Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'score break from'.
Other Suggestions:
score bear from
score broad from
score bleak from
score breaks from
stone break from
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The brain breaker is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each
oneβs Intelligence score, but canβt sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic canβt be perceived in this manner
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The elder brain is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one
βs Intelligence score, but canβt sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic canβt be perceived in this manner
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each oneβs Intelligence score, but canβt sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic canβt be perceived in
Monsters
Candlekeep Mysteries
see.Well over 1,500 years ago, the silver dragon Miirym broke into Candlekeep, intent on adding its riches to her hoard. She devoured scholars and destroyed a score of irreplaceable books before she was
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Creature Sense. The elder brain is aware of the presence of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as
well as each oneβs Intelligence score, but canβt sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic canβt be perceived in
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Inspire Dance. You
spell using any spell slots you have of the appropriate level.
When you cast the spell, it requires no spell components, and taking damage doesnβt break your Concentration on it.
Sing Out
Magic Items
Lost Laboratory of Kwalish
crystal.
While wearing this armor, you gain the following benefits:
You have a +1 bonus to AC.
Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
You have
. Freeing the user first requires defeating the armorβs automatic defenses (as above). A creature in stasis does not make Charisma saving throws to break the armorβs control.
Alternative
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Albino Dwarves The characters are ambushed by 1d4 + 3 albino dwarf warriors (see appendix D) that attack from hidden burrows. Any character with a passive Wisdom (Perception) score of 13 or higher
spots the dwarves, but all others are surprised. The dwarves knock characters out rather than killing them, stealing food, water, and gear from those rendered unconscious. They break off their attack if any character speaks Dwarvish to them or demonstrates peaceful intentions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics Your Strength
might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogre Zombie Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel smaller zombies. Ogre Zombie
Large Undead, Neutral Evil
AC 8 Initiative β2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 β2 β2
Con 18 +4 +4
Ability Score Mod
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks. Athletics. Your Strength
might also call for a Strength check when you try to accomplish tasks like the following: Force open a stuck, locked, or barred door Break free of bonds Push through a tunnel that is too small Hang
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ogre Zombie Relentless Reanimated Corpse Ogre zombies serve as tireless labor and undying weapons of war. These massive zombies possess the size and strength to break through barriers that repel
smaller zombies. Ogre Zombie Large Undead, Neutral Evil
AC 8 Initiative β2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 β2 β2
Con 18 +4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adventurers who need a break. This option is also ideal for players who donβt want to make use of the downtime system. Resources. Relaxation requires one week. A character needs to maintain at least a modest
restore one ability score that has been reduced to less than its normal value. This benefit cannot be used if the harmful effect was caused by a spell or some other magical effect with an ongoing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
Losing Piety You increase your piety score to Phenax when you expand the godβs influence in the world in a concrete way through acts such as these: Helping a fugitive escape justice Pulling off a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
break into secure areas or avoid capture. Many assassins adhere to a professional code or exhibit some signature quirk. Roll on or choose a result from the Assassin Modus Operandi table to inspire an
poison with a distinctive color or smell. Assassin Medium or Small Humanoid, Neutral
AC 16 Initiative +10 (20)
HP 97 (15d8 + 30)
Speed 30 ft.
Ability Score Mod Save Str 11 +0 +0 Dex 18
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterβs Guide (2014)
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
only a characterβs devotion to a code but also the characterβs understanding of it. The Honor score can also reflect how others perceive a characterβs honor. A character with a high Honor usually has a
Compendium
- Sources->Dungeons & Dragons->Tashaβs Cauldron of Everything
1
2
β
β
β
β
2nd
+2
β
2
2
2
β
β
β
β
3rd
+2
β
2
3
3
β
β
β
β
4th
+2
Ability Score Improvement
3
3
3
β
β
β
β
5th
+3
β
3
4
4
2
β
β
β
6th
+3
Potent Cantrips
3
4
4
2
β
β
β
7th
+3
β
3
5
4
3
β
β
β
8th
+3
Ability Score Improvement
3
5
4
3
β
β
β
9th
+4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
never drips off them onto the niche, nor do the candles ever seem to be diminished or consumed. A dispel magic cast on any candle causes all the candles to extinguish, then fall to the floor and break
. 26c. Ooze Your Janitor? Just around this corner is a gelatinous cube. The first character to walk around the corner is surprised by the cube unless that character has a passive Wisdom (Perception) score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of its pact with a wicked magic-user.
Bone Devil Large Fiend (Devil), Lawful Evil
AC 16 Initiative +7 (17)
HP 161 (17d10 + 68)
Speed 40 ft., Fly 40 ft.
Ability Score Mod Save
Str 18 +4 +8
Dex 16 +3 +3
Con 18 +4 +4
Ability Score Mod Save
Int 13 +1 +5
Wis 14 +2 +6
Cha 16 +3 +7
Skills Deception +7, Insight +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or choose a result from the Demonic Undertakings table to inspire how a magic-user might employ a hezrou or similar demon. Demonic Undertakings 1d6 The Demon Is Compelled To... 1 Break open a
)
Speed 30 ft.
Ability Score Mod Save Str 19 +4 +7 Dex 17 +3 +3 Con 20 +5 +8 Ability Score Mod Save Int 5 β3 β3 Wis 12 +1 +4 Cha 13 +1 +1
Resistances Cold, Fire, Lightning
Immunities
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inside, having barricaded the doors with furniture. Trying to break down the doors are four members of the Xanathar Guild (CE male human bandits) under the command of a dwarf enforcer named Noska
characters leave Mistshore, a gazer (see appendix B) begins to follow them, staying at least 60 feet away. Xanathar uses it to spy on the characters. Characters who have a passive Perception score of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterβs Guide
Ability Score Measures... Make an Ability Check To... Make a Saving Throw To... Strength Physical might Lift, push, pull, or break something Physically resist direct force Dexterity Agility, reflexes
Compendium
- Sources->Dungeons & Dragons->Monster Manual
), Lawful Evil
AC 21 Initiative +15 (25)
HP 402 (23d20 + 161)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Ability Score Mod Save
Str 27 +8 +8
Dex 12 +1 +8
Con 25 +7 +7
Ability Score Mod Save
Int 20 +5 +5
Wis 17 +3 +10
Cha 22 +6 +6
Skills Deception +13, Perception +17, Persuasion +13, Stealth +8
Immunities Poison; Poisoned
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
Style 2 3 2 β β β β 3 +2 Ranger Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack 3 6 4 2 β β β 6 +3 Roving 3 6 4 2 β β β 7 +3 Subclass feature 3 7 4 3 β β β 8 +3
Ability Score Improvement 3 7 4 3 β β β 9 +4 Expertise 4 9 4 3 2 β β 10 +4 Tireless 4 9 4 3 2 β β 11 +4 Subclass feature 4 10 4 3 3 β β 12 +4 Ability Score Improvement 4 10 4 3 3 β β 13 +5 Relentless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Style 2 3 2 β β β β 3 +2 Ranger Subclass 2 4 3 β β β β 4 +2 Ability Score Improvement 2 5 3 β β β β 5 +3 Extra Attack 3 6 4 2 β β β 6 +3 Roving 3 6 4 2 β β β 7 +3 Subclass feature 3 7 4 3 β β β 8 +3
Ability Score Improvement 3 7 4 3 β β β 9 +4 Expertise 4 9 4 3 2 β β 10 +4 Tireless 4 9 4 3 2 β β 11 +4 Subclass feature 4 10 4 3 3 β β 12 +4 Ability Score Improvement 4 10 4 3 3 β β 13 +5 Relentless
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Ability Score Improvement General Feat (Prerequisite
: Level 4+) Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat canβt increase an ability score above 20. (This is included above.) Repeatable
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wall, and the depression in the wall briefly glows orange. After the second such occurrence, the ball will break off its attacks. A sound like that of a trumpet indicates that the game is about to
is trying to score. If the characterβs attack roll exceeds the ballβs AC by 4 or more, the ball goes into the goal. If the ball moves to within 5 feet of the northern wall, it can bounce itself into
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Strength check made by someone with a Strength score of 16 or greater, to break it down. Opening the door to this chamber reveals a grisly sight. Three desiccated human corpses are strung up at even
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterβs Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature donβt roll initiative at the start of combat. Instead, each creature
has an initiative score, which is a passive Dexterity check: 10 + Dexterity modifier. By cutting down on die rolls, math done on the fly, and the process of asking for and recording totals, you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Wild Companion 2 2 5 3 β β β β β β β β 3 +2 Druid Subclass 2 2 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 2 3 7 4 3 β β β β β β β 5 +3 Wild Resurgence 2 3 9 4 3 2 β β β β β β 6 +3 Subclass
feature 3 3 10 4 3 3 β β β β β β 7 +3 Elemental Fury 3 3 11 4 3 3 1 β β β β β 8 +3 Ability Score Improvement 3 3 12 4 3 3 2 β β β β β 9 +4 β 3 3 14 4 3 3 3 1 β β β β 10 +4 Subclass feature 3 4 15 4 3 3 3
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bonus +5
Creature Sense. The elder brain is aware of creatures within 5 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each
oneβs Intelligence score, but canβt sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic canβt be perceived in this manner.
Legendary
Compendium
- Sources->Dungeons & Dragons->Playerβs Handbook
, Wild Companion 2 2 5 3 β β β β β β β β 3 +2 Druid Subclass 2 2 6 4 2 β β β β β β β 4 +2 Ability Score Improvement 2 3 7 4 3 β β β β β β β 5 +3 Wild Resurgence 2 3 9 4 3 2 β β β β β β 6 +3 Subclass
feature 3 3 10 4 3 3 β β β β β β 7 +3 Elemental Fury 3 3 11 4 3 3 1 β β β β β 8 +3 Ability Score Improvement 3 3 12 4 3 3 2 β β β β β 9 +4 β 3 3 14 4 3 3 3 1 β β β β 10 +4 Subclass feature 3 4 15 4 3 3 3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for defeating Lyzzie Calderos in area E29 of the Temple of Eternal Flame and again for defeating Vanifer. Settle a Score Marauders in stony armor robbed the characterβs friends or family and left the
character for dead. Now itβs time to even the score. The character earns inspiration for defeating the Black Earth cultists in area M9 of the Sacred Stone Monastery and again for defeating Hedorm in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag) are found in great profusion. Beasts that have an Intelligence score of 2 or lower are charmed by the hag and directed to be aggressive toward intruders in the area. Strange carved figurines
restrained and has to hold its breath until it is dug out. Human-sized blocks of ice appear, containing frozen corpses. These corpses might break free and attack as zombies, or their spirits might attack as
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
raucous and brash and gives bear hugs so good you think he might break a rib (but in a good way). His gray skin is usually coated with light sheen of sweat; kitchens are hot!
Quote: βThe best way to
following ways (which might affect their crewβs final score at the end of the adventure):
Words of Encouragement. A character offering Miken advice to boost his confidence can make a DC 12 Charisma






