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Returning 35 results for 'score striving adventurer'.
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Magic Items
Dungeon Masterâs Guide
one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
enmity is overt. The character should experience the devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with
Species
Mordenkainen Presents: Monsters of the Multiverse
changelings develop identities that have more depth, crafting whole personas complete with histories and beliefs. A changeling adventurer might have personas for many situations, including negotiation
Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless
Backgrounds
Sword Coast Adventurer's Guide
Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much
formidable adventurer.
See the âUthgardt Landsâ section of chapter 2 for details on each tribeâs territory and its activities that will help you choose your affiliation.
Skill
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Uthgardt Tribe Member Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these
yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable adventurer. See the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
goals? Does your deity have a special task in mind for you? Or are you striving to prove yourself worthy of a great quest? Quick Build You can make a cleric quickly by following these suggestions
. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the acolyte background. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to resources. Players track renown separately for each group their characters are associated with. For example, an adventurer might have a Renown Score of 5 with one faction and a Renown Score of 20
or partyâs Renown Score starts at 0, then increases as characters earn favor and reputation with respect to the group. You can tie benefits to a characterâs renown, including ranks, titles, and access
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative â2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 â2 â2
Con 15 +2 +2
Ability
Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 7 â2 â2
Vulnerabilities Fire
Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages Common plus one
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
trainer â perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in
hopes of finding a new home or purpose. Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
good-hearted and striving to help others where she can. Artemis is lawful evil, unconcerned with the value of sentient life but at least professional in his approach to murder.
As an evil character
, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must â and when itâs in his own best interests. In most games, evil adventurers cause
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Some of the godâs most devout followers work as architects, artists, or philosophers, all striving to serve the public good. Epharaâs Favor Ephara seeks champions who will defend her cities fiercely
internal. (Any)
Earning and Losing Piety You increase your piety score to Ephara when you expand the godâs influence in the world in a concrete way through acts such as these: Defending a city from a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ears open.
âX the Mysticâs
Rules of Dungeon Survival
Petrified Basilisk Victims 1d8 A Basilisk Used Its Gaze to Petrify... 1 An adventurer with an ornate key hanging around their neck. 2
15 Initiative â1 (9)
HP 52 (8d8 + 16)
Speed 20 ft.
Ability Score Mod Save Str 16 +3 +3 Dex 8 â1 â1 Con 15 +2 +2 Ability Score Mod Save Int 2 â4 â4 Wis 8 â1 â1 Cha 7 â2 â2
Senses
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
reward for one of the following accomplishments: Restoring a godâs most sacred shrine Foiling an apocalyptic plot by a godâs enemies Helping a godâs favored servant complete a quest An adventurer might
Blessing of Health at once. You can easily create more Blessings by mimicking the properties of a Wondrous Item. Blessing of Health Supernatural Gift (Blessing) Your Constitution score increases by 2, up
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
: Restoring the most sacred shrine of a god Foiling an earthshaking plot by the enemies of a god Helping a godâs favored servant complete a holy quest An adventurer might also receive a blessing in advance of
Constitution score increases by 2, up to a maximum of 22. Blessing of Protection You gain a +1 bonus to AC and saving throws. Blessing of Magic Resistance You have advantage on saving throws against spells
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dexterity (Acrobatics) check to avoid falling off. An adventurer who reaches an egg cluster and has a suitable cutting tool (such as a dagger, sword, or axe) can carefully hack an egg out in 2d4 minutes
11 19â20 1 purple worm The giant spider walks on the ceiling and surprises the adventurers unless someone in the party has a passive Wisdom (Perception) score of 14 or higher. If a purple worm
Compendium
- Sources->Dungeons & Dragons->Monster Manual
need of repair. 5 Skeleton belonging to a famous adventurer. 6 Tablet bearing a mysterious message. Gelatinous Cube Large Ooze, Unaligned
AC 6 Initiative â4 (6)
HP 63 (6d10 + 30)
Speed 15 ft
.
Ability Score Mod Save Str 14 +2 +2 Dex 3 â4 â4 Con 20 +5 +5 Ability Score Mod Save Int 1 â5 â5 Wis 6 â2 â2 Cha 1 â5 â5
Immunities Acid; Blinded, Charmed, Deafened, Exhaustion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, fundamentally good-hearted and striving to help others where she can. Artemis is lawful evil, unconcerned with the value of sentient life but at least professional in his approach to murder.
As an
evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he mustâand when itâs in his own best interests. In most games, evil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a character with plenty of training and experience in the dangerous life of an adventurer. Sometimes called tomb raiders or grave robbers, such characters know that groundbreaking work requires
certainly legitimate Research Assistants who honestly pursue their studies, this role might suit characters without academic interests. Scholar. Likely possessing a high Intelligence score and a focus
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
another one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with the devilâs allies and followers a few times before being able to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
another one of your ability scores by 2. You canât decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with the devilâs allies and followers a few times before being able to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
enmity is overt. The character should experience the devilâs malevolent efforts on multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with the devilâs
Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Balance. Your mind suffers a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
1,000 gp each appear at your feet. Idiot. Permanently reduce your Intelligence by 1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws. Jester. You gain 10,000
multiple occasions. Seeking out the fiend shouldnât be a simple task, and the adventurer should clash with the devilâs allies and followers a few times before being able to confront the devil itself.
In
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
ill-fitting when an adventurer tries to wear it as a disguise.
Using this variant, when adventurers find armor, clothing, and similar items that are made to be worn, they might need to visit an
wearer has a Strength score equal to or higher than the listed score. Stealth. If the Armor table shows "Disadvantage" in the Stealth column, the wearer has disadvantage on Dexterity (Stealth) checks
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2. Choose a Class Every adventurer is a member of a class. Class broadly describes a characterâs vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ
equal to 10 + his Constitution modifier. Bob notes this, and will record the final number after he determines Bruenorâs Constitution score (see step 3). Bob also notes the proficiency bonus for a 1st-level character, which is +2.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Madness In many campaigns, little focus is placed on the mental and emotional impact of the dangers characters face day after day, but sometimes the stress of being an adventurer can be too much to
break the psyche of a character who uses or becomes attuned to them.
Resisting a madness-inducing effect usually requires a Wisdom or Charisma saving throw. If your game includes the Sanity score (see
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) score of 15 or higher hears the sounds of marching feet off in the distance. To investigate the source of the noise, the characters must travel for 15 minutes through cramped tunnels requiring as
understand individuality in others. When speaking to a group, the tridrone might focus its attention on the adventurer it believes to be at the top of the partyâs hierarchy even while talking to another
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
their magic to drive others to do the opposite of what they desire. All the bookâs writing is backward. Pity Heâs an Elf is a collection of illustrated short stories about an elf adventurer named Aethyn
score of 4 (the strength of a normal octopus). The effect lasts until the creature receives the benefit of a remove curse spell, a greater restoration spell, or similar magic. Treasure. Among the junk
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
uniforms. Guards. Two off-duty guards are playing cards at the table. They arenât expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
, which opens silently. Trap. Any character who has a passive Wisdom (Perception) score of 15 or higher notices the floor is unusually clean in a 10-foot square in front of the gem crates. When a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
have a passive Wisdom (Perception) score of 14. They speak Common and Giant. These cloud giants are cartographers engaged in remapping the Sword Coast while searching for ancient battlegrounds and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crumbled, weed-choked stone cottage with no roof.
Two twig blights hide among the weeds that flank the cottageâs open doorway. Characters who have a passive Wisdom (Perception) score of 13 or higher spot
debris. Several young trees have grown within the ruins.
The overgrowth conceals a deadly threat: two twig blights lurking in the foliage. Characters who have a passive Wisdom (Perception) score of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Ilren claims to come from a similar background: the giff is an adventurer with heroic dreams who became stranded on this wreck when his skiff crashed into Havock. Ilren claims that nothing of his skiff
survivors long ago burned the deceasedâs bodies on the shipâs decks. Z7: Storage Unused rigging and dusty old sails fill this old storage closet.
Characters who have a passive Wisdom (Perception) score
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
scuttle over the wall and attack. The alert spiders surprise any character whose passive Wisdom (Perception) score is less than 17. Webs. The webs fill two squares north of the doorway (and the square
blights in area 5. Treasure The corpse of an unfortunate adventurer is cocooned in spider silk in the western half of the building. The body is shriveled up and sucked dry, but appears to have been a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
particular ability score. Coffer 5 is locked. It holds sixteen gems (worth 250 gp each) concealed beneath a layer of two hundred gems worth 10 gp each, further topped by five hundred gems of good size and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hallâs head of staff The four winter wolves are soon joined by the two winter
bear. He has an Intelligence score of 18 and the following additional action option: Spellcasting (Humanoid or Hybrid Form Only). Eliphas casts one of the following spells, using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
six yellow musk zombies (see appendix D) lurking among the trees and plants. The zombies blend in with their surroundings, and any character with a passive Wisdom (Perception) score lower than 12 is
.â The smaller statue is actually a petrified adventurer named Gowl (NG male Chultan human scout). He came to Nangalore in search of riches and was turned to stone by ZalkorĂ© while reaching for the urn






