happened. You might say, “That should have finished the creature off, but it
Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
legs have split into shadowy tentacles. The drowned master is tethered to a source of powerful magic that prevents it from traveling far. It commands other drowned ones, compelling them to serve as
, the drowned master drops to 1 hit point instead.
Actions
Multiattack. The drowned master makes two attacks: one with its greatsword and one with its Life-Draining Tentacle.
Greatsword. Melee
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the
increases to 30 feet. Undying Sentinel Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outside Combat As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
usable only by a death tyrant, negative energy prevents survivors of a battle from healing and animates any dead or dying creatures as zombies under the beholder’s control. Because there is no limit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
the right of the den is a small chamber open to the sky that the dragon uses as a private entrance to the lair. A secret door prevents unwitting creatures from wandering directly into the den. Treasury
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cartophile’s hirelings join the expedition. Or, instead of front-loading hirelings at the start, these NPCs can be set up as independent explorers not connected to the Cartophile. You can stagger their
. Ctenmiir’s coffin has a speed of 30 feet and a climbing speed of 10 feet, and protects the vampire from sunlight even as it prevents him from escaping his servitude. Though Ctenmiir is able to speak
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
can choose to succeed instead.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The dragon doesn’t require air or sleep.
Actions
Multiattack. The dragon
. Casting a wish spell on the unconscious creature rids it of the infestation and prevents it from turning into a mind flayer.
Legendary Actions
The dragon can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to officially change territories, nothing prevents them from quietly checking out the commercial landscape in the area. Characters searching the sea caves along the cliffs near the lighthouse might
a fast ship. Living the Good Life Characters not wanting to flout the law (or at least not to do so outside their own territory) could instead clear out smugglers and other riffraff along the coast
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
) prevents the korreds from harming the characters. Appendix D has additional roleplaying notes for Argantle. As an action, Argantle can call forth the remaining six leaders of the korred clans of Yon
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cylinder turns, narrow bits of metal pluck the pegs to produce the notes of the melody. The cylinder is sitting askew, which prevents it from working properly. Fixing the music box requires three
XP) Proficiency Bonus +2
Crushing End. If damage reduces Shemshime to 0 hit points, Shemshime instead drops to 1 hit point unless the damage is the result of Shemshime being crushed by an object
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
replacement for a leg (instead of the traditional peg leg), and that a peg was more useful to replace a lost hand. Dran Enterprises ignored Arla at first, convinced that she would be a failure. Surprisingly
subject to enchantment magic that prevents them from sharing the information. Arla does not know the current portal configuration. BEING NOTICED
As the characters rise in level and franchise rank
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
; instead, assume that the entire hoard consists of 10,000 sp, 7,000 gp, and twenty items selected from the table. 6. Aft Battery A 30-foot-high curtain wall with an overhanging rampart (area 17) encloses
useful on creatures of other shapes and sizes. The bonds are strengthened by magic, and as such they can’t be broken by physical force. The magic on Felgolos’s collar prevents him from using his Change
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Questioning the Modrons. Monodrone valets aboard the Concordant Express have built-in language interpreters instead of voice boxes; consequently, they can understand any spoken language but can’t speak
anyone who tries to search or dismantle it. Its impeccable valet programming prevents it from incriminating passengers or accusing them of any wrongdoing. Higglesworth did not commit the crime willingly
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
another archfey’s domain can surround their domain’s border with walls of shimmering mist or some other magical effect that hides the domain from view and, if the archfey wishes, prevents creatures from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hours of searching to find buried foundations and tumbled stones.
The ziggurat is encased in magic, which becomes obvious if anyone casts detect magic. This protective shell prevents anyone from
the ladder. A rope-and-hook thrown up to catch the edge always falls short. Casting teleport or misty step moves the caster sideways instead of up to the next level. Bypassing the tests by any means is
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
by rolling initiative and then undermine turn order with a delay option. Moreover, we felt that toying with initiative wasn’t where the focus should be in battle. Instead, the dramatic actions of the
. Can you move through the space of a prone enemy? The prone condition doesn’t override the rule that prevents you from moving through an enemy’s space, unless that enemy is at least two sizes larger or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
patrolling the Doomvault don’t notice the disruption, since a disrupted black gate continues to function normally. However, the gate’s active field deals 10 (3d6) force damage (instead of 2d6). Gatehouse
) bludgeoning damage and 13 (2d12) piercing damage. The pit walls are smooth stone. The lid closes magically 5 minutes after being triggered. The lead on the lid prevents the magic of a closed trap from being
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 15 Charisma (Persuasion) check by a character prevents a fight, and instead the lizardfolk take the characters in custody and take them to meet the queen. Treasure. The chests are unlocked
guards to attack. A successful DC 15 Charisma (Persuasion) check by a character prevents a fight, and instead the lizardfolk take the characters in custody and take them to meet the queen. Treasure
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
more people into the castle. Searching the corpses uncovers 750 gp, 50 pp, and a jeweled ring worth 250 gp. Crossing the Moat. The characters can use the drawbridge to cross the moat. They can instead
clamber through the moat with more time and effort. No check is required, but it’s a grisly detour, and the moat is difficult terrain. Portcullis. The portcullis is up, and nothing prevents entry to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
effective. If Splugoth is dead and the characters do not control the orrery components, no goblins are summoned. Instead, the ritual resurrects Splugoth from the dead no matter what condition his body is
twice to have two appear.
Victory Conditions As long as Splugoth survives, his connection to the ritual prevents the characters from shutting down its magic, even if they are in control of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
drop to the floor of the third level below. Debris at the bottom of each tube prevents entrants from descending farther than the third level. S32: Robot Stations (Violet) Metal alcoves in each of these
rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ridiculous speed, while arms at the back of the headquarters pick up the track as it passes. The train moves at quarter speed over difficult terrain (instead of half speed). It can pass over rivers, but
challenge to the characters. Of course, nothing prevents anyone from playing a high magic campaign with the Acquisitions Incorporated rules. But DMs and players should all be aware that doing so will
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic of the portal network prevents a creature from gaining access to the headquarters on board The Maverick without a certain amount of experience traversing the network. As such, the first three
. Planar instability prevents characters from moving beyond the immediate area of the deck (including jumping off the ship or fleeing belowdecks). Creature. The mass of writhing tentacles is a Far Realm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a handaxe instead of a longsword and a shortsword. As an action, he can make two battleaxe attacks, plus one handaxe attack if he has his handaxe drawn. The battleaxe deals 7 (1d8 + 3) slashing
damage. The ancient rune magic that protects the forge also prevents Maegera from escaping, even while the hatch and the vents are open. Maegera can still be trapped inside an iron flask or a similar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the room’s double doors prevents them from fully closing. Within, rusted black iron cages hang by heavy chains from the ceiling of this dark-walled chamber. In the northeast corner is a black gate
freed, the walls shed bright light instead of dim. The deva shrieks, unable to act until her turn, at which point she attacks the nearest creatures. (The gargoyles avoid her.) A character who succeeds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
also be severed (AC 10, 15 hit points, immune to poison and psychic damage) or broken with a successful DC 20 Strength check. The manner in which Stevie is tightly bound prevents the modron from
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
end that spell, so you might not want to take them and keep the spell going instead, so as to continue benefiting from the cold damage it delivers. How does barkskin work with shields, cover, and
cast. If I’m a cleric/druid with the Disciple of Life feature, does the goodberry spell benefit from the feature? Yes. The Disciple of Life feature would make each berry restore 4 hit points, instead
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
bursts from above. This giant eyestalk uses the purple worm stat block, but instead of Tail Stinger, it has the following action: Eradication Gaze (Recharge 5–6). The eyestalk creates an area of magical
. The ooze regenerates rapidly, making it effectively impervious to damage. Arlgolcheir seeks to reassume its demonic form and escape Gzemnid’s Realm. It is being trampled by the modrons, which prevents
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and her lover were dining, Endorovich put poison into the man’s wineglass. The glasses were mixed up, and Marya drank the poison instead. The lover was hanged for murdering Marya and buried at the
party, it refuses to enter the crypt. The slab in this crypt is 4 feet long (instead of the usual 6 feet long). The bones atop the slab belong to the fool servant of Duchess Dorfniya Dilisnya (see crypt






