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Returning 7 results for 'score slides'.
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Monk
Legacy
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Basic Rules (2014)
shadow on a balcony a stone’s throw away. She slides her blade free of its cloth-wrapped scabbard and peers through the open window at the tyrant prince, so vulnerable in the grip of sleep
lawful in alignment. QUICK BUILD You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar named Dreck huddles in the southwest corner, trying to avoid detection. Despite his effort, any character with a passive Wisdom (Perception) score of 14 or higher notices the duergar’s cold
iron gate on the west side of the cage slides open when the car arrives at this level from above or below. The 10-foot-wide stone shaft climbs 100 feet to area X13 and descends 100 feet to area X22
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Any character who has a passive Wisdom (Perception) score of 12 or higher notices the book. A thorough search of the shelf also yields the book. Swarm of Animated Books Swarm of Animated Books
. Secret Door. There is a secret door behind the left bookcase on the far wall. When the bottom leftmost book in the bookcase is pulled, the bookcase slides forward to reveal the passage behind it. A
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
barricaded the entrance to the forge because they’re afraid of the monsters lurking there. Characters who have a passive Wisdom (Perception) score of 12 or higher hear a low moaning sound and shuffling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
floor in this area and the saving throw fails, the creature falls prone. If the save fails by 5 or more, the creature then slides into the pool. White Gate. The corridor leading north has a white gate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
panel along one wall of the room can be noted with a successful DC 25 Wisdom (Perception) check. It slides open to reveal a meditation room (area T3a) that holds a number of rotting cushions and two
potions of healing (superior). Hidden Hallway. Any character who has a passive Wisdom (Perception) score of 20 or higher, or who succeeds on a DC 20 Wisdom (Perception) check while moving through the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to make ice slides. There is no shortage of stone and weaponry. Even the docks have battlements and fortifications. Visitors to Mirabar often wonder why they don’t see more dwarves, as humans make up
typical member is a veteran, with the following changes: A member of the Axe of Mirabar has AC 18 (plate), 67 (9d8 + 27) hit points, and a speed of 25 feet. He or she has a Constitution score of 16






