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Returning 35 results for 'results space'.
Other Suggestions:
result space
Monsters
Van Richtenâs Guide to Ravenloft
another creatureâs space and vice versa, and the swarm can move through any opening large enough for a Tiny gremishka. The swarm canât regain hit points or gain temporary hit points.Bites. Melee
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 0 ft., one target in the swarmâs space. Hit: 12 (3d6 + 2);{"diceNotation":"3d6+2","rollType
Monsters
Van Richtenâs Guide to Ravenloft
","rollType":"heal","rollAction":"Magic Allergy"} hit points.
5â6. The gremishka explodes and dies, and one swarm of gremishkas instantly appears in the space where this gremishka died. The swarm uses
the gremishkaâs initiative.Gremishkas are the vicious products of mistakes made by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with
Monsters
Van Richtenâs Guide to Ravenloft
in this stat block.
Relentless Stride (Loathsome Limbs Only). The horror can move through the space of another creature. The first time on a turn that the horror enters a creatureâs space
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
Monsters
Van Richtenâs Guide to Ravenloft
). The horror can move through the space of another creature. The first time on a turn that the horror enters a creatureâs space during this move, the creature must succeed on a DC 16 Strength
the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of
Magic Items
Divine Contention
.
The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any
extradimensional space or teleports while in possession of it. The effects of the explosion will be felt at both the origin and terminus of the teleportation, but only affecting all creatures within 30 feet of either location.
*Found in the Dungeon Masterâs Guide.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
she is wearing or carrying, up to 120 feet to an unoccupied space she can see.Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
itself and up to three allies it can see if it isnât incapacitated. It can swap the initiative results of the chosen creatures among them.
Necrotic, PoisonCold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Waterdeep: Dungeon of the Mad Mage
possible in the space available.
Invisibility (Recharges after a Short or Long Rest). The mummy lord magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge
vinegar, for instance.
Divination spells cast within the lair by creatures other than the mummy lord have a 25 percent chance to provide misleading results, as determined by the DM. If a divination
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
upward or downward has any results. Moving them up opens a small trapdoor in the center of the ceiling 10 feet above. Pushing them simultaneously down opens the entire floor to a 100-foot-deep pit with
no exit. The floor returns to a closed position in 10 minutes, sealing any victim inside the pit until another creature triggers the floor trap again. Crawl Space. The ceiling route is a crawl space
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a creature enters the trapped 10-foot-square space marked on map 9 for the first time on a turn or starts its turn there, the medusa statue in area 3 animates and shoots a magic arrow at the creature
, disguised to look like a section of the staff that represents conjuration. A character who searches the wall spots the button with a successful DC 15 Wisdom (Perception) check. Pressing the button results in a loud clicking noise as the arrow trap deactivates for 1 minute.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
its limitsâincluding a level of disorganization that results in texts being randomly lost in the stacks for decadesâit is the most extensive collection in Breland. Below the Library lie the Vaults
rooftop garden serves as a space for reflection, public events, and meals; vendors at the edge of the Commons offer a wide range of culinary options. A wide bridge connects the Commons to Dalannan Proper
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
table to determine the message. d4 Decision
1 Lucrative
2 Brand Appeal
3 Indeterminate
4 Ruinous
The coin has absolutely no divination abilities, and its results when
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
focused on the following topics. After preparing this survey, distribute it to your players as an e-mail, physical handout, or otherwise before gathering to play. Keep the surveyâs results anonymous, but
following list is not exhaustive; customize your list to include elements you imagine could arise during adventures. End the list with a space where players can add other topics to avoid or that theyâre
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Gremishka Gremishkas are the vicious products of mistakes made by novice spellcasters seeking to create life. The results are cat-sized, magically unstable creatures with a taste for the trappings of
. The gremishka surges with magical energy and regains 3 (1d6) hit points.
5â6. The gremishka explodes and dies, and one swarm of gremishkas instantly appears in the space where this gremishka died
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Customizing a Horror An unspeakable horror has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from
the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result. The results of these tables are meant to be broad, so feel free to
Compendium
- Sources->Dungeons & Dragons->Stranger Things
.â
If the characters chase him, use the Random Path table to generate the hallways (reroll results of 1 and 2). Every time they round a corner, they see him escape at the other end of the hall. The
empty space for a second statue. In the room is a large table covered with many small statues, including a cake, a pie, a spinning wheel, a basket of laundry, a plate with a steak, a toy soldier, a sword
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
side of the tavernâs main dining room, the tables and chairs have been shifted to create a large, rectangular open space. On the south side of this space, a single table stands flush against the wall. On
, as described in those rules. For example, a character who loses the game but is gracious toward the winner might earn the winnerâs respect and seed a friendship. Donât forget to have players note the results of this encounter on the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
scrolls.
A number of students equal to the number of characters are serving detention; you can roll on the Students in Detention table (rerolling any repeated results) to identify them, or you can
) Accidentally triggered a protective spell on a book that caused another student to be banished to an extradimensional space for a short time 3 Grayson Wildemere (Silverquill) Defaced a rival studentâs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
third function is performed by those who navigate the space between the clan and the chaotic creatures of the outside world. These dwarves are merchants, warriors, and envoys, tasked with representing
craft like any other activity, calling for careful practice and constant attention to detail in order to yield the best, most satisfying results. Young nobles apprentice for a time with masters of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet
next turn.
Hazem Ameen Spies Infiltrators and Informants
Habitat: Any; Treasure: Implements, Individual
Spies gather information and disseminate lies, manipulating people to gain the results
Compendium
- Sources->Dungeons & Dragons->Divine Contention
times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any effects that would affect the wielder of the wand instead
affect the closest creature to the grenade when it goes off. The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, treasure hunters and theologians sometimes give themselves the deadly task of trying to retrieve something from within the blob. This quest usually ends in annihilation, but occasionally it results
and can move through the spaces of Huge or smaller creatures and objects. Strength Saving Throw: DC 23, each creature or object whose space the blob enters for the first time during this move
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
various desserts. Behind them, a furious woman in crimson regalia screams, âOff with their heads!â Dungeonland Results. It takes an hour for a game of Dungeonland to play out, after which the
adventurers exploring the dungeon either escape or meet terrible ends. Roll on the Dungeonland Results table to determine how the game concludes. CoupleOfKooks âYou ever get the feeling youâre being watched
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
all boons from Maglubiyet that must be cultivated and unleashed upon the enemy. Only Results Matter. Devastators study a simplified form of evocation magic. Their training lacks the theory and context
magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Both the space it is leaving and its destination must be in dim light or darkness.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
conflict between giants and dragons. The giants used their mastery of weather to alter the essence of blue dragons. The results were the first behirs, which served as hunters with a particular taste for
creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
chip into the machine, roll three d6s. Each number on the die corresponds to a symbol displayed on the slot machineâs reels and its prizes, as shown on the Slot Machine Results table. Prizes are
slot machine produces a sad trumpet noise. Two of a Kind. If the reels display two identical symbols, the participant wins the two-of-a-kind prize listed on the Slot Machine Results table for that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to size if theyâre too large or having their extra space filled in if theyâre too small. Only someone who fits perfectly might be deemed the kingâs rightful heir. Antigonos allows any Medium creature
table to determine the results. Test of the Amphora d20 Result
1â9 The character is too small. Antigonos tries to solve this problem by scooping several pounds of dirt into the amphora
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
illusion, or some other barrier. Illithid Quarters Each member of the colony claims a single room or a small series of chambers at its own and uses the space to conduct its personal research. One
contents. Prison The results of failed experiments from the transformation chamber are dumped into cages and cells in the prison, to prevent them from getting underfoot elsewhere in the lair. They are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
throughout the guild, he values results over success, accepting and even anticipating that Izzet experiments will end in gloriously unpredictable ways. However, the dragon rarely concerns himself with the
opportunity to engage in all sorts of wild research while abandoning all outward pretense of safety or reason. Much of the guildâs laboratory space has been converted into testing grounds that are capable of withstanding great discharges of magical energy.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Warlock No, you donât understand. My magic exists outside of any known reality. I wield the power of an entity that dwells beyond space and time. Clearly, none of the profits created by that magic
, results-minded individual is contracted to perform services for a higher-up, in exchange for career advancement. Have I described the perfect employee, or a warlock? Yes.
â Kâthriss Drowâb
Eldritch
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
from the Biblioplex. L3. Porch A three-foot-high stone railing surrounds this broad, paved porch, separating the space from the Lorehold campus beyond.
These porches are used as sitting and meal
discovers a map of the Deansâ Wing. This map clearly marks that there is a hidden space behind a wall of the Deansâ Records Room (area L9). L5. Restricted Records Room The doors to these rooms are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The jar is used to record othersâ stories and your own observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back
Acquisitions Incorporated franchise results in a 20 percent reduction in your franchiseâs monthly costs (see âFranchise Costsâ earlier in this chapter, and âFranchise Tasks and Downtimeâ later in this
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.
Legendary Actions
Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action
can see if it isnât incapacitated. It can swap the initiative results of the chosen creatures among them.
That which falls from grace may yet rise to regain it. If Zariel were to return to her celestial self, how glorious would be the tales!
âMordenkainen
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise 1d4 + 5 gibbering mouthers that attack anyone in sight. 46â54 Unintelligible murmurings threaten to
enters the rift takes 10d10 psychic damage from the horrors of the Far Realm and appears in an empty space closest to the riftâs opening on another random plane. The rift vanishes after 2d10 + 2 hours
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
it clear that she didnât wish to speak of the matter again, and she would ensure that anyone who brought it up in official dealings would be quite unhappy with the results. Though there are whispers
another, and have neither the resources to seek new customers, nor the space or funds to explore new trades. As a result, a good deal of the gossip, thievery, and assault in Yartar has at its roots one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
roads are flanked by paved sidewalks that give pedestrians plenty of space, and most of the widest roads have raised dividers that allow an individual crossing a street a safe space to step out of the
usual results.
Most Waterdavians are also slow to take fright unless facing magic or monsters. A swaggering warrior threatening them is quite likely to be stared at calmly, or even sneered at. âThe only






