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Returning 23 results for 'rolling slots'.
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Dungeon Masterâs Guide
;D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can
cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
1d100
Outer
Monsters
Curse of Strahd
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
rolling on the following table. 1d100 Outer Plane 01â05 Abyss 06â10 Acheron 11â17 Arborea 18â25 Arcadia 26â33 Beastlands 34â41 Bytopia 42â46 Carceri 47â54 Elysium 55â59 Gehenna 60â64 Hades 65â69 Limbo 70â77 Mechanus 78â85 Mount Celestia 86â90 Nine Hells 91â95 Pandemonium 96â00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
rolling on the following table. 1d100 Outer Plane 01â05 Abyss 06â10 Acheron 11â17 Arborea 18â25 Arcadia 26â33 Beastlands 34â41 Bytopia 42â46 Carceri 47â54 Elysium 55â59 Gehenna 60â64 Hades 65â69 Limbo 70â77 Mechanus 78â85 Mount Celestia 86â90 Nine Hells 91â95 Pandemonium 96â00 Ysgard
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Manual of Golems Wondrous Item, Very Rare This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly by rolling on
the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that canât use a Manual of Golems and attempts to read it takes 6d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Manual of Golems Wondrous Item, Very Rare This tome contains information and incantations necessary to make a particular type of golem. The DM chooses the type or determines it randomly by rolling on
the accompanying table. To decipher and use the manual, you must be a spellcaster with at least two level 5 spell slots. A creature that canât use a Manual of Golems and attempts to read it takes 6d6
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
or someone casting Identify. The book contains the level 1+ spells you know. Spell Slots. You have four level 1 spell slots and three level 2 spell slots for your level 1+ spells. You regain all
expended spell slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose seven spells
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rictavio Several months ago, a colorfully dressed half-elf bard came to Barovia in a carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling
slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Evocation â Mage Hand Conjuration â Ray of Frost Evocation â Level 1 Wizard Spells (Slots: 4) Spell School Special* Burning Hands Evocation â Comprehend Languages Divination R Detect Magic Divination C
, R Feather Fall Transmutation â Grease Conjuration â Mage Armor Abjuration â Magic Missile Evocation â Shield Abjuration â Sleep Enchantment C Thunderwave Evocation â Level 2 Wizard Spells (Slots
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Evocation â Mage Hand Conjuration â Ray of Frost Evocation â Level 1 Wizard Spells (Slots: 4) Spell School Special* Burning Hands Evocation â Comprehend Languages Divination R Detect Magic Divination C
, R Feather Fall Transmutation â Grease Conjuration â Mage Armor Abjuration â Magic Missile Evocation â Shield Abjuration â Sleep Enchantment C Thunderwave Evocation â Level 2 Wizard Spells (Slots
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spells prepared:
Cantrips (at will): dancing lights, friends, mending, prestidigitation
1st level (4 slots): comprehend languages, detect magic, Tenserâs floating disk
2nd level (3 slots
): detect thoughts, hold person
3rd level (2 slots): sending
Treasure. The storage building contains 1d10 Ă 10 pounds of food, 1d10 Ă 5 gallons of water, thirty zurkhwood casks of Darklake Stout ale worth
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
attack against it as a bonus action.
Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling
XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them
can be level 6+. For example, if youâre a level 6 Druid, you can recover up to three levelsâ worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at
these cantrips with another cantrip of your choice from the Wizard spell list. When you reach Fighter level 10, you learn another Wizard cantrip of your choice. Spell Slots. The Eldritch Knight
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
danger and urgency by rolling dice behind your DM screen, even without an actual encounter!) Drain Character Resources. By draining the partyâs Hit Points and spell slots, leaving the adventurers feeling
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
is a lengthy, expensive task. To start, a character must have a formula that describes the construction of the item. The character must also be a spellcaster with spell slots and must be able to cast
could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. That same character could make a +1 weapon (another uncommon item), no
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
After Kandlekeep
, their contents protected behind wood-and-glass doors. A rolling ladder attached to a ceiling rail allows access to the highest shelves.
An oak table is bolted to the floor, flanked by two high chairs
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
dance to fill others with vigor. As a Bonus Action, you can expend a use of Bardic Inspiration, rolling a Bardic Inspiration die. When you do so, choose a number of other creatures within 60 feet of
Wizard spell list or any combination thereof (see a classâs section for its spell list). A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the Bard Features table
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the foyer by rolling once on the Gala Guests table. Ice Mephits. Six ice mephits are disguised as ice decorations along the perimeter of the room. The mephits attack anyone who starts a fight in this
jewels.
A 20-foot-high balcony (area P9) overlooks the ballroom floor. Guests. At any given time during the gala, 2d6 Ă 2 nobles dance here. You can add a named guest to the ballroom by rolling once on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
summoned by Draac, the other by Taal). Draac and Taal have both used their Summon Demon ability, as well as all of their 5th-level spell slots. They know that they canât afford to spar with adventurers or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the reliefâs eyes stop glowing, and opening the door again from this area requires the expenditure of more spell slots. The door can be opened from the east side like any normal door. T5: Cave of Seven
pillars are spaced throughout this musty room, the ceiling of which is only ten feet high. In the flickering light, you see two massive, rolling constructs roving the space.
The roomâs ceiling is 10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) slashing damage. Secure the Rum. Casks of rum are rolling around the decks, creating a short-term danger to the crew â and a longer-term danger to the crewâs morale if too much of the rum goes overboard. A
Torwyn (LN female dwarf priest with no remaining spell slots and the iconic documancer feature; see âIconic Faction Featuresâ in appendix B). She brought a curse down on her ship, the Krakenâs Lament






