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Returning 35 results for 'score beneath from'.
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score breath from
Magic Items
Keys from the Golden Vault
This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface.
Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you a +1
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard canât raise your Strength score above 22.
Curse. Attuning to
Monsters
Bigby Presents: Glory of the Giants
creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while playing mischievous pranks on each
1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on others.
If the scion dies, these
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, whoâs more interested in news of
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while
. Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on
Magic Items
The Book of Many Things
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and youâre immediately pulled through it
stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lots of worthless clutter. The halflings havenât noticed the secret tunnel that leads to the Xanathar Guild hideout; itâs concealed beneath a large flagstone that requires a Strength score of 10 or
Q9. Private Cellar An innocent halfling family, the Peabodys, brews beer in this cellar, which lies beneath their home on Fishgut Alley in the Dock Ward. Their cellar contains brewing supplies and
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
entering her lair through the windows, she assumes they are thieves and attacks. The final entrance to the shrine is hidden beneath the waves. A character with a passive Wisdom (Perception) score of 18
(Perception) check. See area B1 for more information. A staircase hidden by bushes at the top of the cliff leads to area B5. A character on top of the cliff with a passive Wisdom (Perception) score of 15 or
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
Initiative +2 (12)
HP 55 (10d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Attunement) This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface. Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you
a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard canât raise your Strength score above 22. Curse. Attuning to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
1d4 The Grimlock Serves Mind Flayers By... 1 Carving caves to serve as illithid outposts. 2 Hiding the threat of mind flayers beneath fake, purposefully crude dwellings. 3 Pretending to be helpful
Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save Str 16 +3 +3 Dex 12 +1 +1 Con 12 +1 +1 Ability Score Mod Save Int 9 â1 â1 Wis 8 â1 â1 Cha 6 â2 â2
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. The crew of a ship moving toward a sandbar beneath the waves must have a passive Wisdom (Perception) score of 12 or higher or fail to see the sandbar in the way (see âNoticing Threatsâ). When a ship
Compendium
- Sources->Dungeons & Dragons->Monster Manual
The victimâs flesh to rot like a corpse. 5 The victim to itch, as if they had fleas or sand beneath their skin. 6 Wicked symbols to gradually appear on and spread across the victimâs body. Death Dog
Medium Monstrosity, Neutral Evil
AC 12 Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 40 ft.
Ability Score Mod Save Str 15 +2 +2 Dex 14 +2 +2 Con 14 +2 +2 Ability Score Mod Save Int 3 â4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
charnel environs, they feast on the dead with no qualms about their mealsâ origins or freshness. Carrion crawlers have segmented bodies like gigantic cutworms. From beneath their multipart maws
Initiative +1 (11)
HP 51 (6d10 + 18)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 13 +1 +1
Con 16 +3 +3
Ability Score Mod Save
Int 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
beneath the waves. The aboleths transformed numerous deep-sea predators into servants that could venture beyond the seas to claim more magic and creatures to exploit. Chuuls are the most enduring of
compulsions awaken them. Chuul Large Aberration, Chaotic Evil
AC 16 Initiative +0 (10)
HP 76 (9d10 + 27)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
her, and saw nothing but more of the strange pearly sky beneath her feet and all around her.
She drew in a sudden breath, surprised by the sight, and felt her lungs fill with something sweeter and
, though, a creatureâs walking speed (in feet) is equal to 3 Ă its Intelligence score. The smarter a creature is, the easier it can control its movement by act of will.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
P1, they attract the attention of the treant and spiders dwelling on the ledge above (see area P3). Grotto Entrance. Inspecting the boulder reveals a hole dug into the loamy soil beneath it. The hole
connects to a small grotto beneath the tree (area P4). With the boulder atop it, the hole is big enough for a Small or smaller creature to fit through. A creature can spend 1 minute digging to widen
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Shadow of Soth Lord Soth has brought the Cataclysmic flame from beneath Castle Kalaman to the ruins. In chapter 7, characters encounter the fruit of Sothâs efforts to reanimate dead dragons
passive Wisdom (Perception) score recognizes the Undead dragonâs rider from Kalamanâs catacombsâthis is the knight Lord Soth, whose image they saw there. The temple the characters see is detailed in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
., Fly 80 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 19 +4 +9
Con 18 +4 +4
Ability Score Mod Save
Int 14 +2 +2
Wis 12 +1 +6
Cha 18 +4 +4
.
If ye truly be adventurers of lore, seek the great shadowy wyrm who lairs beneath the Peaks of Thunder and return in triumph bearing aloft her fabled Eye of Shadow.
âChallenge tempting victims to the lair of the shadow dragon Aurgloroasa
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
diameter. Lifting the capstone requires the application of leverage and the combined effort of up to two characters with a total Strength of 25 or higher. Beneath the stone lid is a pit filled with the
the image of a sun-god in a feathered robe. There are seven jade items in all, weighing 1 pound and worth 30 gp each. Buried beneath the skeletons is a chalice of beaten gold, inset with six amethysts
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
right hand of the guildmaster â or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
ranks of the guild. When you join a guild as a starting character, your renown score with that guild is 1. Your renown score increases by 1 when you do something to advance the guildâs interests
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
-ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Yâzleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Urâgray (see appendix B). A merrow also under Noskaâs command swims beneath the docks. It surfaces to attack when the characters arrive. If the characters come to Grindaâs defense, Noska orders his thugs
characters leave Mistshore, a gazer (see appendix B) begins to follow them, staying at least 60 feet away. Xanathar uses it to spy on the characters. Characters who have a passive Perception score of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
older green dragon might indulge in horticulture, cultivating the local flora as befits their individual aesthetic. However, most green dragons are content to either excavate beneath trees and nestle
, but a creature with an Intelligence score of 5 or higher interprets them as an invitation to move deeper into the greenery. Twisted Messengers. The dragon can cause any Tiny Beast within 1 mile of its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
, revealing themselves to be guards protecting the Prince of Vice.
As bystanders flee the area, the character who has the highest passive Wisdom (Perception) score spots a figure in green and yellow
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
ability. If the check succeeds, the character uses the spelljamming helm to propel the ship skyward. If the character succeeds on the check on the first try, it counts toward the groupâs score in the
training exercise (see appendix A). A second attempt at the check succeeds automatically. The island of Nimbral disappears quickly beneath your ship, which passes through clouds until the spectacular
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and all seem anxious and frustrated.
The crowdâs displeasure stems from the crimes happening around town. Characters who have a passive Wisdom (Perception) score of 13 or higher can pick out the
inside. Harbin is frazzled, with flushed cheeks and dark bags heavy beneath his eyes. Harbin tells the characters the following: âI understand that theyâre angry, but do they expect me to take care
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kraken Lairs Kraken lairs tend to be sunken temples, eldritch ritual sites, or primeval places of divine power. They might lie deep beneath bodies of fresh or salt water, and they often connect to
), Chaotic Evil
AC 18 Initiative +14 (24)
HP 481 (26d20 + 208)
Speed 30 ft., Swim 120 ft.
Ability Score Mod Save
Str 30 +10 +17
Dex 11 +0 +7
Con 26 +8 +15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, alien skull that hung beneath them.
âJournal of Jastus Hollowquill, explorer of Undermountain
Death Tyrant Large Undead (Beholder), Lawful Evil
AC 19 Initiative +12 (22)
HP 195 (26d10 + 52
)
Speed 5 ft., Fly 40 ft. (hover)
Ability Score Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 14 +2 +7
Ability Score Mod Save
Int 19 +4 +4
Wis 15 +2 +7
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lower Deck and Cargo Hold The cabins beneath the main deck are home to the druid Krell â and to the murderous creatures under his control. WEBS ABOARD SHIP
Except where otherwise noted, the lower
west end of area 5 (at the point marked with a dotted line). This freshly spun web is difficult to spot. A character who probes ahead with a pole or a weapon, or who has a passive Perception score of 17
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand comfortably.
The watchtower is occupied by three Dragon Army soldiers (see appendix B). Due to the high vantage point, the soldiersâ passive Wisdom (Perception) score is 19. Spotted. If a
dilapidated iron prison pens hold prisoners of the Dragon Army. Bloodstains spatter the ground beneath and around the cages.
The draconians keep prisoners in these cages. If the characters are captured
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom Maelstrom lies on the floor of the Trackless Sea, nearly 3,000 feet beneath the surface. For centuries, it has been the stronghold of the worldâs most powerful storm giant kings. The
beneath the Trackless Sea, it isnât entirely filled with water. The general features of the undersea stronghold are summarized here.
Air-Filled and Submerged Areas. Many chambers and corridors are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
murdered the cityâs leaders. Soth then went on to his actual objective in the catacombs beneath the castle, while Caradoc remained behind to prevent any interference. Caradoc Caradoc (see appendix B) died
Wisdom (Perception) score notices a blood trail leading to a small, shattered door at the rear of the room. Beyond it, a hall leads to the sealed staircase detailed in the âPath Belowâ section
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leading off the hallway are closed but not locked. F3: Living Room The furniture in this living room is haphazardly arranged and looks close to falling apart. Beneath, the floor is covered in
immediately visible beneath the table, but characters who investigate more closely find six crawling claws clinging to the underside. Once discovered, the monsters attack. After the crawling claws are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for defeating Lyzzie Calderos in area E29 of the Temple of Eternal Flame and again for defeating Vanifer. Settle a Score Marauders in stony armor robbed the characterâs friends or family and left the
character for dead. Now itâs time to even the score. The character earns inspiration for defeating the Black Earth cultists in area M9 of the Sacred Stone Monastery and again for defeating Hedorm in






