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Returning 27 results for 'roll switch'.
Other Suggestions:
roll stitch
roll switches
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
sibriex. At the end of the process, roll once on the table (or choose one effect) to determine how the creature is transformed permanently.
Flesh Warping
d100
Effect
01â05
Monsters
Van Richtenâs Guide to Ravenloft
additional 15 feet. It can switch between the options as an action.
Magic Resistance. The priest has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the priest is
): blur, flaming sphere
3rd level (1 slot): fireball
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Bait and Switch When youâre within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the
creature is willing and isnât incapacitated. This movement doesnât provoke opportunity attacks. Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Dance with Me? Nivall walks students through a dance routine, then asks dancers to repeat it on their own. After each dance, Nivall encourages students to switch partners. During the dance lesson, at
least one student each character dances with stands out. Roll on the Dance Partner Quirks table to determine how. Dance Partner Quirks d6 The Characterâs Partner⊠1 Is already a fantastic dancer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Navigation Have the players designate one party member as the navigator. The navigator might be an NPC, such as a guide, and the party can switch its navigator day to day. At the start of each new
hex, roll a d6 to randomly determine which neighboring hex the party enters, and do not divulge the partyâs location to the players. While the party is lost, players canât pinpoint the groupâs location
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
forgoing attack rolls in favor of approximating the average number of hits a large group of monsters can inflict on a target. Instead of rolling an attack roll, determine the minimum d20 roll a creature
needs in order to hit a target by subtracting its attack bonus from the targetâs AC. Youâll need to refer to the result throughout the battle, so itâs best to write it down. Look up the minimum d20 roll
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck
Point to impose Disadvantage on that roll. Skulker General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
only name Glaive has ever known, and fellow blades donât dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
advantage on the attack roll, the serrated bolt lodges in the target, and the targetâs speed is reduced by 10 feet until the serrated bolt is removed. A targetâs speed can be reduced by only one serrated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
speak to Nim through the door. A character can persuade Nim to unlock the door with a successful DC 17 Charisma (Persuasion) check. Valetta grants advantage on the roll by strongly urging Nim to
contact with the same ground or substance. A switch on one side of the box sets the device to emit either a small dogâs bark or a large dogâs bark. Matchless Pipe. A switch made of flint is built into the bowl of this fine wooden smoking pipe. With a few flicks of the switch, the pipe lights itself.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra
damageâs type is the same as the weaponâs type. You donât need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesnât have the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra
damageâs type is the same as the weaponâs type. You donât need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesnât have the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
to the roll, unless you have the Incapacitated condition. Bait and Switch When youâre within 5 feet of a creature on your turn, you can expend one Superiority Die and switch places with that creature
: Relentless Once per turn, when you use a maneuver, you can roll 1d8 and use the number rolled instead of expending a Superiority Die. Level 18: Ultimate Combat Superiority Your Superiority Die becomes a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flipping the switch temporarily disables whichever statue breathes fire toward that door. The trap reactivates 1 minute later. Guards. This room is part of the guard rotation. Roll to determine if a guard
. Roll to determine if a guard is present (as described in âInterior Securityâ). Locked Door. The door to area T2 is locked. Each guard in the vault has a key that unlocks this door. Secret Door. The
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
damage immediately knocks them out. But wait, it gets betterâif the initial attackâs overkill damage exceeds the second minionâs hit point maximum, the leftover overkill damage can roll over to a
damage other minions with this attack.
Outnumbered? Switch to area-of-effect powers. Otherwise youâre gonna have a bad day, which will probably last the rest of your life.
The Sun, Senior
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. You can take this feat more than once. Alert Origin Feat You gain the following benefits. Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Initiative
Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You canât make this swap if you or the ally has the Incapacitated
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be twisted beyond recognition. Whenever a creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an
submit to flesh warping, an agonizing process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the table (or choose one effect) to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
creature fails a saving throw against the sibriexâs Warp Creature effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp
process that takes at least 1 hour while the creature stays within 30 feet of the sibriex. At the end of the process, roll once on the table (or choose one effect) to determine how the creature is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might switch names freely as they shift gender identities. Female Names: Amathe, Gnorcys, Leurybia, Margomestra, Nereones, Oleia, Samathe, Saphiro, Tethene, Theaneia, Thectra Male Names: Bysseus, Cetos
spell ends. The wallâs space is difficult terrain.
Any ranged weapon attack that enters the wallâs space has disadvantage on the attack roll, and fire damage is halved if the fire effect passes through
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
twenty-four cells can hold one or two prisoners. Roll 4d12 to determine the number of prisoners currently incarcerated at Revelâs End, give each one an identification number, and distribute them in the
newest one is Prisoner 299. Characters who want to speak with Vaelish Gant must arrange a meeting with Prisoner 237 (see âPrisoner 237: Vaelish Gantâ). To add detail to some of the inmates, roll on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
furniture. Faint footprints lead to the cloakroom (area D2b). Encounter. Roll on the Death House Encounters table the first time a character enters this room. D3: Den of Wolves This oak-paneled room
to the higher shelves.
The bookshelves hold hundreds of tomes on topics such as history, warfare, and alchemy. Encounter. Roll on the Death House Encounters table the first time a character enters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
which you have proficiency, such as Longswords and Javelins. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery
while there. Level 11: Radiant Strikes Your strikes now carry supernatural power. When you hit a target with an attack roll using a Melee weapon or an Unarmed Strike, the target takes an extra 1d8
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
which you have proficiency, such as Longswords and Javelins. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery
now carry supernatural power. When you hit a target with an attack roll using a Melee weapon or an Unarmed Strike, the target takes an extra 1d8 Radiant damage. Level 14: Restoring Touch When you use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff turns into black rose petals and is lost forever. 6g. Secret Room This room is hidden behind a locked secret door
on which is carved a fresco depicting a satyr in a forest, dancing and playing a lute while butterflies fly around it. One of the pegs on the satyrâs lute is a hidden switch; when it is turned, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
strewn about, and all are in poor condition. When the characters explore an unnumbered room, roll on the Unnumbered Rooms table to determine the roomâs contents. Unnumbered Rooms d12 Description 1â2
with a lightning bolt rests on the floor of this room. Inside are 1d4 energy cells. 9 One spaceship trinket lies in a corner. Roll on the Spaceship Trinkets table to determine the trinket. 10 Schematics
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
one or two prisoners. Roll 4d10 to determine the number of prisoners currently incarcerated at Revelâs End, give each one an identification number, and distribute them in the cells as you see fit
. Prisoner 13 (see the âRoleplaying Prisoner 13â section later in this adventure for more details) has no cellmate. Her cell is marked on map 4.1. To add detail to other inmates, roll on the Prisoners
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
one or two prisoners. Roll 4d10 to determine the number of prisoners currently incarcerated at Revelâs End, give each one an identification number, and distribute them in the cells as you see fit
. Prisoner 13 (see the âRoleplaying Prisoner 13â section later in this adventure for more details) has no cellmate. Her cell is marked on map 4.1. To add detail to other inmates, roll on the Prisoners
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Intelligence (Arcana) or Wisdom (Medicine) check realizes that the crushed skulls are indicative of mind flayersâ brain extractions. Mine Carts. The mine carts are in disrepair and roll squeakily along the
recharged by touching it and expending a spell slot of 1st level or higher. Once the carts have been recharged, a character can pull a track switch and transfer the fixed mine carts onto the main track






