Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'rests space'.
Other Suggestions:
rest space
results space
rises space
resist space
roots space
Monsters
Van Richtenâs Guide to Ravenloft
Swarm. The swarm can occupy another creatureâs space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm canât regain hit points or gain
temporary hit points.Infestation. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Infestation"} to hit, reach 0 ft., one target in the swarmâs space. Hit: 10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage on a successful one.Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to
dwells in a lair for a while carves out enough space to allow a small army to camp within. Inexperienced travelers who come across these caves see them as a welcome shelter, though they are anything
Monsters
Planescape: Adventures in the Multiverse
, provided it can see the attacker. The dragon can then immediately teleport, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.These sleek dragons
damage and move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to
Monsters
Planescape: Adventures in the Multiverse
the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it
moving through its front. Anything that does so is transported to the destination, appearing in the unoccupied space nearest to the portal. Deities and other planar rulers can prevent portals created
Monsters
The Book of Many Things
. She rests here while the market operates.
Pazrodine senses when theft occurs in Seelie Market. She makes her way to the perpetrators and neutralizes the situation nonviolently, usually by using her
. When the effect ends, the target reappears in the space it left or in the nearest unoccupied space.
Overwhelm the Senses. Pazrodine targets up to three creatures she can see within 30 feet of
Monsters
Fizban's Treasury of Dragons
rests within an amethyst dragonâs hoard.
3
An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can
magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from the lower level brings a creature to the upper level. A creature or
Monsters
Fizban's Treasury of Dragons
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within an amethyst dragon
down through the floor of the lower level, but the dragonâs magic warps space within the lair. Moving up past the upper level brings a creature to the lower level again, while moving down from
Magic Items
Tashaâs Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
result is rolled after itâs been used, you draw the next lowest unused tooth on the table.
Sowing Teeth. To sow the tooth, you place it on the ground in an unoccupied space within your reach
Monsters
Fizban's Treasury of Dragons
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Demilich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
turns, ending the curse on a success.A Demilichâs Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests
of it. An antimagic field fills the space of the target, moving with it until initiative count 20 on the next round.
The demilich targets any number of creatures it can see within 30 feet of it. No
Adult White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
white dragonâs presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.
A white dragon rests on high ice shelves and cliffs in its lair, the
its area is pushed 5 feet out of the wallâs space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and
Ancient White Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
white dragonâs presence. A white dragon can often detect intruders by the way the keening wind in its lair changes tone.
A white dragon rests on high ice shelves and cliffs in its lair, the
its area is pushed 5 feet out of the wallâs space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 5, 30 hit points, vulnerability to fire damage, and
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
-forms in an unoccupied space nearest to the gem and in the same state as when it was trapped.The demilich can take 3 legendary actions, choosing from the options below. Only one legendary action option
hit points.A Demilichâs Lair
A demilich hides its earthly remains and treasures in a labyrinthine tomb guarded by monsters and traps. At the heart of this labyrinth rests the demilichâs
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Adventuring Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? The only hard limit on the number of short rests you can take is the
number of hours in a day. In practice, youâre also limited by time pressures in the story and foes interrupting. Are extradimensional spaces, such as a demiplane or the space created by rope trick
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short
as far away from you as it can, and it canât willingly move to a space within 30 feet of you. It also canât take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If thereâs nowhere to move, the creature can use the Dodge action.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short
as far away from you as it can, and it canât willingly move to a space within 30 feet of you. It also canât take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If thereâs nowhere to move, the creature can use the Dodge action.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tool and a successful DC 11 Strength (Athletics) check. The Nandar crypt contains a stone bier, upon which rests a wooden coffin. The coffin can easily be pried open and holds the skeletal remains and
. 6b. North Graveyard This graveyard was created when the one next to the temple ran out of space. It contains nothing of interest.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
41. Free Gold At the western end of this corridor is a pile of golden coins heaped on the floor. On top of the gold rests a skull missing its lower jaw. In the right eye socket, a black spider has
in at either the top or the bottom of this secret panel causes the opposite end to swing outward, providing enough space to crawl through into the secret passage beyond.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 8
Languages â
Challenge 2 (450 XP) Proficiency Bonus +2
Swarm. The swarm can occupy another creatureâs space and
hit, reach 0 ft., one target in the swarmâs space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer. A creature damaged by the swarm must
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
by 15 inches wide, contained in a corked glass bottle 5 feet long and 1œ feet wide. The bottle rests on its side in a wooden stand and is portable. A detect magic spell reveals an aura of
size, it becomes an ordinary longship (worth 10,000 gp intact) and cannot be shrunk back down. If it is restored to full size in a space too small to contain it, such as this chamber, the ship splinters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
travel to Ironslag by air and avoid land-based encounters. Characters mounted on hippogriffs can travel 54 miles per day (three 3-hour flights with 1-hour rests in between). Those mounted on griffons
yakfolk village. The airship can safely set down at the base of the mountain or in any level 30-foot-square space within the village. Landing an airship, griffons, or hippogriffs in the yakfolk village triggers a village-wide alarm.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
break the pot, destroying it. The awakened shrub is friendly toward whoever planted it. Absent commands from its creator, it does nothing. 26b. Secret Tomb In the middle of the dusty tomb rests a 7,500
changes direction to follow the sloped tunnel until it comes to rest in area 26c. The sphere can move through other creaturesâ spaces, and creatures can move through its space, treating it as difficult
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
reappears in the space it left or in an unoccupied space nearest to that space if itâs occupied. Temporal Lag. The dragon slows time for each creature within 60 feet of itself. Until initiative count 20 of
the next round, the affected creature can move or take an action on its turn, not both. The creature also canât take a reaction or a bonus action. Timeline Divergence. The dragon chooses a space it can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
of Myrkulâs faith. There is little space set aside for the living in such a location, usually a single modest shrine, but its catacombs and ossuaries are vast. In the deepest chamber of each temple
rests a throne, and upon that throne sits the doomwarden â the preserved corpse of the most revered saint in the history of the temple (often its founder). Initiates to the faith are brought to kneel
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters who have a passive Wisdom (Perception) score of 20 or higher, or who pass through the waterfall to see whatâs behind it, find a ledge about 100 feet from the ground. Upon the ledge rests an elf
the entrance to the Crystal Caves while avoiding the toxic vapor. A5: Crashed Airship A crashed airship rests precariously atop the tepui. Those who ascend an additional 30 feet up the mountainside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Valtagar Steelshadow (see below) is reading his spellbook â a bound stack of mithral plates. The book rests atop a stout, stone lectern in the middle of the room.
Golem. Standing in the south corner is an
â below).
Other Furnishings. Against the northwest wall stands a low double bed. In the middle of the room, a locked iron strongbox rests atop a low marble table flanked by two stone chairs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stalagmites have been sawed off, and a lintel stone rests atop them. Chiseled into the lintel stone are the words âDON THE CRYSTAL CROWNâ in Dwarvish. The rules of this gate are as follows: The gate
unoccupied space next to the gate located there. 11b. Trollwarp Cavern Stalagmites. This 20-foot-high cave contains ten stalagmites that been twisted by Halasterâs magic so that each bears a passing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
19. Silver Coffer At the end of the corridor is a small alcove holding a three-foot-tall stone pedestal on which rests a small silver coffer. Fifteen feet in front of the alcove, there is a single
dismantle the hinge but can try again. Shifting Slab Trap. If the hinge in the floor isnât dismantled, a trap is triggered if more weight is placed on the floor of the alcove than on the space
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
side of the tavernâs main dining room, the tables and chairs have been shifted to create a large, rectangular open space. On the south side of this space, a single table stands flush against the wall. On
it are a few strange-looking boxes with funnels protruding from them at an angle. Twenty feet opposite the table, a small bucket rests on the floor.
The devices on the table are called wizard
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
around the corner, some 30 feet from the lead party member, rests the minotaur known as Broken King Antigonos. He is old and decrepit, garbed in ancient finery worn to tatters. A dented crown rests on
to size if theyâre too large or having their extra space filled in if theyâre too small. Only someone who fits perfectly might be deemed the kingâs rightful heir. Antigonos allows any Medium creature
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Frost Salamander Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to hunt
for a while carves out enough space to allow a small army to camp within. Inexperienced travelers who come across these caves see them as a welcome shelter, though they are anything but. Frost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Opal Crown In this central open space, a gold crown topped with a glittering black opal rests on a marble pedestal.
If any creature removes the crown from the pedestal, two things happen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Salamander, Frost Frost salamanders are natives of the Plane of Ice, also called the Frostfell, which rests between the Plane of Air and the Plane of Water. Frost salamanders especially like to hunt
salamander that dwells in a lair for a while carves out enough space to allow a small army to camp within. Inexperienced travelers who come across these caves see them as a welcome shelter, though they are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
âTreasureâ below). Hail to the King During the day, there is a 50 percent chance that the King of Feathers rests in the amphitheater. At night, this chance decreases to 25 percent. If the beast is out
fails a saving throw, it can choose to succeed instead.
Summon Swarm (Recharge 5â6). The King of Feathers exhales a swarm of insects (wasps) that forms in a space within 20 feet of it. The swarm






