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Returning 35 results for 'rely stone'.
Other Suggestions:
roll stone
rest stone
rely score
read stone
ruby stone
Monsters
Out of the Abyss
same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on
(spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: nondetection (self only)
1/day each: blindness/deafness, blur, disguise self
Stone
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Mountain Born. The werebear is acclimated to high altitude, including elevations above 20,000 feet.
Powerful
(Recharges after a Short or Long Rest). When the werebear takes damage, it reduces the damage taken by 10 (1d12 + 4);{"diceNotation":"1d12+4","rollType":"roll","rollAction":"Stone"}.Goliath legends speak of
Monsters
Waterdeep: Dungeon of the Mad Mage
Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
(losing initiative ties), Halaster takes a lair action to cause one of the following effects:
Halaster targets a volume of unoccupied space or solid stone no larger than four 10-foot cubes within 30
Monsters
Fizban's Treasury of Dragons
gravity with flight that doesnât rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst crystals they spit at their
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
Monsters
Fizban's Treasury of Dragons
physical laws affect them. They defy gravity with flight that doesnât rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding
Hook"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which
Monsters
Fizban's Treasury of Dragons
affect them. They defy gravity with flight that doesnât rely solely upon their great wings, and gravitational force empowers both their devastating breath weapon and the exploding amethyst
"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within
Monsters
Fizban's Treasury of Dragons
of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesnât rely solely
found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragonâs hoard.
3
An amethyst dragon magically
Monsters
Fizban's Treasury of Dragons
âs weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isnât weakened.
Spellcasting (Psionics). The dragon casts one of the
âs lair is altered by the dragonâs magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows plentiful crystal formations and
Monsters
Fizban's Treasury of Dragons
creatureâs weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isnât weakened.
Spellcasting (Psionics). The dragon casts one
surrounding a legendary topaz dragonâs lair is altered by the dragonâs magic, creating one or more of the following effects:
Crystal Profusion. Natural stone within 6 miles of the lair grows
Grimlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell
.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.Spiked Bone Club. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
betters. Leaders rely on this zealotry in their plans, and although they donât needlessly waste the lives of purebloods on futile actions, most strategies include a fallback option in which mobs
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The cave has mostly smooth stone walls with patches of unworked stone. The smooth stone walls are carved with geometric patterns and indecipherable runes. Lighting. The cave is unlit, and its denizens
rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Spring Encounter Chain Ah, springtime â when beholder eyestalks are in bloom. The Stone of Golorr was originally snatched from Xanathar, and the eye tyrant wants it back. It sends monsters and
minions to do its dirty work. Summary The stone is delivered to Grinda Garloth, a mage who has worked for Xanathar in the past. When she refuses to give up the stone, members of the Xanathar Guild try to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone giants that dwell here. Narrower tunnels are 5 feet wide and 8 feet tall â too small for the giants to fit inside. All caves and tunnels are unlit, since the giants rely on darkvision to see. View Player Version
The Caverns Umber hulks bored the tunnels that connect this level of Undermountain to the levels above and below. The stone giants donât like the damage that the umber hulks cause and scare them off
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Gnoll Lair Features The cave has the following features: Ceilings. The caveâs ceilings are 10 feet high. Doors. The doors to area J2 are made of stone. Environment. Past its entrance, the caveâs
natural rock gives way to crumbling stone blocks and flagstone tiles. Its walls are decorated with painted motifs of grinning demons and marching skeletons. Lighting. The cave is unlit, and its denizens
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Environment. The walls are made of rough-hewn stone in some places and neat-fitting stone blocks in others. Stone tiles cover the floor. Lighting. The cave is unlit, and its denizens rely on Darkvision
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Temple Features The features described below are common throughout Talhundereth. Dwarven Construction The templeâs stone remains strong despite millennia of neglect. Surviving furnishings, such as
tables and beds, are also made of stone. Wall carvings of mountain peaks and multifaceted gemstones predominate, as these images are sacred to Dumathoin. Darkness The templeâs sconces havenât held
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Environment. The cave is carved from stone. It is scrupulously clean. The hobgoblins keep their areas tidy, and the gelatinous cube in area F2 sweeps up anything in its path. Lighting. The cave is unlit, and
its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Rainfall Caverns Water pours from the ceiling of these 20-foot-high caves like a heavy rain. Consequently, creatures in this area have disadvantage on Wisdom (Perception) checks that rely on
flawed emerald loses its magic if taken from the area and is worth 250 gp. 10b. Hissing Stone In the middle of this cavern, a large stone rises above the 3-foot-deep water and magically emits a soft
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Older cabins close by have been torn down to leave only stone chimneys and foundations. A grim silence hangs over the camp, and you see no one around.
The ankhegs hide underground and rely on their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
denizens rely on darkvision to see. Descriptions of unlit areas assume that the characters have a light source or some other method of seeing in the dark. Doors Doors throughout Gibbet Crossing are made of
2-inch-thick slabs of stone. Any door opening into a natural tunnel has grooves to place a reinforcing bar, but the bars are nowhere to be found, except in the passage to Talhundereth (area G11
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Autumn Encounter Chain Deception and misdirection are Jarlaxleâs forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
9, âCellar Complexâ). A search of the cellar complex yields a fake stone, but not the real Stone of Golorr. With no other leads, the characters can follow up with âLaeralâ at a theater in the Dock
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
â belts. 24. Temple of Tymora Tymoraâs temple is built like a sturdy blockhouse of heavy stone. Itâs not an elegant structure, but residents rely on it to be a safe refuge when floodwater pours down
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Tightly packed buildings of wood and stone are piled atop one another, creating three levels: a lower level (often called the street level), a middle level, and an upper level. Unnamed thoroughfares
ceiling is covered with a forest of stalactites. Most of the lanterns that once illuminated Skullport are gone, turned to rust or stolen by thieves long ago. Denizens carry their own light sources or rely
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jaculi A jaculi (pronounced jah-KOO-lee) is a 15-foot-long snake that can alter the color and texture of its scales to camouflage itself. Altering its appearance to resemble wood or stone, it coils
.
Keen Smell. The jaculi has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
whether you have ties to one of the orc tribes or the integrated clans. The Clans blend the traditions of human and orc, building towns and working with steel. They still rely on skilled hunters, and
work metals; they make their tools from stone, hide, wood, and bone. Tribal Marchers are mostly orcs, but there are a few humans and half-orcs among them. Tribal Marchers are fierce warriors and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, theyâre willing to thumb their noses at local authorities and risk death in pursuit of the Stone of Golorr. Summary The stone is delivered to Thrakkus, a dragonborn butcher in the Field Ward (encounter
10, âConverted Windmillâ). Thrakkus hides the stone in one of his meat deliveries. The characters follow the delivery cart to an alley in the Trades Ward where Zhents meet in secret (encounter 1
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
Monster Manual creatures. Practically any terrestrial creature can be turned into an astral-dwelling creature, whether it requires air or not. For example, a stone giant living on an asteroid might rely
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Stone Guard The stone guard are elite duergar troops, deployed in small numbers to bolster war bands of regulars or organized into elite strike forces for specific missions. Duergar Stone
(Perception) checks that rely on sight.
Actions
King's Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while enlarged
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
gas dissipates if Nakari dies. Lighting The lair is in Darkness. Nakari and other denizens rely on Darkvision to see. Descriptions assume the characters have a way of seeing in the dark. Secret Doors
from anywhere in her lair, causing the stone to reshape into an opening wide enough for her to pass through. Other creatures must break through the stone secret door. Whenever a creature with an
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Coming and Going Travelers who donât have access to plane shift spells or similar magic must rely on other means to travel to and from a Domain of Delight. Fey crossings are the most common means of
if the caves were near-perfect reflections of each other. Fey Crossings d8 Fey Crossing 1 Altar. This stone altar might be found atop a lonely plateau, behind a waterfall, inside a cave, or in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(three bugbears, nineteen goblins, and two ettins) rely on a shrieker to warn them of intruders. 39a. Hall of the Two-Headed King Characters will most likely enter this hall through the secret door in
the west wall. This 30-foot-high room has the following features: Statue. A deformed granite statue stands on the east side of a large stone column, facing eastward.
Staircase. West of the statue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Door. A secret door in the south wall is carved to resemble natural stone.
The flumphs telepathically share the following information with friendly visitors: Mind flayers have established a
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldnât care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
:
Ceilings. The caveâs ceilings are 10 feet high.
Environment. The cave has rough stone walls and a dirt floor. The floor is littered with gnawed animal bones and junk collected by the kobolds
.
Lighting. The cave is unlit, and its denizens rely on Darkvision or other means to see. Area descriptions assume the characters have a light source or other means of seeing in Darkness.
Features






